5 Jun 2026, 22:39
Sprinta
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 247 | 61 | 65 | 1 | 262 | 13.5 cm | 0.94 | 48% | 33% | 0:11 |
| -Frag- | 176 | 55 | 64 | 0 | 256 | - | 0.86 | 46% | 26% | 0:11 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 13 | 2 | 3 kills | ||||
| pho` | 8 | 1 | 3 kills | ||||
| -uh.StarzZz`- | 7 | 1 | 3 kills | ||||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Sprint between Red and Blue Team, ending 8-11 in favour of Blue Team.
The opening breakthrough came at 0:32 when -uh.StarzZz`- scored for Red Team. Blue Team created more scoring chances, converting 11 of the 19 captures. Momentum changed hands 1 time as the scoreline developed. 13 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:35, with -Frag- finishing for Red Team on a solo run. That score set the closing shape of the match at 8-11.
pho` stood out as the main objective influence with 19 grabs, 6 captures, 10 returns, and an MVP score of 895. -uh.StarzZz`- made the biggest clutch contribution, recording 7 close-save returns.
Objective ledger for the match: 81 grabs, 24 pickups, 19 captures, 4 solos, 6 assists, 85 flag kills, 29 covers, 3 seals, 61 returns, 15 mid returns, 25 clutch returns, and 14 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 39% accuracy and 61 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: -Frag- logged 5 cherry picks, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 147 |
| 40 |
| 61 |
| 0 |
| 188 |
| 58.3 cm |
| 0.66 |
| 40% |
| 26% |
| 0:12 |
| Team Total | 570 | 156 | 190 | 1 | 706 | 35.9 cm | 0.82 | 45% | 29% | 0:34 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 277 | 87 | 55 | 0 | 358 | - | 1.58 | 61% | 35% | 0:13 |
| pho`FB | 261 | 61 | 50 | 0 | 155 | 20.3 cm | 1.22 | 55% | 39% | 0:14 |
| PeRcH72 | 165 | 42 | 51 | 0 | 160 | 20.3 cm | 0.82 | 45% | 26% | 0:14 |
| Team Total | 703 | 190 | 156 | 0 | 673 | 20.3 cm | 1.22 | 55% | 34% | 0:42 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 4 |
| 1 |
| 4 kills |
| -Frag- | 5 | 1 | 3 kills |
| Broken_Soul | 2 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 2 | 8 kills | ||||
| pho` | 2 | 5 kills | ||||
| -uh.StarzZz`- | 2 | 5 kills | ||||
| PeRcH72 | 4 kills | |||||
| -Frag- | 4 kills | |||||
| Broken_Soul | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Attacker | 19 | 6 | 1 | 1 | 13 | 0/- | 562 | 3 | 7 | 0 | 3 | 10 | 5 | 895 |
| - | -uh.Pr3DazZz | Attacker | 4 | 1 | 1 | 0 | 27 | 0/- | 134 | 6 | 3 | 8 | 1 | 18 | 6 | 736 |
| - | -uh.StarzZz`- | Attacker | 7 | 2 | 0 | 0 | 21 | 0/- | 182 | 2 | 6 | 2 | 1 | 15 | 7 | 713 |
| - | PeRcH72 | Attacker | 16 | 4 | 1 | 2 | 7 | 0/- | 404 | 1 | 4 | 1 | 2 | 5 | 3 | 646 |
| - | -Frag- | Attacker | 18 | 4 | 1 | 1 | 8 | 0/- | 439 | 6 | 5 | 1 | 5 | 5 | 0 | 504 |
| - | Broken_Soul | Attacker | 17 | 2 | 2 | 0 | 9 | 0/- | 179 | 6 | 4 | 3 | 2 | 8 | 4 | 467 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 16 | 16 | 0 | Good connection | |
| -Frag- | 30000 | - | - | 37 | 37 | 37 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 22 | 23 | 23 | 0 | Good connection | |
| -uh.Pr3DazZz | 30000 | - | - | 18 | 18 | 19 | 0 | Good connection | |
| PeRcH72 | 25000 | 300 | 175Hz | 18 | 18 | 18 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 21 | 22 | 23 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.Pr3DazZz | Godlike | Attacker | Great game, this was a really strong performance from you at 1.82x. You gave the enemy defence problems and backed it up with 1 cap from 4 grabs. You fought efficiently: 87-55 with a 1.58 K/D, and I think you played your role in the team well. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |
| pho` | Godlike | Attacker | You had a huge game and played well above your usual level at 1.73x. Excellent flag running from you: 19 grabs became 6 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |
| -uh.StarzZz`- | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.48x. You looked dangerous whenever you got the flag, and 7 grabs led to 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |
| -Frag- | Godlike | Attacker | Well played, this was a fantastic performance at 1.47x. You ran the flag well and gave your team end product: 4 caps and 1 solo from 18 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |
| PeRcH72 | Godlike | Attacker | Great game, this was a really strong performance from you at 1.45x. Your grabs and running were a real strength, with 16 grabs turning into 4 caps and 2 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |
| Broken_Soul | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.14x rating. You were dangerous with the flag: 17 grabs led to 2 caps. I think survival was your main issue: 40-61 means you died too often before you could put enough pressure on the enemy or help your team objective. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |