Unreal HeavenThe home of 2v2 and 3v3 iCTF30 Aug 2025, 00:00
CTF-F_RIFK
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Nitro^ | 225 | 115 | 82 | 0 | 299 | - | 1.40 | 58% | 40% | 0:08 |
| Broken_Soul | 132 | 68 | 106 | 0 | 268 | 58.3 cm | 0.64 | 39% | 27% | 0:06 |
| -uh.StarzZz`- |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| newut | 17 | 3 | 2 | 3 | 5 kills | ||
| localhero | 13 | 4 | 1 | 4 kills | |||
| Nitro^ | 16 | 2 | 4 | 2 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-F_RIFK between Red and Blue Team, ending 3-5 in favour of Blue Team.
The opening breakthrough came at 1:20 when newut scored for Blue Team. Blue Team created more scoring chances, converting 5 of the 8 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 10:09, with -uh.StarzZz`- finishing for Red Team. That score set the closing shape of the match at 3-5.
localhero stood out as the main objective influence with 0 grabs, 1 capture, 12 returns, and an MVP score of 499. localhero anchored the recovery work with 12 total returns.
Objective ledger for the match: 44 grabs, 29 pickups, 8 captures, 1 solos, 10 assists, 65 flag kills, 29 covers, 0 seals, 36 returns, 36 mid returns, 0 clutch returns, and 0 cherry picks.
Nitro^ supplied the sharpest shooting numbers, finishing with 40% accuracy and 115 kills.
Banter read: localhero did enough objective damage that the report had to stop being polite and put their name in bold mentally.
Aim complaint: Nitro^ hit 40% accuracy, so at least one death in that match was definitely blamed on ping, monitor Hz, or dark magic.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 122 |
| 63 |
| 100 |
| 0 |
| 230 |
| 13.5 cm |
| 0.63 |
| 39% |
| 28% |
| 0:06 |
| Team Total | 479 | 246 | 288 | 0 | 797 | 35.9 cm | 0.85 | 46% | 32% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localheroFB | 211 | 102 | 74 | 0 | 309 | - | 1.38 | 58% | 33% | 0:08 |
| newut | 205 | 113 | 80 | 0 | 314 | - | 1.41 | 59% | 36% | 0:08 |
| macz^ | 143 | 73 | 92 | 0 | 273 | - | 0.79 | 44% | 28% | 0:07 |
| Team Total | 559 | 288 | 246 | 0 | 896 | - | 1.17 | 54% | 32% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 1 |
| 2 |
| 1 |
| 5 kills |
| -uh.StarzZz`- | 8 | 2 | 1 | 4 kills |
| Broken_Soul | 7 | 1 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| newut | 5 | 8 kills | ||||
| localhero | 4 | 7 kills | ||||
| Nitro^ | 4 | 6 kills | ||||
| macz^ | 1 | 5 kills | ||||
| -uh.StarzZz`- | 4 kills | |||||
| Broken_Soul | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | localhero | Defender | 0 | 1 | 1 | 0 | 0 | 18/5 | 87 | 4 | 4 | 12 | 0 | 12 | 0 | 499 |
| - | Nitro^ | Attacker | 4 | 1 | 2 | 0 | 17 | 0/- | 145 | 5 | 4 | 9 | 0 | 9 | 0 | 475 |
| - | newut | Attacker | 7 | 3 | 1 | 0 | 8 | 0/- | 155 | 6 | 10 | 6 | 0 | 6 | 0 | 459 |
| - |
| Attacker |
| 14 |
| 1 |
| 4 |
| 1 |
| 4 |
| 0/- |
| 259 |
| 9 |
| 7 |
| 2 |
| 0 |
| 2 |
| 0 |
| 428 |
| - | -uh.StarzZz`- | Attacker | 11 | 2 | 1 | 0 | 9 | 0/- | 84 | 4 | 2 | 4 | 0 | 4 | 0 | 277 |
| - | Broken_Soul | Attacker | 8 | 0 | 1 | 0 | 9 | 0/- | 71 | 1 | 2 | 3 | 0 | 3 | 0 | 247 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 13 | 15 | 17 | 0 | Bumpy connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 14 | 15 | 0 | Minor variation | |
| Nitro^ | 30000 | - | - | 41 | 42 | 42 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 95 | 97 | 99 | 0 | Good connection | |
| macz^ | 30000 | - | - | 20 | 22 | 24 | 0 | Sawtooth variation | |
| localhero | 30000 | - | - | 21 | 21 | 22 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| localhero | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.60x. As a defender, your standout work was stopping danger before it became a cap: 12 mid returns. You fought efficiently: 102-74 with a 1.38 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| newut | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.44x. You were dangerous with the flag: 7 grabs led to 3 caps. You fought efficiently: 113-80 with a 1.41 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Nitro^ | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.28x. Excellent flag running from you: 4 grabs became 1 cap. You fought efficiently: 115-82 with a 1.40 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| macz^ | Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.22x. You ran the flag well and gave your team end product: 1 cap and 1 solo from 14 grabs. I think survival was your main issue: 73-92 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Broken_Soul | Struggling | Attacker | You were below your usual level at 0.85x, so cleaner decisions and timing will matter most for you. You created plenty of starts with 8 grabs; now try to turn more of them into pickups, covers, or caps. I think survival was your main issue: 68-106 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Struggling | Attacker | You dipped below your usual level at 0.85x, but I think there are clear areas you can tighten next match. You looked dangerous whenever you got the flag, and 11 grabs led to 2 caps. I think survival was your main issue: 63-100 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |