Unreal HeavenThe home of 2v2 and 3v3 iCTF22 Aug 2025, 17:47
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 202 | 81 | 82 | 1 | 256 | 36.0 cm | 0.99 | 49% | 33% | 0:08 |
| localhero | 138 | 83 | 96 | 3 | 270 | - | 0.86 | 46% | 31% | 0:06 |
| pho` |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -GoDeYe.PrT- | 11 | 4 | 1 | 5 kills | |||
| =oZ`Mac= | 12 | 3 | 2 | 1 | 5 kills | ||
| _-=Pr3dazZz=- | 15 | 2 kills | |||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-FirePit between Red and Blue Team, ending 0-2 in favour of Blue Team.
The opening breakthrough came at 3:45 when -GoDeYe.PrT- scored for Blue Team. Blue Team created more scoring chances, converting 2 of the 2 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 8:06, with newut finishing for Blue Team on a solo run. That score set the closing shape of the match at 0-2.
_-=Pr3dazZz=- stood out as the main objective influence with 0 grabs, 0 captures, 17 returns, and an MVP score of 440. -GoDeYe.PrT- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 51 grabs, 17 pickups, 2 captures, 0 solos, 0 assists, 66 flag kills, 21 covers, 0 seals, 49 returns, 47 mid returns, 2 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 35% accuracy and 89 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Lama watch: localhero finished with 9 lama score from 83 kills and 37 objective actions, which is the stats page politely asking what the plan was.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 113 |
| 89 |
| 103 |
| 0 |
| 260 |
| 20.3 cm |
| 0.86 |
| 46% |
| 35% |
| 0:06 |
| Team Total | 453 | 253 | 281 | 4 | 786 | 28.1 cm | 0.90 | 47% | 33% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| =oZ`Mac=FB | 202 | 103 | 82 | 0 | 313 | - | 1.26 | 56% | 35% | 0:08 |
| newut | 150 | 94 | 80 | 4 | 269 | - | 1.18 | 53% | 35% | 0:08 |
| -GoDeYe.PrT- | 146 | 84 | 91 | 0 | 266 | - | 0.92 | 48% | 32% | 0:07 |
| Team Total | 498 | 281 | 253 | 4 | 848 | - | 1.11 | 53% | 34% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 5 |
| 2 |
| 4 kills |
| localhero | 13 | 1 | 1 | 5 kills |
| pho` | 11 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -GoDeYe.PrT- | 1 | 8 kills | ||||
| =oZ`Mac= | 2 | 7 kills | ||||
| _-=Pr3dazZz=- | 3 | 6 kills | ||||
| newut | 1 | 5 kills | ||||
| localhero | 4 kills | |||||
| pho` | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | _-=Pr3dazZz=- | Defender | 0 | 0 | 0 | 0 | 0 | 20/9 | 0 | 0 | 1 | 17 | 0 | 17 | 0 | 440 |
| - | =oZ`Mac= | Defender | 0 | 0 | 0 | 0 | 0 | 15/0 | 0 | 0 | 4 | 13 | 0 | 13 | 0 | 414 |
| - | -GoDeYe.PrT- | Attacker | 11 | 1 | 0 | 0 | 6 | 0/- | 133 | 7 | 5 | 5 | 0 | 6 | 1 | 375 |
| - | newut | Attacker | 17 | 1 | 0 | 0 | 8 | 0/- | 67 | 4 | 7 | 4 | 0 | 4 | 0 | 286 |
| - | localhero | Attacker | 8 | 0 | 0 | 0 | 13 | 0/- | 0 | 3 | 3 | 5 | 0 | 6 | 0 | 225 |
| - | pho` | Attacker | 15 | 0 | 0 | 0 | 4 | 0/- | 0 | 3 | 1 | 3 | 0 | 3 | 1 | 213 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 13 | 14 | 15 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 13 | 14 | 17 | 0 | Minor variation | |
| localhero | 30000 | - | - | 21 | 21 | 21 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 93 | 95 | 96 | 0 | Good connection | |
| =oZ`Mac= | 30000 | - | - | 40 | 41 | 41 | 0 | Good connection | |
| -GoDeYe.PrT- | 30000 | 399 | 280Hz | 39 | 40 | 41 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| _-=Pr3dazZz=- | Godlike | Defender | You had a huge game and played well above your usual level at 1.36x. As a defender, your standout work was stopping danger before it became a cap: 17 mid returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| =oZ`Mac= | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.30x. As a defender, your standout work was stopping danger before it became a cap: 13 mid returns. You fought efficiently: 103-82 with a 1.26 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| newut | Stable | Attacker | You played around your normal level at 1.07x, so your focus should be small improvements rather than a full reset. You were dangerous with the flag: 17 grabs led to 1 cap. 4 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| localhero | Stable | Attacker | You played around your normal level at 1.01x, so your focus should be small improvements rather than a full reset. You were active on attack with 8 grabs; I think your next step is turning more of those into safe runs. 3 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |
| -GoDeYe.PrT- | Stable | Attacker | I think you had a steady game at 1.01x; one or two stronger moments would lift it nicely. Excellent flag running from you: 11 grabs became 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| pho` | Feeding | Attacker | This was a hard outing for you at 0.75x; treat it as a reset point, not a verdict on your ability. You created plenty of starts with 15 grabs; now try to turn more of them into pickups, covers, or caps. You had a mixed game rather than a specialist one; adding one clear strength, such as safer returns or better cover timing, would make your impact easier to see. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |