2 Sept 2025, 23:10
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Yotaka | 252 | 114 | 88 | 0 | 345 | - | 1.30 | 56% | 34% | 0:07 |
| newut | 192 | 106 | 83 | 0 | 306 | - | 1.28 | 56% | 35% | 0:07 |
| Broken_Soul |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 13 | 3 | 2 | 2 | 5 kills | ||
| Yotaka | 14 | 7 | 1 | 2 | 5 kills | ||
| newut | 13 | 4 | 3 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-Azure-v3 between Red and Blue Team, ending 3-4 in favour of Blue Team.
The opening breakthrough came at 1:03 when Broken_Soul scored for Red Team. Blue Team created more scoring chances, converting 4 of the 7 captures. Momentum changed hands 1 time as the scoreline developed. 3 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:44, with -uh.StarzZz`- finishing for Blue Team. That score set the closing shape of the match at 3-4.
pho` stood out as the main objective influence with 0 grabs, 0 captures, 18 returns, and an MVP score of 627. Broken_Soul made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 59 grabs, 35 pickups, 7 captures, 0 solos, 5 assists, 87 flag kills, 30 covers, 0 seals, 52 returns, 49 mid returns, 3 clutch returns, and 1 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 39% accuracy and 105 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 24 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: newut logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 134 |
| 66 |
| 84 |
| 0 |
| 204 |
| 58.3 cm |
| 0.79 |
| 44% |
| 32% |
| 0:07 |
| Team Total | 578 | 286 | 255 | 0 | 855 | 58.3 cm | 1.12 | 53% | 34% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho`FB | 250 | 105 | 108 | 0 | 267 | 20.3 cm | 0.97 | 49% | 39% | 0:06 |
| -cide- | 202 | 87 | 90 | 0 | 253 | 46.0 cm | 0.97 | 49% | 34% | 0:07 |
| -uh.StarzZz`- | 116 | 63 | 88 | 0 | 243 | 13.5 cm | 0.72 | 42% | 29% | 0:07 |
| Team Total | 568 | 255 | 286 | 0 | 763 | 26.6 cm | 0.89 | 47% | 34% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 3 |
| 1 |
| 1 |
| 5 kills |
| Broken_Soul | 10 | 1 | 3 kills |
| -uh.StarzZz`- | 9 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 4 | 1 | 12 kills | |||
| Yotaka | 4 | 7 kills | ||||
| newut | 3 | 6 kills | ||||
| -cide- | 1 | 6 kills | ||||
| Broken_Soul | 4 kills | |||||
| -uh.StarzZz`- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Defender | 0 | 0 | 1 | 0 | 0 | 27/10 | 18 | 2 | 4 | 18 | 0 | 18 | 0 | 627 |
| - | -cide- | Attacker | 14 | 3 | 1 | 0 | 16 | 0/- | 221 | 10 | 5 | 9 | 0 | 9 | 0 | 561 |
| - | Yotaka | Defender | 2 | 0 | 0 | 0 | 0 | 25/3 | 0 | 0 | 3 | 12 | 0 | 13 | 1 | 455 |
| - | newut | Attacker | 11 | 2 | 0 | 0 | 10 | 0/- | 139 | 8 | 8 | 6 | 1 | 7 | 1 | 381 |
| - | Broken_Soul | Attacker | 18 | 1 | 1 | 0 | 8 | 0/- | 161 | 8 | 2 | 3 | 0 | 4 | 1 | 359 |
| - | -uh.StarzZz`- | Attacker | 14 | 1 | 2 | 0 | 1 | 0/- | 162 | 7 | 8 | 1 | 0 | 1 | 0 | 335 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| newut | 30000 | 0 | 240Hz | 94 | 96 | 99 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 13 | 15 | 17 | 0 | Sawtooth variation | |
| Yotaka | 30000 | - | - | 31 | 33 | 37 | 0 | Variable ping | |
| pho` | 25000 | 400 | 280Hz | 12 | 14 | 16 | 0 | Sawtooth variation | |
| -cide- | 30000 | 360 | 240Hz | 23 | 24 | 25 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 13 | 15 | 18 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | Great game, this was a really strong performance from you at 1.58x. Your grabs and running were a real strength, with 14 grabs turning into 3 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| pho` | Godlike | Defender | You put together a top-level game here and finished at 1.51x. You helped keep the score under control with 18 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| Yotaka | Godlike | Defender | Well played, this was a fantastic performance at 1.40x. As a defender, your standout work was stopping danger before it became a cap: 12 mid returns and 1 clutch return. You fought efficiently: 114-88 with a 1.30 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| newut | Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.24x. You gave the enemy defence problems and backed it up with 2 caps from 11 grabs. You fought efficiently: 106-83 with a 1.28 K/D, and I think you played your role in the team well. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |
| Broken_Soul | Stable | Attacker | You were close to your usual level at 1.01x, with room to turn steady play into a bigger influence. You carried real threat on attack, turning 18 grabs into 1 cap. I think survival was your main issue: 66-84 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Struggling | Attacker | You were below your usual level at 0.84x, so cleaner decisions and timing will matter most for you. You looked dangerous whenever you got the flag, and 14 grabs led to 1 cap. I think survival was your main issue: 63-88 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |