7 Oct 2025, 18:10
CTF-Combo_King
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Neddy | 169 | 104 | 96 | 4 | 336 | - | 1.08 | 51% | 31% | 0:06 |
| Broken_Soul | 106 | 48 | 120 | 0 | 194 | 58.3 cm | 0.40 | 29% | 25% | 0:05 |
| _-=Pr3dazZz=- | 88 | 63 | 110 | 0 | 255 | 36.0 cm | 0.57 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| =oZ`Mac= | 20 | 9 | 1 | 6 | 5 kills | ||
| Neddy | 11 | 7 | 2 | 5 kills | |||
| -cide- | 13 | 4 | 2 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Combo_King between Red and Blue Team, ending 0-3 in favour of Blue Team.
The opening breakthrough came at 3:26 when gzm scored for Blue Team. Blue Team created more scoring chances, converting 3 of the 3 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 10:03, with gzm finishing for Blue Team on a solo run. That score set the closing shape of the match at 0-3.
gzm stood out as the main objective influence with 9 grabs, 2 captures, 2 returns, and an MVP score of 414. Broken_Soul made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 32 grabs, 15 pickups, 3 captures, 1 solos, 1 assists, 44 flag kills, 24 covers, 0 seals, 28 returns, 27 mid returns, 1 clutch returns, and 1 cherry picks.
=oZ`Mac= supplied the sharpest shooting numbers, finishing with 35% accuracy and 145 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 18 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: gzm logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 36% |
| 25% |
| 0:05 |
| Team Total | 363 | 215 | 326 | 4 | 785 | 47.1 cm | 0.66 | 40% | 27% | 0:18 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| =oZ`Mac= | 210 | 145 | 65 | 2 | 418 | - | 2.23 | 68% | 35% | 0:10 |
| gzm | 158 | 93 | 72 | 0 | 297 | - | 1.29 | 56% | 31% | 0:09 |
| -cide-FB | 126 | 88 | 78 | 0 | 281 | 46.0 cm | 1.13 | 53% | 32% | 0:08 |
| Team Total | 494 | 326 | 215 | 2 | 996 | 46.0 cm | 1.52 | 60% | 33% | 0:27 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 1 |
| 2 |
| 4 kills |
| _-=Pr3dazZz=- | 9 | 3 | 3 kills |
| Broken_Soul | 4 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| =oZ`Mac= | 9 | 2 | 10 kills | |||
| Neddy | 4 | 7 kills | ||||
| -cide- | 1 | 6 kills | ||||
| gzm | 2 | 5 kills | ||||
| _-=Pr3dazZz=- | 4 kills | |||||
| Broken_Soul | 2 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | gzm | Attacker | 9 | 2 | 1 | 1 | 4 | 0/- | 299 | 4 | 3 | 2 | 1 | 2 | 0 | 414 |
| - | Neddy | Defender | 0 | 0 | 0 | 0 | 0 | 15/11 | 0 | 1 | 1 | 9 | 0 | 10 | 0 | 290 |
| - | Broken_Soul | Defender | 3 | 0 | 0 | 0 | 0 | 8/1 | 0 | 2 | 0 | 7 | 0 | 7 | 1 | 256 |
| - | =oZ`Mac= | Defender | 0 | 0 | 0 | 0 | 0 | 7/- | 0 | 0 | 16 | 4 | 0 | 4 | 0 | 250 |
| - | -cide- | Attacker | 12 | 1 | 0 | 0 | 5 | 0/- | 1 | 6 | 4 | 4 | 0 | 4 | 0 | 197 |
| - | _-=Pr3dazZz=- | Attacker | 8 | 0 | 0 | 0 | 5 | 0/- | 0 | 2 | 0 | 1 | 0 | 1 | 0 | 123 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 13 | 14 | 16 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 8 | 9 | 11 | 0 | Minor variation | |
| Neddy | 30000 | - | - | 37 | 38 | 38 | 0 | Good connection | |
| -cide- | 25000 | 360 | 240Hz | 23 | 24 | 26 | 0 | Minor variation | |
| gzm | 30000 | - | - | 19 | 22 | 26 | 0 | Rhythmic fluctuation | |
| =oZ`Mac= | 30000 | - | - | 43 | 44 | 45 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| gzm | Godlike | Attacker | You had a huge game and played well above your usual level at 1.48x. You gave the enemy defence problems and backed it up with 2 caps and 1 solo from 9 grabs. You fought efficiently: 93-72 with a 1.29 K/D, and I think you played your role in the team well. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |
| =oZ`Mac= | Godlike | Defender | You played a really good game here and your 1.30x rating shows it. You helped keep the score under control with 4 mid returns. You fought efficiently: 145-65 with a 2.23 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| Neddy | Dominating | Defender | Good game from you, with your performance coming in above normal at 1.14x. You helped keep the score under control with 9 mid returns. 4 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -cide- | Stable | Attacker | You played around your normal level at 0.99x, so your focus should be small improvements rather than a full reset. Your flag work was one of your best areas, with 12 grabs producing 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Struggling | Defender | You dipped below your usual level at 0.80x, but I think there are clear areas you can tighten next match. Your defensive timing was good: 7 mid returns and 1 clutch return cut off runs at important moments. I think survival was your main issue: 48-120 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| _-=Pr3dazZz=- | Feeding | Attacker | You had a rough game at 0.56x, so I think your goal should be to simplify and rebuild from safer plays. As an attacker, you kept pressure on the enemy base with 8 grabs; your next jump is converting more of those starts into completed runs. I think survival was your main issue: 63-110 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |