Unreal HeavenThe home of 2v2 and 3v3 iCTF18 Mar 2026, 23:01
CTF-F_RIFK
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 187 | 93 | 93 | 0 | 288 | - | 1.00 | 50% | 33% | 0:07 |
| PeRcH72 | 152 | 86 | 83 | 0 | 296 | 20.3 cm | 1.04 | 51% | 29% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pato^ | 8 | 2 | 1 | 4 kills | |||
| -uh.StarzZz`- | 12 | 4 | 1 | 5 kills | |||
| -cide- | 20 | 3 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-F_RIFK between Red and Blue Team, ending 2-6 in favour of Blue Team.
The opening breakthrough came at 0:34 when -cide- scored for Blue Team. Blue Team created more scoring chances, converting 6 of the 8 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 9:57, with -cide- finishing for Blue Team. That score set the closing shape of the match at 2-6.
-uh.StarzZz`- stood out as the main objective influence with 14 grabs, 2 captures, 5 returns, and an MVP score of 605. -cide- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 48 grabs, 32 pickups, 8 captures, 1 solos, 10 assists, 72 flag kills, 20 covers, 0 seals, 39 returns, 35 mid returns, 4 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 36% accuracy and 89 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 18 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Lama watch: pho` finished with 1 lama score from 83 kills and 41 objective actions, which is the stats page politely asking what the plan was.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 135 |
| 83 |
| 89 |
| 0 |
| 240 |
| 20.3 cm |
| 0.93 |
| 48% |
| 35% |
| 0:07 |
| Team Total | 474 | 262 | 265 | 0 | 824 | 20.3 cm | 0.99 | 50% | 32% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide-FB | 218 | 98 | 95 | 0 | 285 | 46.0 cm | 1.03 | 51% | 34% | 0:06 |
| -uh.StarzZz`- | 208 | 89 | 89 | 0 | 249 | 13.5 cm | 1.00 | 50% | 36% | 0:07 |
| pato^ | 173 | 78 | 78 | 0 | 275 | - | 1.00 | 50% | 29% | 0:08 |
| Team Total | 599 | 265 | 262 | 0 | 809 | 29.7 cm | 1.01 | 50% | 33% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 2 |
| 2 |
| 1 |
| 5 kills |
| -uh.Pr3DazZz | 13 | 3 | 2 | 4 kills |
| PeRcH72 | 14 | 3 | 1 | 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pato^ | 2 | 8 kills | ||||
| -uh.StarzZz`- | 2 | 7 kills | ||||
| -cide- | 2 | 6 kills | ||||
| pho` | 2 | 6 kills | ||||
| -uh.Pr3DazZz | 2 | 6 kills | ||||
| PeRcH72 | 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 14 | 2 | 3 | 1 | 11 | 0/- | 332 | 3 | 6 | 4 | 0 | 5 | 1 | 605 |
| - | -cide- | Attacker | 9 | 3 | 2 | 0 | 14 | 0/- | 267 | 9 | 5 | 5 | 0 | 6 | 1 | 587 |
| - | pato^ | Defender | 1 | 1 | 2 | 0 | 0 | 15/3 | 1 | 2 | 2 | 10 | 0 | 10 | 0 | 386 |
| - | -uh.Pr3DazZz | Defender | 0 | 0 | 1 | 0 | 0 | 17/4 | 45 | 6 | 1 | 9 | 0 | 9 | 0 | 375 |
| - | PeRcH72 | Attacker | 14 | 2 | 0 | 0 | 9 | 0/- | 63 | 7 | 2 | 6 | 0 | 6 | 1 | 316 |
| - | pho` | Attacker | 10 | 0 | 2 | 0 | 6 | 0/- | 92 | 5 | 4 | 1 | 0 | 3 | 1 | 287 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| PeRcH72 | 25000 | 300 | 175Hz | 17 | 17 | 18 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 22 | 22 | 23 | 0 | Good connection | |
| -uh.Pr3DazZz | 30000 | - | - | 11 | 11 | 12 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 23 | 23 | 24 | 0 | Good connection | |
| pato^ | 20000 | - | - | 31 | 34 | 36 | 0 | Bumpy connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 16 | 17 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | You played a really good game here and your 1.64x rating shows it. You looked dangerous whenever you got the flag, and 9 grabs led to 3 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| pato^ | Godlike | Defender | You put together a top-level game here and finished at 1.50x. Your defensive timing was good: 10 mid returns cut off runs at important moments. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -uh.StarzZz`- | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.49x. You ran the flag well and gave your team end product: 2 caps and 1 solo from 14 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| PeRcH72 | Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.21x. Your flag work was one of your best areas, with 14 grabs producing 2 caps. You did make some good returns, and those stops helped your team stay in the game. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.Pr3DazZz | Dominating | Defender | You were sharp in this match and pushed above your usual level at 1.15x. You helped keep the score under control with 9 mid returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| pho` | Struggling | Attacker | You dipped below your usual level at 0.83x, but I think there are clear areas you can tighten next match. You created plenty of starts with 10 grabs; now try to turn more of them into pickups, covers, or caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |