Unreal HeavenThe home of 2v2 and 3v3 iCTF31 Mar 2026, 17:17
CTF-ThornsV2_Small
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 355 | 105 | 103 | 0 | 298 | 13.5 cm | 1.02 | 50% | 36% | 0:06 | |
| 296 | 76 | 83 | 0 | 281 | - | 0.92 | 48% | 29% | 0:07 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 55 | ||
| 50 | ||
| 30 | ||
| 46 |
| Killer | Victim | |
|---|---|---|
| 52 | ||
| 43 | ||
| 51 | ||
| 40 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 7 | 3 | 1 | 4 kills | ||||
| 18 | 7 | 1 | 1 | 5 kills | |||
| 12 | 3 | 2 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-ThornsV2_Small between Red and Blue Team, ending 11-1 in favour of Red Team.
The opening breakthrough came at 0:34 when Zo-^ scored for Red Team. Red Team created more scoring chances, converting 11 of the 12 captures. The scoring pattern stayed relatively stable once the first lead was established. 7 captures were completed solo.
The final capture arrived at 10:10, with Zo-^ finishing for Red Team. That score set the closing shape of the match at 11-1.
Zo-^ stood out as the main objective influence with 12 grabs, 6 captures, 11 returns, and an MVP score of 1082. -uh.StarzZz`- made the biggest clutch contribution, recording 6 close-save returns.
Objective ledger for the match: 60 grabs, 49 pickups, 12 captures, 4 solos, 5 assists, 97 flag kills, 27 covers, 0 seals, 48 returns, 31 mid returns, 17 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 36% accuracy and 105 kills.
Banter read: Zo-^ did enough objective damage that the report had to stop being polite and put their name in bold mentally.
Clutch desk: -uh.StarzZz`- produced 6 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Team Total |
| 651 |
| 181 |
| 186 |
| 0 |
| 579 |
| 13.5 cm |
| 0.97 |
| 49% |
| 33% |
| 0:14 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 292 | 95 | 85 | 0 | 270 | - | 1.12 | 53% | 35% | 0:07 | |
| 208 | 91 | 96 | 0 | 341 | - | 0.95 | 49% | 29% | 0:06 | |
| Team Total | 500 | 186 | 181 | 0 | 611 | - | 1.03 | 51% | 32% | 0:15 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 4 |
| 2 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 2 | 8 kills | |||||
| 3 | 7 kills | |||||
| 1 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇩🇪 | Attacker | 12 | 6 | 2 | 2 | 18 | 0/- | 649 | 21 | 4 | 8 | 0 | 11 | 5 | 1082 | |
| -🇬🇧 | Attacker | 20 | 5 | 3 | 2 | 24 | 0/- | 451 | 13 | 11 | 8 | 0 | 16 | 6 | 1062 | |
| -🇳🇱 | Attacker | 12 | 1 | 0 | 0 | 34 | 0/- | 89 | 6 | 6 | 7 | 0 | 11 | 3 | 536 | |
| -🇬🇧 | Attacker | 16 | 0 | 0 | 0 | 21 | 0/- | 11 | 9 | 6 | 8 | 0 | 10 | 3 | 530 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 19 | 20 | 20 | 0 | Good connection | ||
| 25000 | 320 | 0Hz | 47 | 49 | 51 | 0 | Minor variation | ||
| 20000 | - | - | 25 | 25 | 26 | 0 | Good connection | ||
| 20000 | - | - | 33 | 35 | 39 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 2.03x. You ran the flag well and gave your team end product: 6 caps and 2 solos from 12 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 2.01x. You gave the enemy defence problems and backed it up with 5 caps and 2 solos from 20 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You played a really good game here and your 1.48x rating shows it. Excellent flag running from you: 12 grabs became 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Dominating | Attacker | You played well and finished above your usual level at 1.13x. You were active on attack with 16 grabs; I think your next step is turning more of those into safe runs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |