Unreal HeavenThe home of 2v2 and 3v3 iCTF29 Sept 2025, 19:54
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| BoSS~LoSaH | 309 | 117 | 86 | 0 | 290 | - | 1.36 | 58% | 40% | 0:07 |
| BoSS~VanZke | 296 | 116 | 66 | 0 | 357 | - | 1.76 | 64% | 32% | 0:09 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| BoSS~VanZke | 23 | 4 | 2 | 4 kills | |||
| BoSS~LoSaH | 25 | 4 | 1 | 1 | 5 kills | ||
| _-=Pr3dazZz=- | 11 | 1 | 2 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 10-6 in favour of Red Team.
The opening breakthrough came at 0:45 when -cide- scored for Blue Team. Red Team created more scoring chances, converting 10 of the 16 captures. Momentum changed hands 3 times as the scoreline developed. 9 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:33, with BoSS~LoSaH finishing for Red Team on a solo run. That score set the closing shape of the match at 10-6.
BoSS~LoSaH stood out as the main objective influence with 22 grabs, 3 captures, 4 returns, and an MVP score of 968. BoSS~LoSaH made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 81 grabs, 26 pickups, 16 captures, 8 solos, 10 assists, 91 flag kills, 56 covers, 0 seals, 64 returns, 58 mid returns, 6 clutch returns, and 0 cherry picks.
BoSS~LoSaH supplied the sharpest shooting numbers, finishing with 40% accuracy and 117 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 20 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: BoSS~LoSaH produced 4 close-save returns, also known as deleting someone else's highlight clip.
| 183 |
| 72 |
| 89 |
| 0 |
| 249 |
| 58.3 cm |
| 0.81 |
| 45% |
| 29% |
| 0:07 |
| Team Total | 788 | 305 | 241 | 0 | 896 | 58.3 cm | 1.27 | 56% | 34% | 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 296 | 94 | 94 | 0 | 289 | 36.0 cm | 1.00 | 50% | 35% | 0:06 |
| -cide- | 209 | 92 | 105 | 0 | 297 | 46.0 cm | 0.88 | 47% | 31% | 0:06 |
| -uh.StarzZz`-FB | 138 | 55 | 106 | 0 | 246 | 13.5 cm | 0.52 | 34% | 22% | 0:06 |
| Team Total | 643 | 241 | 305 | 0 | 832 | 31.8 cm | 0.79 | 44% | 30% | 0:19 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 18 |
| 4 |
| 2 |
| 4 kills |
| Broken_Soul | 14 | 3 | 3 kills |
| -uh.StarzZz`- | 7 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| BoSS~VanZke | 5 | 2 | 11 kills | |||
| BoSS~LoSaH | 2 | 7 kills | ||||
| _-=Pr3dazZz=- | 1 | 5 kills | ||||
| -cide- | 4 kills | |||||
| Broken_Soul | 4 kills | |||||
| -uh.StarzZz`- | 4 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | BoSS~LoSaH | Attacker | 22 | 3 | 5 | 3 | 9 | 0/- | 556 | 1 | 17 | 2 | 0 | 4 | 4 | 968 |
| - | -cide- | Attacker | 14 | 4 | 0 | 2 | 12 | 0/- | 433 | 6 | 10 | 9 | 0 | 10 | 0 | 732 |
| - | _-=Pr3dazZz=- | Defender | 1 | 0 | 1 | 0 | 0 | 29/12 | 0 | 1 | 6 | 21 | 0 | 21 | 2 | 699 |
| - |
| Attacker |
| 27 |
| 4 |
| 2 |
| 1 |
| 9 |
| 0/- |
| 418 |
| 6 |
| 2 |
| 5 |
| 0 |
| 5 |
| 0 |
| 678 |
| - | BoSS~VanZke | Defender | 0 | 3 | 0 | 0 | 0 | 23/1 | 26 | 4 | 21 | 14 | 0 | 16 | 0 | 615 |
| - | -uh.StarzZz`- | Attacker | 17 | 2 | 2 | 2 | 9 | 0/- | 167 | 8 | 0 | 7 | 0 | 8 | 0 | 460 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| BoSS~LoSaH | 30000 | - | - | 29 | 33 | 38 | 0 | Sawtooth variation | |
| BoSS~VanZke | 30000 | - | - | 30 | 33 | 36 | 0 | Bumpy connection | |
| Broken_Soul | 30000 | - | - | 12 | 14 | 15 | 0 | Minor variation | |
| -cide- | 30000 | 360 | 240Hz | 23 | 24 | 27 | 0 | Bumpy connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 9 | 10 | 11 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 33 | 40 | 44 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| BoSS~LoSaH | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.97x. Your grabs and running were a real strength, with 22 grabs turning into 3 caps and 3 solos. You fought efficiently: 117-86 with a 1.36 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| BoSS~VanZke | Godlike | Defender | Well played, this was a fantastic performance at 1.66x. Your defensive timing was good: 14 mid returns cut off runs at important moments. You fought efficiently: 116-66 with a 1.76 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| _-=Pr3dazZz=- | Godlike | Defender | You had a huge game and played well above your usual level at 1.59x. As a defender, your standout work was stopping danger before it became a cap: 21 mid returns and 2 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -cide- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.49x. Very strong flag running: you made 14 grabs count with 4 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Broken_Soul | Godlike | Attacker | You had a huge game and played well above your usual level at 1.39x. Your attacking play was strong, especially because you turned 27 grabs into 4 caps and 1 solo. Nothing in the stats was wildly good or bad, which means small improvements in timing, survival, and team support could move your rating up. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Stable | Attacker | You were close to your usual level at 0.94x, with room to turn steady play into a bigger influence. You carried real threat on attack, turning 17 grabs into 2 caps and 2 solos. I think survival was your main issue: 55-106 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |