Unreal HeavenThe home of 2v2 and 3v3 iCTF20 Jul 2025, 22:51
CTF-ThornsV2_Small
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 352 | 97 | 106 | 0 | 292 | 58.3 cm | 0.92 | 48% | 33% | 0:06 | |
| 259 | 90 | 104 | 0 | 298 | - | 0.87 | 46% | 30% | 0:06 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 51 | ||
| 46 | ||
| 43 | ||
| 47 |
| Killer | Victim | |
|---|---|---|
| 54 | ||
| 57 | ||
| 52 | ||
| 47 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 12 | 2 | 1 | 1 | 5 kills | |||
| 10 | 6 | 2 | 3 | 5 kills | |||
| 19 | 3 | 2 | 4 kills | ||||
Loading player feedback...
Generated from the match events and player statistics.
A tight game of 2v2 Instagib CTF took place on CTF-ThornsV2_Small between Red and Blue Team, ending 12-11 in favour of Red Team.
The opening breakthrough came at 0:16 when -uh.StarzZz`- scored for Blue Team. Red Team created more scoring chances, converting 12 of the 23 captures. Momentum changed hands 1 time as the scoreline developed. 9 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:30, with Broken_Soul finishing for Red Team on a solo run. That score set the closing shape of the match at 12-11.
-uh.StarzZz`- stood out as the main objective influence with 10 grabs, 7 captures, 9 returns, and an MVP score of 1210. Broken_Soul made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 58 grabs, 51 pickups, 23 captures, 5 solos, 14 assists, 85 flag kills, 48 covers, 0 seals, 34 returns, 24 mid returns, 10 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 43% accuracy and 111 kills.
Banter read: -uh.StarzZz`- was the main CTF problem, turning useful moments into scoreboard paperwork.
Clutch desk: Broken_Soul produced 4 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Team Total |
| 611 |
| 187 |
| 210 |
| 0 |
| 590 |
| 58.3 cm |
| 0.89 |
| 47% |
| 32% |
| 0:12 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 354 | 111 | 94 | 0 | 265 | 13.5 cm | 1.18 | 54% | 43% | 0:07 | |
| 317 | 99 | 93 | 0 | 284 | - | 1.06 | 52% | 35% | 0:07 | |
| Team Total | 671 | 210 | 187 | 0 | 549 | 13.5 cm | 1.12 | 53% | 39% | 0:14 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 18 |
| 4 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 1 | 8 kills | |||||
| 4 | 7 kills | |||||
| 1 | 6 kills | |||||
| 1 | 6 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 10 | 7 | 3 | 2 | 26 | 0/- | 650 | 12 | 13 | 8 | 0 | 9 | 2 | 1210 | |
| -🇬🇧 | Attacker | 8 | 7 | 2 | 2 | 26 | 0/- | 538 | 16 | 12 | 10 | 0 | 12 | 4 | 1153 | |
| -🇬🇧 | Attacker | 17 | 4 | 4 | 0 | 22 | 0/- | 450 | 9 | 14 | 5 | 0 | 9 | 3 | 995 | |
| -🇬🇧 | Attacker | 23 | 5 | 5 | 1 | 11 | 0/- | 662 | 14 | 9 | 1 | 0 | 4 | 1 | 922 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 35000 | - | - | 18 | 21 | 23 | 0 | Sawtooth variation | ||
| 35000 | - | - | 14 | 15 | 20 | 0 | Variable ping | ||
| 30000 | 238 | 238Hz | 12 | 13 | 15 | 0 | Minor variation | ||
| 35000 | - | - | 20 | 21 | 21 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 2.06x. Your flag work was one of your best areas, with 8 grabs producing 7 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.93x. You gave the enemy defence problems and backed it up with 7 caps and 2 solos from 10 grabs. Aim was a real positive at 43% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.76x. Your flag work was one of your best areas, with 17 grabs producing 4 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.46x. Very strong flag running: you made 23 grabs count with 5 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |