Unreal HeavenThe home of 2v2 and 3v3 iCTF17 Sept 2026, 22:53
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| tono | 244 | 99 | 92 | 0 | 355 | 19.6 cm | 1.08 | 52% | 31% | 0:07 |
| -uh.StarzZz`-FB | 225 | 104 | 94 | 0 | 328 | 13.5 cm | 1.11 | 53% | 38% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Cassie` | 14 | 6 | 3 kills | ||||
| SireginaldWankington | 9 | 6 | 3 kills | ||||
| pho` | 19 | 3 | 2 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Normal Weapons CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 6-10 in favour of Blue Team.
The opening breakthrough came at 0:25 when -uh.StarzZz`- scored for Red Team. Blue Team created more scoring chances, converting 10 of the 16 captures. Momentum changed hands 1 time as the scoreline developed. 6 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:55, with _-=Pr3dazZz=- finishing for Blue Team. That score set the closing shape of the match at 6-10.
pho` stood out as the main objective influence with 14 grabs, 4 captures, 13 returns, and an MVP score of 1028. _-=Pr3dazZz=- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 79 grabs, 43 pickups, 16 captures, 5 solos, 13 assists, 106 flag kills, 54 covers, 0 seals, 63 returns, 53 mid returns, 10 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 42% accuracy and 109 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: _-=Pr3dazZz=- produced 2 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| Cassie` |
| 206 |
| 94 |
| 94 |
| 0 |
| 348 |
| - |
| 1.00 |
| 50% |
| 30% |
| 0:07 |
| Team Total | 675 | 297 | 280 | 0 | 1031 | 16.6 cm | 1.06 | 51% | 33% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 318 | 86 | 112 | 0 | 336 | 36.0 cm | 0.77 | 43% | 32% | 0:05 |
| pho` | 313 | 109 | 102 | 0 | 307 | 20.3 cm | 1.07 | 52% | 42% | 0:06 |
| SireginaldWankington | 210 | 85 | 83 | 2 | 285 | - | 1.02 | 50% | 30% | 0:07 |
| Team Total | 841 | 280 | 297 | 2 | 928 | 28.1 cm | 0.94 | 49% | 34% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 2 |
| 1 |
| 5 kills |
| tono | 16 | 6 | 1 | 4 kills |
| -uh.StarzZz`- | 14 | 7 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Cassie` | 1 | 9 kills | ||||
| SireginaldWankington | 2 | 8 kills | ||||
| pho` | 1 | 7 kills | ||||
| _-=Pr3dazZz=- | 1 | 6 kills | ||||
| tono | 3 | 6 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Attacker | 14 | 4 | 4 | 2 | 26 | 0/- | 560 | 5 | 7 | 11 | 0 | 13 | 2 | 1028 |
| - | _-=Pr3dazZz=- | Defender | 0 | 2 | 1 | 0 | 0 | 36/15 | 62 | 5 | 5 | 21 | 0 | 24 | 2 | 834 |
| - | SireginaldWankington | Attacker | 19 | 4 | 3 | 1 | 4 | 0/- | 378 | 7 | 12 | 2 | 0 | 3 | 2 | 712 |
| - | -uh.StarzZz`- | Attacker | 24 | 3 | 1 | 0 | 14 | 0/- | 229 | 15 | 14 | 7 | 0 | 8 | 1 | 620 |
| - | Cassie` | Attacker | 19 | 2 | 3 | 2 | 8 | 0/- | 347 | 8 | 8 | 0 | 0 | 0 | 1 | 561 |
| - | tono | Defender | 3 | 1 | 1 | 0 | 0 | 18/- | 24 | 3 | 8 | 12 | 0 | 15 | 2 | 544 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 14 | 15 | 19 | 0 | Minor variation | |
| tono | 25000 | 250 | 144Hz | 75 | 78 | 83 | 0 | Minor variation | |
| Cassie` | 25000 | 480 | 480Hz | 18 | 19 | 23 | 0 | Sawtooth variation | |
| SireginaldWankington | 25000 | - | - | 17 | 18 | 21 | 0 | Sawtooth variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 14 | 14 | 15 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 14 | 14 | 15 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 3.01x. You were dangerous with the flag: 14 grabs led to 4 caps and 2 solos. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 2.10x. Very strong flag running: you made 24 grabs count with 3 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| _-=Pr3dazZz=- | Dominating | Defender | I think this was a good step up from your normal game, with a 1.15x rating. Your defensive timing was good: 21 mid returns and 2 clutch returns cut off runs at important moments. I think survival was your main issue: 86-112 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| SireginaldWankington | Stable | Attacker | You were close to your usual level at 0.92x, with room to turn steady play into a bigger influence. You looked dangerous whenever you got the flag, and 19 grabs led to 4 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| tono | Struggling | Defender | You had a quieter game than normal at 0.85x; I think the useful part is that your improvement target is visible. Your defensive timing was good: 12 mid returns and 2 clutch returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| Cassie` | Struggling | Attacker | You were below your usual level at 0.82x, so cleaner decisions and timing will matter most for you. Your grabs and running were a real strength, with 19 grabs turning into 2 caps and 2 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |