Unreal HeavenThe home of 2v2 and 3v3 iCTF27 Mar 2026, 21:26
andAction-V~eo
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| ownage | 305 | 134 | 104 | 0 | 381 | - | 1.29 | 56% | 37% | 0:06 |
| -uh.StarzZz`- | 258 | 116 | 106 | 0 | 330 | 13.5 cm | 1.09 | 52% | 35% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| localhero | 15 | 4 | 1 | 4 kills | |||
| -uh.StarzZz`- | 17 | 3 | 1 | 1 | 5 kills | ||
| ownage | 22 | 10 | 3 | 2 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-AndAction-V between Red and Blue Team, ending 7-5 in favour of Red Team.
The opening breakthrough came at 0:33 when -uh.Pr3DazZz scored for Blue Team. Red Team created more scoring chances, converting 7 of the 12 captures. Momentum changed hands 1 time as the scoreline developed. 3 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:47, with -cide- finishing for Blue Team. That score set the closing shape of the match at 7-5.
ownage stood out as the main objective influence with 14 grabs, 4 captures, 10 returns, and an MVP score of 540. pato^ made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 66 grabs, 38 pickups, 12 captures, 3 solos, 13 assists, 91 flag kills, 72 covers, 9 seals, 52 returns, 0 mid returns, 1 clutch returns, and 2 cherry picks.
ownage supplied the sharpest shooting numbers, finishing with 37% accuracy and 134 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 19 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: localhero logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 206 |
| 87 |
| 104 |
| 0 |
| 263 |
| - |
| 0.84 |
| 46% |
| 33% |
| 0:06 |
| Team Total | 769 | 337 | 314 | 0 | 974 | 13.5 cm | 1.07 | 52% | 35% | 0:18 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide-FB | 239 | 105 | 114 | 0 | 340 | 46.0 cm | 0.92 | 48% | 32% | 0:05 |
| -uh.Pr3DazZz | 220 | 105 | 110 | 0 | 290 | - | 0.95 | 49% | 37% | 0:05 |
| localhero | 182 | 104 | 113 | 0 | 334 | - | 0.92 | 48% | 31% | 0:05 |
| Team Total | 641 | 314 | 337 | 0 | 964 | 46.0 cm | 0.93 | 48% | 33% | 0:18 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 7 |
| 2 |
| 4 kills |
| -uh.Pr3DazZz | 20 | 6 | 1 | 4 kills |
| pato^ | 17 | 4 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| localhero | 3 | 7 kills | ||||
| -uh.StarzZz`- | 2 | 6 kills | ||||
| ownage | 3 | 5 kills | ||||
| -cide- | 2 | 5 kills | ||||
| -uh.Pr3DazZz | 4 kills | |||||
| pato^ | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | ownage | Attacker | 14 | 4 | 1 | 1 | 19 | 0/- | 230 | 9 | 20 | 0 | 0 | 10 | 0 | 540 |
| - | -cide- | Attacker | 11 | 1 | 4 | 0 | 15 | 0/- | 343 | 8 | 11 | 0 | 0 | 6 | 0 | 537 |
| - | pato^ | Attacker | 15 | 1 | 3 | 1 | 11 | 0/- | 294 | 4 | 9 | 0 | 1 | 7 | 1 | 490 |
| - |
| Attacker |
| 5 |
| 2 |
| 1 |
| 1 |
| 18 |
| 0/- |
| 176 |
| 4 |
| 18 |
| 0 |
| 0 |
| 10 |
| 0 |
| 454 |
| - | -uh.Pr3DazZz | Attacker | 14 | 2 | 1 | 0 | 16 | 0/- | 85 | 6 | 11 | 0 | 0 | 11 | 0 | 331 |
| - | localhero | Attacker | 7 | 2 | 3 | 0 | 12 | 0/- | 71 | 7 | 3 | 0 | 1 | 8 | 0 | 263 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pato^ | 20000 | - | - | 30 | 33 | 35 | 0 | Sawtooth variation | |
| ownage | 20000 | - | - | 107 | 108 | 111 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 10 | 10 | 11 | 0 | Good connection | |
| localhero | 20000 | - | - | 19 | 20 | 21 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 17 | 18 | 19 | 0 | Good connection | |
| -uh.Pr3DazZz | 20000 | - | - | 11 | 13 | 15 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| ownage | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.71x. You were dangerous with the flag: 14 grabs led to 4 caps and 1 solo. You fought efficiently: 134-104 with a 1.29 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| pato^ | Godlike | Attacker | Great game, this was a really strong performance from you at 1.57x. Very strong flag running: you made 15 grabs count with 1 cap and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |
| -cide- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.50x. Your attacking play was strong, especially because you turned 11 grabs into 1 cap. The support share was meaningful at 35%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.42x. You carried real threat on attack, turning 5 grabs into 2 caps and 1 solo. The support share was meaningful at 35%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.Pr3DazZz | Godlike | Attacker | Great game, this was a really strong performance from you at 1.27x. Very strong flag running: you made 14 grabs count with 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| localhero | Stable | Attacker | You were close to your usual level at 1.08x, with room to turn steady play into a bigger influence. Your attacking runs had purpose, with 7 grabs leading to 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |