Unreal HeavenThe home of 2v2 and 3v3 iCTF5 Oct 2025, 17:55
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 278 | 124 | 94 | 0 | 333 | - | 1.32 | 57% | 37% | 0:06 | |
| 182 | 71 | 93 | 0 | 239 | 58.3 cm | 0.76 | 43% | 30% | 0:07 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 19 | 6 | 4 | 1 | 5 kills | |||
| 12 | 5 | 3 | 1 | 5 kills | |||
| 9 | 1 | 5 kills | |||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 5-2 in favour of Red Team.
The opening breakthrough came at 2:03 when Broken_Soul scored for Red Team. Red Team created more scoring chances, converting 5 of the 7 captures. The scoring pattern stayed relatively stable once the first lead was established. 5 captures were completed solo.
The final capture arrived at 10:41, with -uh.PreDaToR- finishing for Red Team. That score set the closing shape of the match at 5-2.
Broken_Soul stood out as the main objective influence with 16 grabs, 3 captures, 5 returns, and an MVP score of 618. gzm made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 66 grabs, 23 pickups, 7 captures, 5 solos, 2 assists, 81 flag kills, 30 covers, 0 seals, 58 returns, 56 mid returns, 2 clutch returns, and 0 cherry picks.
localhero supplied the sharpest shooting numbers, finishing with 37% accuracy and 124 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 28 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: gzm produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 169 |
| 76 |
| 83 |
| 0 |
| 261 |
| - |
| 0.92 |
| 48% |
| 31% |
| 0:07 |
| Team Total | 629 | 271 | 270 | 0 | 833 | 58.3 cm | 1.00 | 50% | 33% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 238 | 93 | 84 | 0 | 299 | - | 1.11 | 53% | 31% | 0:07 | |
| 140 | 95 | 95 | 0 | 269 | 46.0 cm | 1.00 | 50% | 35% | 0:06 | |
| 140 | 82 | 92 | 0 | 257 | 13.5 cm | 0.89 | 47% | 33% | 0:07 | |
| Team Total | 518 | 270 | 271 | 0 | 825 | 29.7 cm | 1.00 | 50% | 33% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 6 |
| 2 |
| 4 kills |
| 13 | 1 | 1 | 4 kills |
| 11 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 5 | 6 kills | |||||
| 1 | 5 kills | |||||
| 1 | 5 kills | |||||
| 1 | 5 kills | |||||
| 1 | 5 kills | |||||
| 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 16 | 3 | 1 | 3 | 9 | 0/- | 398 | 3 | 1 | 5 | 0 | 5 | 0 | 618 | |
| -🇳🇱 | Defender | 2 | 1 | 0 | 0 | 0 | 23/6 | 27 | 3 | 3 | 17 | 0 | 19 | 2 | 572 | |
| -🇬🇧 | Defender | 0 | 0 | 0 | 0 | 0 | 26/6 | 0 | 0 | 12 | 16 | 0 | 16 | 0 | 551 | |
| -🇧🇪 | Attacker | 18 | 2 | 0 | 1 | 12 | 0/- | 102 | 3 | 6 | 9 | 0 | 9 | 0 | 432 | |
| -🇬🇧 | Attacker | 10 | 1 | 0 | 1 | 6 | 0/- | 100 | 6 | 5 | 5 | 0 | 5 | 0 | 325 | |
| -🇩🇪 | Attacker | 20 | 0 | 1 | 0 | 5 | 0/- | 73 | 8 | 3 | 4 | 0 | 4 | 0 | 277 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 35000 | - | - | 12 | 14 | 15 | 0 | Minor variation | ||
| 30000 | - | - | 31 | 33 | 37 | 0 | Variable ping | ||
| 30000 | - | - | 21 | 21 | 22 | 0 | Good connection | ||
| 30000 | 360 | 240Hz | 24 | 25 | 27 | 0 | Minor variation | ||
| 30000 | - | - | 17 | 19 | 21 | 0 | Rhythmic fluctuation | ||
| 30000 | 238 | 238Hz | 13 | 14 | 16 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Defender | You played a really good game here and your 1.74x rating shows it. Your defensive timing was good: 16 mid returns cut off runs at important moments. You fought efficiently: 124-94 with a 1.32 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. | |
| Godlike | Defender | This was excellent work from you, with your match rating landing at 1.72x. As a defender, your standout work was stopping danger before it became a cap: 17 mid returns and 2 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.50x. Your attacking play was strong, especially because you turned 16 grabs into 3 caps and 3 solos. I think survival was your main issue: 71-93 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.47x. Excellent flag running from you: 18 grabs became 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Stable | Attacker | You played around your normal level at 0.96x, so your focus should be small improvements rather than a full reset. You created plenty of starts with 20 grabs; now try to turn more of them into pickups, covers, or caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Stable | Attacker | You were close to your usual level at 0.93x, with room to turn steady play into a bigger influence. Very strong flag running: you made 10 grabs count with 1 cap and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |