9 May 2026, 23:24
andAction-V~eo
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxonFB | 404 | 194 | 96 | 0 | 364 | - | 2.02 | 67% | 53% | 0:06 |
| Broken_Soul | 216 | 89 | 116 | 0 | 334 | 58.3 cm | 0.77 | 43% | 27% | 0:05 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 14 | 10 | 3 | 3 | 5 kills | ||
| saxon | 24 | 10 | 5 | 11 | 5 kills | ||
| pho` | 24 | 10 | 8 | 4 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-AndAction-V between Red and Blue Team, ending 6-9 in favour of Blue Team.
The opening breakthrough came at 0:14 when -uh.StarzZz`- scored for Blue Team. Blue Team created more scoring chances, converting 9 of the 15 captures. Momentum changed hands 2 times as the scoreline developed. 10 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:10, with {Black_Mage}` finishing for Blue Team on a solo run. That score set the closing shape of the match at 6-9.
-uh.StarzZz`- stood out as the main objective influence with 10 grabs, 3 captures, 10 returns, and an MVP score of 876. -uh.StarzZz`- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 71 grabs, 46 pickups, 15 captures, 6 solos, 6 assists, 101 flag kills, 61 covers, 5 seals, 54 returns, 0 mid returns, 11 clutch returns, and 2 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 53% accuracy and 194 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: -uh.StarzZz`- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
| 51 |
| 21 |
| 98 |
| 0 |
| 116 |
| - |
| 0.21 |
| 18% |
| 18% |
| 0:06 |
| Team Total | 671 | 304 | 310 | 0 | 814 | 58.3 cm | 0.98 | 50% | 38% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 346 | 136 | 101 | 0 | 376 | 13.5 cm | 1.35 | 57% | 37% | 0:06 |
| pho` | 336 | 159 | 100 | 0 | 351 | 20.3 cm | 1.59 | 61% | 45% | 0:06 |
| {Black_Mage}` | 124 | 15 | 103 | 0 | 115 | - | 0.15 | 13% | 13% | 0:06 |
| Team Total | 806 | 310 | 304 | 0 | 842 | 16.9 cm | 1.02 | 50% | 37% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 3 |
| 3 kills |
| {Black_Mage}` | 1 | 3 kills |
| Lilia | 1 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 6 | 1 | 12 kills | |||
| saxon | 14 | 1 | 10 kills | |||
| pho` | 3 | 6 kills | ||||
| Broken_Soul | 2 | 5 kills | ||||
| {Black_Mage}` | 3 kills | |||||
| Lilia | 2 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 10 | 3 | 1 | 2 | 21 | 0/- | 468 | 9 | 17 | 0 | 1 | 10 | 3 | 876 |
| - | saxon | Attacker | 15 | 3 | 1 | 2 | 26 | 0/- | 368 | 3 | 17 | 0 | 0 | 13 | 2 | 793 |
| - | pho` | Attacker | 13 | 1 | 2 | 0 | 25 | 0/- | 83 | 8 | 22 | 0 | 0 | 17 | 2 | 540 |
| - | {Black_Mage}` | Attacker | 10 | 5 | 0 | 2 | 6 | 0/- | 349 | 8 | 0 | 0 | 0 | 4 | 2 | 515 |
| - | Broken_Soul | Attacker | 7 | 2 | 1 | 0 | 19 | 0/- | 163 | 12 | 5 | 0 | 1 | 8 | 2 | 414 |
| - | Lilia | Attacker | 16 | 1 | 1 | 0 | 4 | 0/- | 69 | 6 | 0 | 0 | 0 | 2 | 0 | 174 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Lilia | 25000 | 0 | 123Hz | 11 | 12 | 15 | 0 | Sawtooth variation | |
| saxon | 30000 | 600 | 500Hz | 10 | 10 | 11 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 22 | 22 | 22 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 15 | 15 | 15 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 21 | 23 | 25 | 0 | Bumpy connection | |
| {Black_Mage}` | 25000 | 0 | 0Hz | 29 | 33 | 35 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| saxon | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 2.95x. You gave the enemy defence problems and backed it up with 3 caps and 2 solos from 15 grabs. You fought efficiently: 194-96 with a 2.02 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.99x. Excellent flag running from you: 10 grabs became 3 caps and 2 solos. You fought efficiently: 136-101 with a 1.35 K/D, and I think you played your role in the team well. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |
| pho` | Godlike | Attacker | You had a huge game and played well above your usual level at 1.70x. You ran the flag well and gave your team end product: 1 cap from 13 grabs. You fought efficiently: 159-100 with a 1.59 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| {Black_Mage}` | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.49x. Excellent flag running from you: 10 grabs became 5 caps and 2 solos. I think survival was your main issue: 15-103 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Broken_Soul | Godlike | Attacker | Great game, this was a really strong performance from you at 1.27x. Your attacking play was strong, especially because you turned 7 grabs into 2 caps. I think survival was your main issue: 89-116 means you died too often before you could put enough pressure on the enemy or help your team objective. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |
| Lilia | Feeding | Attacker | This was a hard outing for you at 0.52x; treat it as a reset point, not a verdict on your ability. You were dangerous with the flag: 16 grabs led to 1 cap. I think survival was your main issue: 21-98 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |