Unreal HeavenThe home of 2v2 and 3v3 iCTF17 Sept 2026, 20:25
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Cassie` | 237 | 96 | 67 | 1 | 271 | - | 1.43 | 59% | 36% | 0:19 |
| -cide- | 203 | 69 | 84 | 1 | 208 | 46.0 cm | 0.82 | 45% | 33% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 13 | 2 kills | |||||
| Cassie` | 15 | 3 | 1 | 4 kills | |||
| -cide- | 13 | 2 | 3 kills | ||||
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Generated from the match events and player statistics.
A tight game of 3v3 Normal Weapons CTF took place on CTF-UH-CommandArena-v3 between Red and Blue Team, ending 9-10 in favour of Blue Team.
The opening breakthrough came at 0:12 when tono scored for Blue Team. Blue Team created more scoring chances, converting 10 of the 19 captures. Momentum changed hands 2 times as the scoreline developed. 9 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:37, with tono finishing for Blue Team on a solo run. That score set the closing shape of the match at 9-10.
Grossebaf stood out as the main objective influence with 21 grabs, 4 captures, 10 returns, and an MVP score of 774. pho` made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 72 grabs, 34 pickups, 19 captures, 7 solos, 11 assists, 85 flag kills, 38 covers, 6 seals, 50 returns, 2 mid returns, 11 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 39% accuracy and 71 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 24 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: pho` produced 3 close-save returns, also known as deleting someone else's highlight clip.
| 180 |
| 71 |
| 78 |
| 1 |
| 181 |
| 20.3 cm |
| 0.91 |
| 47% |
| 39% |
| 0:09 |
| Team Total | 620 | 236 | 229 | 3 | 660 | 33.1 cm | 1.03 | 51% | 36% | 0:39 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| GrossebafFB | 232 | 80 | 86 | 0 | 223 | - | 0.93 | 48% | 36% | 0:08 |
| _-=Pr3dazZz=- | 213 | 75 | 78 | 2 | 205 | 36.0 cm | 0.96 | 48% | 37% | 0:09 |
| tono | 205 | 74 | 72 | 0 | 259 | 19.6 cm | 1.03 | 51% | 29% | 0:10 |
| Team Total | 650 | 229 | 236 | 2 | 687 | 27.8 cm | 0.97 | 49% | 33% | 0:29 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 2 |
| 3 kills |
| Grossebaf | 10 | 4 | 1 | 4 kills |
| pho` | 10 | 2 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 2 | 9 kills | ||||
| Cassie` | 2 | 8 kills | ||||
| -cide- | 1 | 7 kills | ||||
| tono | 1 | 5 kills | ||||
| Grossebaf | 4 kills | |||||
| pho` | 4 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Grossebaf | Attacker | 21 | 4 | 3 | 1 | 14 | 0/- | 514 | 7 | 7 | 0 | 0 | 10 | 2 | 774 |
| - | tono | Attacker | 15 | 5 | 2 | 2 | 5 | 0/- | 373 | 9 | 10 | 1 | 0 | 3 | 3 | 676 |
| - | -cide- | Attacker | 18 | 6 | 2 | 3 | 12 | 0/- | 543 | 6 | 1 | 0 | 0 | 6 | 0 | 671 |
| - | pho` | Attacker | 17 | 3 | 2 | 1 | 8 | 0/- | 357 | 6 | 4 | 0 | 0 | 3 | 3 | 610 |
| - | _-=Pr3dazZz=- | Defender | 0 | 1 | 2 | 0 | 0 | 20/1 | 113 | 5 | 10 | 1 | 0 | 12 | 1 | 456 |
| - | Cassie` | Defender | 1 | 0 | 0 | 0 | 0 | 26/11 | 0 | 1 | 6 | 0 | 0 | 16 | 2 | 412 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 24 | 25 | 26 | 0 | Good connection | |
| Cassie` | 25000 | 480 | 480Hz | 19 | 20 | 25 | 0 | Sawtooth variation | |
| pho` | 25000 | 400 | 280Hz | 14 | 14 | 15 | 0 | Good connection | |
| Grossebaf | 30000 | 400 | 0Hz | 17 | 18 | 21 | 0 | Minor variation | |
| tono | 25000 | 250 | 144Hz | 76 | 83 | 90 | 0 | Variable ping | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 14 | 14 | 15 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Attacker | You had a huge game and played well above your usual level at 2.02x. Your attacking runs had purpose, with 17 grabs leading to 3 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -cide- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 2.01x. Excellent flag running from you: 18 grabs became 6 caps and 3 solos. You did make some good returns, and those stops helped your team stay in the game. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Grossebaf | Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.18x. Your attacking play was strong, especially because you turned 21 grabs into 4 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| tono | Stable | Attacker | I think you had a steady game at 1.07x; one or two stronger moments would lift it nicely. Your flag work was one of your best areas, with 15 grabs producing 5 caps and 2 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Cassie` | Struggling | Defender | You dipped below your usual level at 0.89x, but I think there are clear areas you can tighten next match. Your defensive timing was good: 2 clutch returns cut off runs at important moments. You fought efficiently: 96-67 with a 1.43 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| _-=Pr3dazZz=- | Struggling | Defender | You were below your usual level at 0.86x, so cleaner decisions and timing will matter most for you. As a defender, your standout work was stopping danger before it became a cap: 1 mid return and 1 clutch return. The support share was meaningful at 33%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |