Unreal HeavenThe home of 2v2 and 3v3 iCTF22 Oct 2026, 20:01
CTF-F_RIFK
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| tonoFB | 268 | 109 | 73 | 0 | 361 | 19.6 cm | 1.49 | 60% | 31% | 0:09 |
| Zo-^ | 231 | 106 | 82 | 0 | 274 | - | 1.29 | 56% | 39% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Zo-^ | 14 | 6 | 2 | 1 | 5 kills | ||
| _-=Pr3dazZz=- | 12 | 3 | 1 | 5 kills | |||
| ROSE | 4 | 1 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Normal Weapons CTF took place on CTF-UH-RIFK-3v3 between Red and Blue Team, ending 5-3 in favour of Red Team.
The opening breakthrough came at 1:35 when -cide- scored for Blue Team. Red Team created more scoring chances, converting 5 of the 8 captures. Momentum changed hands 1 time as the scoreline developed. 4 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:40, with tono finishing for Red Team on a solo run. That score set the closing shape of the match at 5-3.
tono stood out as the main objective influence with 19 grabs, 3 captures, 10 returns, and an MVP score of 628. _-=Pr3dazZz=- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 58 grabs, 47 pickups, 8 captures, 2 solos, 6 assists, 97 flag kills, 47 covers, 0 seals, 50 returns, 41 mid returns, 9 clutch returns, and 0 cherry picks.
Zo-^ supplied the sharpest shooting numbers, finishing with 39% accuracy and 106 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 24 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: _-=Pr3dazZz=- produced 2 close-save returns, also known as deleting someone else's highlight clip.
| _-=Pr3dazZz=- |
| 225 |
| 85 |
| 81 |
| 0 |
| 311 |
| 36.0 cm |
| 1.05 |
| 51% |
| 30% |
| 0:08 |
| Team Total | 724 | 300 | 236 | 0 | 946 | 27.8 cm | 1.27 | 56% | 33% | 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 233 | 96 | 112 | 0 | 293 | 13.5 cm | 0.86 | 46% | 33% | 0:05 |
| -cide- | 203 | 79 | 100 | 0 | 223 | 46.0 cm | 0.79 | 44% | 35% | 0:06 |
| ROSE | 127 | 61 | 88 | 0 | 273 | - | 0.69 | 41% | 23% | 0:07 |
| Team Total | 563 | 236 | 300 | 0 | 789 | 29.7 cm | 0.79 | 44% | 30% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 21 |
| 4 |
| 1 |
| 4 kills |
| tono | 14 | 7 | 1 | 4 kills |
| -cide- | 13 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Zo-^ | 2 | 6 kills | ||||
| _-=Pr3dazZz=- | 4 | 6 kills | ||||
| ROSE | 1 | 6 kills | ||||
| -uh.StarzZz`- | 2 | 5 kills | ||||
| tono | 2 | 5 kills | ||||
| -cide- | 3 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | tono | Attacker | 19 | 3 | 1 | 1 | 19 | 0/- | 216 | 3 | 9 | 7 | 0 | 10 | 2 | 628 |
| - | Zo-^ | Attacker | 9 | 1 | 3 | 0 | 12 | 0/- | 283 | 10 | 14 | 3 | 0 | 5 | 2 | 613 |
| - | -cide- | Attacker | 15 | 3 | 0 | 1 | 13 | 0/- | 257 | 9 | 6 | 6 | 0 | 7 | 1 | 537 |
| - | _-=Pr3dazZz=- | Defender | 1 | 1 | 1 | 0 | 0 | 19/1 | 1 | 10 | 7 | 10 | 0 | 11 | 2 | 516 |
| - | -uh.StarzZz`- | Defender | 2 | 0 | 0 | 0 | 0 | 24/9 | 0 | 7 | 5 | 13 | 0 | 14 | 1 | 509 |
| - | ROSE | Attacker | 12 | 0 | 1 | 0 | 10 | 0/- | 43 | 8 | 6 | 2 | 0 | 3 | 1 | 260 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 14 | 14 | 15 | 0 | Good connection | |
| tono | 25000 | 250 | 144Hz | 64 | 70 | 76 | 0 | Variable ping | |
| Zo-^ | 25000 | 320 | 0Hz | 45 | 48 | 52 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 12 | 12 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 23 | 26 | 30 | 0 | Sawtooth variation | |
| ROSE | 25000 | 260 | 0Hz | 269 | 270 | 271 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 2.15x. As a defender, your standout work was stopping danger before it became a cap: 13 mid returns and 1 clutch return. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -cide- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.83x. Your attacking runs had purpose, with 15 grabs leading to 3 caps and 1 solo. I think survival was your main issue: 79-100 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| tono | Godlike | Attacker | You had a huge game and played well above your usual level at 1.30x. Your grabs and running were a real strength, with 19 grabs turning into 3 caps and 1 solo. You fought efficiently: 109-73 with a 1.49 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Zo-^ | Dominating | Attacker | You had a positive match and your 1.13x rating backs that up. You looked dangerous whenever you got the flag, and 9 grabs led to 1 cap. You fought efficiently: 106-82 with a 1.29 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Stable | Defender | You were close to your usual level at 1.00x, with room to turn steady play into a bigger influence. Your defensive timing was good: 10 mid returns and 2 clutch returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| ROSE | Feeding | Attacker | You had a rough game at 0.57x, so I think your goal should be to simplify and rebuild from safer plays. You kept looking for the flag with 12 grabs; now the aim is cleaner routes and better timing with cover. I think survival was your main issue: 61-88 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |