Unreal HeavenThe home of 2v2 and 3v3 iCTF17 Aug 2025, 00:32
The Fast And The Furious (StealthDP edition)
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| <{xan}>Joschde | 284 | 130 | 47 | 0 | 293 | - | 2.77 | 73% | 45% | 0:13 |
| macz^ | 156 | 74 | 64 | 1 | 255 | - | 1.16 | 53% | 29% | 0:10 |
| -cide- | 78 | 43 | 76 | 0 | 227 | 46.0 cm | 0.57 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| <{xan}>Joschde | 22 | 9 | 1 | 2 | 5 kills | ||
| pho` | 12 | 5 | 1 | 5 kills | |||
| macz^ | 11 | 2 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-Stealth between Red and Blue Team, ending 5-4 in favour of Red Team.
The opening breakthrough came at 2:58 when macz^ scored for Red Team. Red Team created more scoring chances, converting 5 of the 9 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 10:47, with Broken_Soul finishing for Blue Team. That score set the closing shape of the match at 5-4.
<{xan}>Joschde stood out as the main objective influence with 0 grabs, 1 capture, 16 returns, and an MVP score of 615. <{xan}>Joschde anchored the recovery work with 16 total returns.
Objective ledger for the match: 51 grabs, 21 pickups, 9 captures, 2 solos, 7 assists, 63 flag kills, 21 covers, 0 seals, 42 returns, 42 mid returns, 0 clutch returns, and 2 cherry picks.
<{xan}>Joschde supplied the sharpest shooting numbers, finishing with 45% accuracy and 130 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 14 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: Broken_Soul logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 36% |
| 20% |
| 0:08 |
| Team Total | 518 | 247 | 187 | 1 | 775 | 46.0 cm | 1.32 | 57% | 32% | 0:33 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho`FB | 198 | 91 | 80 | 0 | 223 | 20.3 cm | 1.14 | 53% | 41% | 0:08 |
| -uh.StarzZz`- | 128 | 44 | 81 | 0 | 145 | 13.5 cm | 0.54 | 35% | 30% | 0:08 |
| Broken_Soul | 87 | 52 | 86 | 0 | 190 | 58.3 cm | 0.60 | 38% | 31% | 0:07 |
| Team Total | 413 | 187 | 247 | 0 | 558 | 30.7 cm | 0.76 | 43% | 35% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 4 |
| 2 |
| 3 kills |
| -cide- | 6 | 2 kills |
| -uh.StarzZz`- | 4 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| <{xan}>Joschde | 7 | 2 | 14 kills | |||
| pho` | 5 | 7 kills | ||||
| macz^ | 2 | 6 kills | ||||
| Broken_Soul | 4 kills | |||||
| -cide- | 3 kills | |||||
| -uh.StarzZz`- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | <{xan}>Joschde | Defender | 0 | 1 | 0 | 0 | 0 | 27/12 | 73 | 1 | 9 | 16 | 0 | 16 | 0 | 615 |
| - | macz^ | Attacker | 15 | 3 | 1 | 1 | 6 | 0/- | 318 | 3 | 1 | 4 | 1 | 4 | 0 | 483 |
| - | pho` | Defender | 0 | 1 | 1 | 0 | 0 | 16/1 | 29 | 2 | 6 | 14 | 0 | 14 | 0 | 449 |
| - | -uh.StarzZz`- | Attacker | 14 | 2 | 2 | 1 | 9 | 0/- | 271 | 6 | 0 | 5 | 0 | 5 | 0 | 436 |
| - | -cide- | Attacker | 11 | 1 | 2 | 0 | 2 | 0/- | 109 | 3 | 3 | 1 | 0 | 1 | 0 | 250 |
| - | Broken_Soul | Attacker | 11 | 1 | 1 | 0 | 3 | 0/- | 100 | 6 | 2 | 2 | 1 | 2 | 0 | 238 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| <{xan}>Joschde | 30000 | - | - | 29 | 29 | 30 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 18 | 19 | 22 | 0 | Minor variation | |
| macz^ | 30000 | - | - | 18 | 21 | 23 | 0 | Sawtooth variation | |
| Broken_Soul | 30000 | - | - | 13 | 15 | 19 | 0 | Sawtooth variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 13 | 14 | 15 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 12 | 14 | 15 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| <{xan}>Joschde | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.57x. As a defender, your standout work was stopping danger before it became a cap: 16 mid returns. You fought efficiently: 130-47 with a 2.77 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| macz^ | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.32x. Your grabs and running were a real strength, with 15 grabs turning into 3 caps and 1 solo. Your stats were fairly balanced, so your next gain is one cleaner objective action or one fewer unnecessary death each run. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |
| pho` | Godlike | Defender | Great game, this was a really strong performance from you at 1.27x. You helped keep the score under control with 14 mid returns. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -uh.StarzZz`- | Stable | Attacker | I think you had a steady game at 1.02x; one or two stronger moments would lift it nicely. Excellent flag running from you: 14 grabs became 2 caps and 1 solo. I think survival was your main issue: 44-81 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Feeding | Attacker | You had a rough game at 0.72x, so I think your goal should be to simplify and rebuild from safer plays. You looked dangerous whenever you got the flag, and 11 grabs led to 1 cap. I think survival was your main issue: 43-76 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Broken_Soul | Feeding | Attacker | You had a rough game at 0.72x, so I think your goal should be to simplify and rebuild from safer plays. You looked dangerous whenever you got the flag, and 11 grabs led to 1 cap. I think survival was your main issue: 52-86 means you died too often before you could put enough pressure on the enemy or help your team objective. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |