Unreal HeavenThe home of 2v2 and 3v3 iCTF4 Aug 2026, 20:14
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 319 | 128 | 68 | 0 | 374 | 13.5 cm | 1.88 | 65% | 39% | 0:09 |
| -cide- | 227 | 82 | 76 | 0 | 293 | 46.0 cm | 1.08 | 52% | 28% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 19 | 4 | 4 | 1 | 5 kills | ||
| _-=Pr3dazZz=- | 14 | 8 | 1 | 4 kills | |||
| -cide- | 15 | 2 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Azure-v3 between Red and Blue Team, ending 11-0 in favour of Red Team.
The opening breakthrough came at 0:32 when -cide- scored for Red Team. Red Team created more scoring chances, converting 11 of the 11 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 10:33, with -uh.StarzZz`- finishing for Red Team. That score set the closing shape of the match at 11-0.
-cide- stood out as the main objective influence with 20 grabs, 3 captures, 3 returns, and an MVP score of 797. -cide- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 63 grabs, 31 pickups, 11 captures, 1 solos, 10 assists, 83 flag kills, 46 covers, 0 seals, 52 returns, 49 mid returns, 3 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 39% accuracy and 128 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 29 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Lama watch: tono finished with 6 lama score from 66 kills and 30 objective actions, which is the stats page politely asking what the plan was.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 170 |
| 56 |
| 77 |
| 0 |
| 211 |
| 58.3 cm |
| 0.73 |
| 42% |
| 27% |
| 0:08 |
| Team Total | 716 | 266 | 221 | 0 | 878 | 39.3 cm | 1.20 | 55% | 32% | 0:28 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 270 | 102 | 99 | 0 | 307 | 36.0 cm | 1.03 | 51% | 35% | 0:06 |
| O2 | 134 | 53 | 83 | 0 | 260 | - | 0.64 | 39% | 21% | 0:07 |
| tonoFB | 89 | 66 | 84 | 0 | 350 | 19.6 cm | 0.79 | 44% | 20% | 0:07 |
| Team Total | 493 | 221 | 266 | 0 | 917 | 27.8 cm | 0.83 | 45% | 25% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 1 |
| 3 kills |
| Broken_Soul | 7 | 2 | 3 kills |
| O2 | 5 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 7 | 8 kills | ||||
| _-=Pr3dazZz=- | 4 | 7 kills | ||||
| -cide- | 1 | 6 kills | ||||
| tono | 1 | 5 kills | ||||
| Broken_Soul | 4 kills | |||||
| O2 | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 20 | 3 | 5 | 1 | 3 | 0/- | 529 | 9 | 20 | 3 | 0 | 3 | 1 | 797 |
| - | -uh.StarzZz`- | Defender | 0 | 6 | 0 | 0 | 0 | 24/3 | 119 | 6 | 15 | 18 | 0 | 19 | 0 | 750 |
| - | Broken_Soul | Attacker | 18 | 2 | 5 | 0 | 4 | 0/- | 452 | 10 | 5 | 2 | 0 | 3 | 1 | 675 |
| - | _-=Pr3dazZz=- | Defender | 0 | 0 | 0 | 0 | 0 | 32/11 | 0 | 2 | 0 | 19 | 0 | 19 | 0 | 562 |
| - | O2 | Attacker | 17 | 0 | 0 | 0 | 15 | 0/- | 0 | 0 | 4 | 4 | 0 | 5 | 1 | 250 |
| - | tono | Attacker | 8 | 0 | 0 | 0 | 5 | 0/- | 0 | 4 | 2 | 3 | 0 | 3 | 0 | 177 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 12 | 13 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 30 | 30 | 32 | 0 | Good connection | |
| Broken_Soul | 20000 | - | - | 15 | 16 | 17 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 12 | 13 | 14 | 0 | Good connection | |
| O2 | 25000 | 120 | 60Hz | 29 | 32 | 64 | 1 | Occasional lag spikes | |
| tono | 25000 | 250 | 144Hz | 74 | 82 | 95 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Defender | Well played, this was a fantastic performance at 2.03x. You helped keep the score under control with 18 mid returns. You fought efficiently: 128-68 with a 1.88 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| -cide- | Godlike | Attacker | Great game, this was a really strong performance from you at 1.86x. Your attacking play was strong, especially because you turned 20 grabs into 3 caps and 1 solo. The support share was meaningful at 35%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.59x. You helped keep the score under control with 19 mid returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| Broken_Soul | Godlike | Attacker | You had a huge game and played well above your usual level at 1.47x. Very strong flag running: you made 18 grabs count with 2 caps. I think survival was your main issue: 56-77 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| O2 | Stable | Attacker | You played around your normal level at 1.04x, so your focus should be small improvements rather than a full reset. You were active on attack with 17 grabs; I think your next step is turning more of those into safe runs. I think survival was your main issue: 53-83 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |
| tono | Feeding | Attacker | You had a rough game at 0.64x, so I think your goal should be to simplify and rebuild from safer plays. 8 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. I think survival was your main issue: 66-84 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |