29 Sept 2025, 18:44
W00tabulous (NE)
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| BoSS~LoSaH | 134 | 119 | 112 | 0 | 297 | - | 1.06 | 52% | 40% | 0:05 |
| Team Total | 134 | 119 | 112 | 0 | 297 | - | 1.06 | 52% | 40% | 0:06 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D |
|---|
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| BoSS~LoSaH | BoSS~VanZke | 119 |
| Killer | Victim | |
|---|---|---|
| BoSS~VanZke | BoSS~LoSaH | 112 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| BoSS~LoSaH | 21 | 2 | 3 | 1 | 5 kills | ||
| BoSS~VanZke | 15 | 5 | 2 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| BoSS~LoSaH | 5 |
Loading player feedback...
Generated from the match events and player statistics.
A tight game of 1v1 Instagib CTF took place on CTF-w00t-NE-Fix between Red and Blue Team, ending 0-1 in favour of Blue Team.
The opening breakthrough came at 8:05 when BoSS~VanZke scored for Blue Team. Blue Team created more scoring chances, converting 1 of the 1 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
BoSS~LoSaH supplied the sharpest shooting numbers, finishing with 40% accuracy and 119 kills.
Lama watch: BoSS~LoSaH finished with 11 lama score from 119 kills and 54 objective actions, which is the stats page politely asking what the plan was.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | BoSS~VanZke | Attacker | 0 | 0 | 0 | 0 | 0 | 0/- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 145 |
| - | BoSS~LoSaH | Attacker | 0 | 0 | 0 | 0 | 0 | 0/- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 134 |
| Eff |
|---|
| Acc |
|---|
| TTL |
|---|
| BoSS~VanZkeFB | 145 | 112 | 119 | 2 | 322 | - | 0.94 | 48% | 35% | 0:05 |
| Team Total | 145 | 112 | 119 | 2 | 322 | - | 0.94 | 48% | 35% | 0:06 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 6 kills |
| BoSS~VanZke | 2 | 6 kills |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| BoSS~LoSaH | Stable | Attacker | You were close to your usual level at 1.07x, with room to turn steady play into a bigger influence. You had moments in attack, but I think you need more repeated pressure to force defensive mistakes. Aim was a real positive at 40% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| BoSS~VanZke | Stable | Attacker | You played around your normal level at 1.01x, so your focus should be small improvements rather than a full reset. As an attacker, your pressure was more selective than constant, so better route timing and earlier support calls would help you more. Your stats were fairly balanced, so your next gain is one cleaner objective action or one fewer unnecessary death each run. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| BoSS~LoSaH | 30000 | - | - | 28 | 32 | 63 | 1 | Occasional lag spikes | |
| BoSS~VanZke | 30000 | - | - | 32 | 35 | 39 | 0 | Variable ping |