Unreal HeavenThe home of 2v2 and 3v3 iCTF9 Aug 2025, 19:53
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 335 | 108 | 84 | 0 | 309 | 13.5 cm | 1.29 | 56% | 35% | 0:07 |
| -cide-FB | 252 | 86 | 95 | 0 | 306 | 46.0 cm | 0.91 | 48% | 28% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 17 | 5 | 1 | 4 kills | |||
| -cide- | 8 | 1 | 1 | 5 kills | |||
| -cide- | 14 | 3 | 2 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 12-6 in favour of Red Team.
The opening breakthrough came at 0:27 when macz^ scored for Blue Team. Red Team created more scoring chances, converting 12 of the 18 captures. Momentum changed hands 1 time as the scoreline developed. 12 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:43, with JugzZz finishing for Blue Team on a solo run. That score set the closing shape of the match at 12-6.
-uh.StarzZz`- stood out as the main objective influence with 3 grabs, 1 capture, 21 returns, and an MVP score of 1037. JugzZz made the biggest clutch contribution, recording 6 close-save returns.
Objective ledger for the match: 80 grabs, 28 pickups, 18 captures, 8 solos, 6 assists, 89 flag kills, 58 covers, 0 seals, 61 returns, 51 mid returns, 10 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 35% accuracy and 108 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 19 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: JugzZz produced 6 close-save returns, also known as deleting someone else's highlight clip.
| silent |
| 173 |
| 52 |
| 89 |
| 0 |
| 258 |
| - |
| 0.58 |
| 37% |
| 20% |
| 0:07 |
| Team Total | 760 | 246 | 268 | 0 | 873 | 29.7 cm | 0.92 | 48% | 28% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| JugzZz | 314 | 106 | 76 | 0 | 314 | - | 1.39 | 58% | 34% | 0:08 |
| macz^ | 221 | 97 | 77 | 0 | 294 | - | 1.26 | 56% | 33% | 0:08 |
| -cide-FB | 140 | 65 | 93 | 0 | 324 | 46.0 cm | 0.70 | 41% | 20% | 0:07 |
| Team Total | 675 | 268 | 246 | 0 | 932 | 46.0 cm | 1.09 | 52% | 29% | 0:25 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 7 |
| 1 |
| 2 |
| 5 kills |
| macz^ | 15 | 3 | 3 kills |
| silent | 6 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 2 | 9 kills | ||||
| -cide- | 2 | 8 kills | ||||
| -cide- | 2 | 7 kills | ||||
| JugzZz | 5 | 6 kills | ||||
| macz^ | 4 | 6 kills | ||||
| silent | 1 | 5 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Defender | 3 | 1 | 2 | 1 | 0 | 31/8 | 294 | 5 | 11 | 19 | 0 | 21 | 2 | 1037 |
| - | -cide- | Attacker | 15 | 7 | 0 | 2 | 11 | 0/- | 434 | 4 | 14 | 9 | 0 | 9 | 0 | 808 |
| - | JugzZz | Attacker | 4 | 2 | 0 | 1 | 26 | 0/- | 102 | 3 | 4 | 14 | 0 | 18 | 6 | 740 |
| - |
| Attacker |
| 21 |
| 4 |
| 1 |
| 2 |
| 4 |
| 0/- |
| 473 |
| 7 |
| 10 |
| 3 |
| 0 |
| 4 |
| 1 |
| 721 |
| - | macz^ | Attacker | 20 | 4 | 1 | 2 | 10 | 0/- | 498 | 6 | 6 | 3 | 0 | 4 | 0 | 708 |
| - | -cide- | Attacker | 17 | 0 | 2 | 0 | 7 | 0/- | 0 | 3 | 13 | 3 | 0 | 5 | 1 | 295 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 28 | 30 | 31 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 13 | 15 | 0 | Minor variation | |
| silent | 30000 | - | - | 22 | 25 | 30 | 0 | Sawtooth variation | |
| macz^ | 30000 | - | - | 20 | 21 | 22 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 18 | 22 | 50 | 2 | Occasional lag spikes | |
| JugzZz | 25000 | 9999 | 360Hz | 96 | 97 | 100 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.93x. As a defender, your standout work was stopping danger before it became a cap: 19 mid returns and 2 clutch returns. You fought efficiently: 108-84 with a 1.29 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| JugzZz | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.85x. You carried real threat on attack, turning 4 grabs into 2 caps and 1 solo. You fought efficiently: 106-76 with a 1.39 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -cide- | Godlike | Attacker | You had a huge game and played well above your usual level at 1.81x. You ran the flag well and gave your team end product: 7 caps and 2 solos from 15 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| silent | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.55x. Your attacking runs had purpose, with 21 grabs leading to 4 caps and 2 solos. I think survival was your main issue: 52-89 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| macz^ | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.53x. You looked dangerous whenever you got the flag, and 20 grabs led to 4 caps and 2 solos. You fought efficiently: 97-77 with a 1.26 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Struggling | Attacker | You had a quieter game than normal at 0.88x; I think the useful part is that your improvement target is visible. You kept looking for the flag with 17 grabs; now the aim is cleaner routes and better timing with cover. I think survival was your main issue: 65-93 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |