Unreal HeavenThe home of 2v2 and 3v3 iCTF12 Mar 2026, 23:01
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`-FB | 319 | 77 | 83 | 0 | 219 | 13.5 cm | 0.93 | 48% | 42% | 0:07 |
| -uh.Pr3DazZz | 238 | 88 | 88 | 0 | 242 | - | 1.00 | 50% | 43% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 11 | 3 | 1 | 4 kills | |||
| -uh.StarzZz`- | 7 | 2 | 1 | 4 kills | |||
| ownage | 15 | 8 | 3 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-CommandArena between Red and Blue Team, ending 13-8 in favour of Red Team.
The opening breakthrough came at 0:40 when -uh.StarzZz`- scored for Red Team. Red Team created more scoring chances, converting 13 of the 21 captures. The scoring pattern stayed relatively stable once the first lead was established. 15 captures were completed solo.
The final capture arrived at 10:55, with ownage finishing for Blue Team on a solo run. That score set the closing shape of the match at 13-8.
-uh.StarzZz`- stood out as the main objective influence with 17 grabs, 8 captures, 9 returns, and an MVP score of 1241. -uh.StarzZz`- made the biggest clutch contribution, recording 7 close-save returns.
Objective ledger for the match: 83 grabs, 29 pickups, 21 captures, 12 solos, 7 assists, 91 flag kills, 30 covers, 6 seals, 62 returns, 4 mid returns, 13 clutch returns, and 6 cherry picks.
ownage supplied the sharpest shooting numbers, finishing with 45% accuracy and 129 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 27 flag touches and 1 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: ownage logged 3 cherry picks, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| -cide- |
| 184 |
| 44 |
| 80 |
| 0 |
| 143 |
| 46.0 cm |
| 0.55 |
| 35% |
| 31% |
| 0:08 |
| Team Total | 741 | 209 | 251 | 0 | 604 | 29.7 cm | 0.83 | 45% | 39% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| ownage | 303 | 129 | 62 | 0 | 301 | - | 2.08 | 68% | 45% | 0:10 |
| dVp! | 162 | 72 | 68 | 3 | 229 | - | 1.06 | 50% | 33% | 0:09 |
| Broken_Soul | 144 | 50 | 79 | 2 | 210 | 58.3 cm | 0.63 | 38% | 29% | 0:08 |
| Team Total | 609 | 251 | 209 | 5 | 740 | 58.3 cm | 1.20 | 55% | 36% | 0:29 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 1 |
| 3 kills |
| Broken_Soul | 5 | 2 | 3 kills |
| -cide- | 6 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 1 | 8 kills | ||||
| -uh.StarzZz`- | 4 | 8 kills | ||||
| ownage | 7 | 6 kills | ||||
| dVp! | 1 | 5 kills | ||||
| Broken_Soul | 3 kills | |||||
| -cide- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 17 | 8 | 0 | 5 | 15 | 0/- | 794 | 6 | 8 | 0 | 1 | 9 | 7 | 1241 |
| - | ownage | Attacker | 24 | 7 | 1 | 4 | 13 | 0/- | 586 | 9 | 7 | 2 | 3 | 7 | 1 | 775 |
| - | -cide- | Attacker | 23 | 5 | 2 | 3 | 10 | 0/- | 506 | 4 | 0 | 0 | 1 | 7 | 1 | 716 |
| - |
| Defender |
| 1 |
| 0 |
| 0 |
| 0 |
| 0 |
| 25/10 |
| 0 |
| 3 |
| 4 |
| 0 |
| 0 |
| 18 |
| 2 |
| 481 |
| - | Broken_Soul | Attacker | 17 | 1 | 3 | 0 | 9 | 0/- | 214 | 4 | 9 | 1 | 1 | 6 | 1 | 379 |
| - | dVp! | Defender | 1 | 0 | 1 | 0 | 0 | 19/1 | 0 | 3 | 2 | 1 | 0 | 15 | 1 | 293 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 17 | 17 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 23 | 24 | 24 | 0 | Good connection | |
| -uh.Pr3DazZz | 20000 | - | - | 11 | 11 | 11 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 21 | 22 | 23 | 0 | Good connection | |
| dVp! | 20000 | - | - | 16 | 17 | 18 | 0 | Good connection | |
| ownage | 20000 | - | - | 108 | 109 | 111 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Attacker | You played a really good game here and your 2.21x rating shows it. Your grabs and running were a real strength, with 17 grabs turning into 8 caps and 5 solos. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |
| ownage | Godlike | Attacker | Great game, this was a really strong performance from you at 1.90x. Your attacking play was strong, especially because you turned 24 grabs into 7 caps and 4 solos. You fought efficiently: 129-62 with a 2.08 K/D, and I think you played your role in the team well. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| -cide- | Godlike | Attacker | You put together a top-level game here and finished at 1.44x. You gave the enemy defence problems and backed it up with 5 caps and 3 solos from 23 grabs. I think survival was your main issue: 44-80 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| -uh.Pr3DazZz | Dominating | Defender | You played well and finished above your usual level at 1.24x. You helped keep the score under control with 2 clutch returns. Aim was a real positive at 43% accuracy, so keep taking fights where that strength matters. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| Broken_Soul | Stable | Attacker | You were close to your usual level at 0.99x, with room to turn steady play into a bigger influence. You ran the flag well and gave your team end product: 1 cap from 17 grabs. I think survival was your main issue: 50-79 means you died too often before you could put enough pressure on the enemy or help your team objective. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |
| dVp! | Struggling | Defender | You had a quieter game than normal at 0.89x; I think the useful part is that your improvement target is visible. Your defensive timing was good: 1 mid return and 1 clutch return cut off runs at important moments. 3 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |