Unreal HeavenThe home of 2v2 and 3v3 iCTF1 Aug 2026, 19:39
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 316 | 81 | 113 | 0 | 263 | 58.3 cm | 0.72 | 42% | 31% | 0:05 | |
| 202 | 98 | 93 | 0 | 311 | - | 1.05 | 51% | 32% | 0:07 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 12 | 2 | 2 | 5 kills | ||||
| 20 | 7 | 4 | 2 | 5 kills | |||
| 13 | 10 | 1 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 3-7 in favour of Blue Team.
The opening breakthrough came at 0:41 when {MUTE}Locomot!Ve scored for Blue Team. Blue Team created more scoring chances, converting 7 of the 10 captures. The scoring pattern stayed relatively stable once the first lead was established. 5 captures were completed solo.
The final capture arrived at 10:54, with Zo-^ finishing for Red Team. That score set the closing shape of the match at 3-7.
Broken_Soul stood out as the main objective influence with 2 grabs, 1 capture, 23 returns, and an MVP score of 810. _-=Pr3dazZz=- made the biggest clutch contribution, recording 5 close-save returns.
Objective ledger for the match: 84 grabs, 33 pickups, 10 captures, 2 solos, 7 assists, 107 flag kills, 51 covers, 0 seals, 74 returns, 60 mid returns, 14 clutch returns, and 0 cherry picks.
{MUTE}Locomot!Ve supplied the sharpest shooting numbers, finishing with 39% accuracy and 126 kills.
Banter read: Broken_Soul had the kind of objective influence that makes the losing team start reviewing every route choice.
Clutch desk: _-=Pr3dazZz=- produced 5 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 187 |
| 77 |
| 96 |
| 0 |
| 305 |
| - |
| 0.80 |
| 45% |
| 26% |
| 0:06 |
| Team Total | 705 | 256 | 302 | 0 | 879 | 58.3 cm | 0.85 | 46% | 29% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 261 | 126 | 94 | 0 | 330 | - | 1.34 | 57% | 39% | 0:07 | |
| 250 | 88 | 73 | 0 | 343 | 19.6 cm | 1.21 | 55% | 26% | 0:09 | |
| 237 | 88 | 89 | 0 | 315 | 36.0 cm | 0.99 | 50% | 30% | 0:07 | |
| Team Total | 748 | 302 | 256 | 0 | 988 | 27.8 cm | 1.18 | 54% | 31% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 2 |
| 3 kills |
| 8 | 3 | 3 kills |
| 16 | 1 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 3 | 6 kills | |||||
| 1 | 5 kills | |||||
| 1 | 5 kills | |||||
| 4 kills | ||||||
| 4 kills | ||||||
| 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Defender | 2 | 1 | 0 | 0 | 0 | 34/15 | 40 | 4 | 3 | 20 | 0 | 23 | 3 | 810 | |
| -🇬🇧 | Attacker | 25 | 2 | 2 | 0 | 11 | 0/- | 352 | 10 | 7 | 6 | 0 | 9 | 5 | 809 | |
| -🇩🇪 | Attacker | 23 | 4 | 2 | 2 | 13 | 0/- | 347 | 8 | 14 | 5 | 0 | 9 | 1 | 697 | |
| -🇭🇷 | Defender | 2 | 1 | 0 | 0 | 0 | 19/- | 2 | 3 | 13 | 11 | 0 | 13 | 3 | 551 | |
| -🇫🇷 | Attacker | 18 | 1 | 2 | 0 | 12 | 0/- | 186 | 3 | 7 | 8 | 0 | 9 | 1 | 540 | |
| -🇩🇪 | Attacker | 14 | 1 | 1 | 0 | 18 | 0/- | 74 | 5 | 7 | 10 | 0 | 11 | 1 | 498 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 35 | 36 | 40 | 0 | Bumpy connection | ||
| 25000 | 320 | 0Hz | 37 | 40 | 44 | 0 | Variable ping | ||
| 25000 | 120 | 60Hz | 26 | 29 | 34 | 0 | Variable ping | ||
| 30000 | 498 | 498Hz | 13 | 13 | 14 | 0 | Good connection | ||
| 25000 | 250 | 144Hz | 82 | 90 | 106 | 0 | Sawtooth variation | ||
| 25000 | 1337 | 0Hz | 47 | 49 | 51 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Defender | You played a really good game here and your 1.90x rating shows it. You helped keep the score under control with 20 mid returns and 3 clutch returns. I think survival was your main issue: 81-113 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.79x. Excellent flag running from you: 23 grabs became 4 caps and 2 solos. You fought efficiently: 126-94 with a 1.34 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.62x. Your flag work was one of your best areas, with 25 grabs producing 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Defender | You had a huge game and played well above your usual level at 1.58x. You helped keep the score under control with 11 mid returns and 3 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.51x. You looked dangerous whenever you got the flag, and 18 grabs led to 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.37x. You ran the flag well and gave your team end product: 1 cap from 14 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |