Unreal HeavenThe home of 2v2 and 3v3 iCTF1 Sept 2025, 19:39
3876
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Team Total | 0 | 0 | 0 | 0 | 0 | - | 0 | - | - | 0:00 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 0 | 0 | 0 | 0 | 0 | 58.3 cm | 0 | 0% | 0% | 10:28 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| No matchups recorded | ||
| Killer | Victim | |
|---|---|---|
| No matchups recorded | ||
Loading player feedback...
Generated from the match events and player statistics.
A tight game of Normal Weapons CTF took place on CTF-BT-3876 between Red and Blue Team, ending 0-1 in favour of Blue Team.
The opening breakthrough came at 9:45 when macz^ scored for Blue Team. Blue Team created more scoring chances, converting 1 of the 1 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
Broken_Soul supplied the sharpest shooting numbers, finishing with 0% accuracy and 0 kills.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| -4 |
| 0 |
| 0 |
| 4 |
| 0 |
| 13.5 cm |
| 0 |
| 0% |
| 0% |
| 6:34 |
| macz^ | -9 | 0 | 0 | 16 | 6 | - | 0 | 0% | 0% | 11:37 |
| Team Total | -13 | 0 | 0 | 20 | 6 | 35.9 cm | 0 | - | 0% | 28:39 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Broken_Soul | Attacker | 0 | 0 | 0 | 0 | 0 | 0/- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| - | -uh.StarzZz`- | Attacker | 0 | 0 | 0 | 0 | 0 | 0/- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| - | macz^ | Attacker | 0 | 0 | 0 | 0 | 0 | 0/- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 13 | 68 | 102 | 1 | Occasional lag spikes | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 14 | 18 | 20 | 0 | Bumpy connection | |
| macz^ | 30000 | - | - | 20 | 77 | 103 | 2 | Occasional lag spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Feeding | Defender | You had a rough game at 0.00x, so I think your goal should be to simplify and rebuild from safer plays. Your defensive shape was there in parts, but stronger first contact and faster return calls would raise your value. 4 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| Broken_Soul | Feeding | Defender | You had a rough game at 0.00x, so I think your goal should be to simplify and rebuild from safer plays. Your defensive shape was there in parts, but stronger first contact and faster return calls would raise your value. 0% efficiency points to too many low-value duels; wait for support or fight from stronger positions. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| macz^ | Feeding | Defender | This was a hard outing for you at 0.00x; treat it as a reset point, not a verdict on your ability. You had defensive involvement, but your next step is being first to the danger more often, not just reacting after the grab. 16 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |