6 Nov 2025, 22:10
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -MaDTeTa.PrT- | 284 | 123 | 63 | 2 | 271 | - | 1.95 | 65% | 51% | 0:10 |
| pho` | 227 | 84 | 79 | 0 | 303 | 20.3 cm | 1.06 | 52% | 34% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -MaDTeTa.PrT- | 12 | 5 | 3 | 3 | 5 kills | ||
| pho` | 11 | 2 | 1 | 4 kills | |||
| newut | 14 | 3 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-CommandArena between Red and Blue Team, ending 7-6 in favour of Red Team.
The opening breakthrough came at 0:49 when -uh.StarzZz`- scored for Blue Team. Red Team created more scoring chances, converting 7 of the 13 captures. Momentum changed hands 1 time as the scoreline developed. 8 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:36, with newut finishing for Blue Team on a solo run. That score set the closing shape of the match at 7-6.
pho` stood out as the main objective influence with 23 grabs, 2 captures, 4 returns, and an MVP score of 592. -MaDTeTa.PrT- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 74 grabs, 27 pickups, 13 captures, 5 solos, 8 assists, 87 flag kills, 36 covers, 6 seals, 60 returns, 2 mid returns, 8 clutch returns, and 2 cherry picks.
-MaDTeTa.PrT- supplied the sharpest shooting numbers, finishing with 51% accuracy and 123 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 31 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: pho` logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
| 168 |
| 73 |
| 77 |
| 0 |
| 231 |
| 20.3 cm |
| 0.95 |
| 49% |
| 32% |
| 0:08 |
| Team Total | 679 | 280 | 219 | 2 | 805 | 20.3 cm | 1.28 | 56% | 39% | 0:27 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newut | 194 | 81 | 89 | 0 | 206 | - | 0.91 | 48% | 40% | 0:07 |
| -uh.StarzZz`- | 193 | 78 | 97 | 0 | 277 | 13.5 cm | 0.80 | 45% | 38% | 0:06 |
| -cide- | 155 | 60 | 94 | 2 | 181 | 46.0 cm | 0.64 | 38% | 33% | 0:06 |
| Team Total | 542 | 219 | 280 | 2 | 664 | 29.7 cm | 0.78 | 44% | 37% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 4 |
| 3 |
| 2 |
| 4 kills |
| -uh.StarzZz`- | 12 | 2 | 3 kills |
| PeRcH72 | 7 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -MaDTeTa.PrT- | 6 | 2 | 13 kills | |||
| pho` | 1 | 5 kills | ||||
| newut | 4 kills | |||||
| -cide- | 4 kills | |||||
| -uh.StarzZz`- | 4 kills | |||||
| PeRcH72 | 4 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Attacker | 23 | 2 | 2 | 1 | 11 | 0/- | 331 | 3 | 13 | 0 | 2 | 4 | 3 | 592 |
| - | PeRcH72 | Attacker | 20 | 5 | 1 | 3 | 5 | 0/- | 319 | 3 | 4 | 0 | 0 | 2 | 1 | 522 |
| - | -MaDTeTa.PrT- | Defender | 2 | 0 | 1 | 0 | 0 | 27/8 | 50 | 1 | 8 | 1 | 0 | 17 | 3 | 514 |
| - |
| Attacker |
| 21 |
| 4 |
| 1 |
| 0 |
| 5 |
| 0/- |
| 416 |
| 10 |
| 5 |
| 0 |
| 0 |
| 3 |
| 0 |
| 488 |
| - | -uh.StarzZz`- | Defender | 0 | 1 | 1 | 0 | 0 | 22/5 | 22 | 5 | 2 | 0 | 0 | 19 | 0 | 292 |
| - | newut | Attacker | 8 | 1 | 2 | 1 | 17 | 0/- | 162 | 5 | 4 | 1 | 0 | 15 | 1 | 270 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 14 | 14 | 15 | 0 | Good connection | |
| -MaDTeTa.PrT- | 30000 | - | - | 46 | 48 | 50 | 0 | Minor variation | |
| PeRcH72 | 30000 | - | - | 19 | 20 | 22 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 13 | 16 | 0 | Bumpy connection | |
| newut | 30000 | 0 | 240Hz | 87 | 89 | 93 | 0 | Minor variation | |
| -cide- | 30000 | 360 | 240Hz | 25 | 25 | 25 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| PeRcH72 | Godlike | Attacker | You put together a top-level game here and finished at 1.51x. You carried real threat on attack, turning 20 grabs into 5 caps and 3 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| pho` | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.45x. Very strong flag running: you made 23 grabs count with 2 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |
| -MaDTeTa.PrT- | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.41x. You helped keep the score under control with 1 mid return and 3 clutch returns. You fought efficiently: 123-63 with a 1.95 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -cide- | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.17x. Very strong flag running: you made 21 grabs count with 4 caps. I think survival was your main issue: 60-94 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| newut | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.15x. Your attacking play was strong, especially because you turned 8 grabs into 1 cap and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Stable | Defender | I think you had a steady game at 1.06x; one or two stronger moments would lift it nicely. Defensively, you had the volume with 22 defensive flag kills and 19 returns; your next gain is turning stops into clean resets. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |