Unreal HeavenThe home of 2v2 and 3v3 iCTF13 Mar 2026, 21:36
3v3-Gaunt
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| tono | 214 | 53 | 29 | 0 | 180 | 19.6 cm | 1.83 | 65% | 29% | 0:22 |
| localhero | 197 | 64 | 39 | 0 | 198 | - | 1.64 | 62% | 32% | 0:16 |
| -cide-FB | 181 | 55 | 41 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| tono | 9 | 2 kills | |||||
| localhero | 8 | 1 | 3 kills | ||||
| -cide- | 7 | 1 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-3v3-Gauntless-v1 between Red and Blue Team, ending 13-1 in favour of Red Team.
The opening breakthrough came at 1:04 when tono scored for Red Team. Red Team created more scoring chances, converting 13 of the 14 captures. The scoring pattern stayed relatively stable once the first lead was established. 10 captures were completed solo.
The final capture arrived at 10:25, with localhero finishing for Red Team. That score set the closing shape of the match at 13-1.
tono stood out as the main objective influence with 20 grabs, 7 captures, 1 return, and an MVP score of 1002. -cide- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 54 grabs, 10 pickups, 14 captures, 10 solos, 4 assists, 49 flag kills, 35 covers, 0 seals, 39 returns, 36 mid returns, 3 clutch returns, and 3 cherry picks.
-cide- supplied the sharpest shooting numbers, finishing with 33% accuracy and 55 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 13 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -cide- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 1 |
| 165 |
| 46.0 cm |
| 1.34 |
| 57% |
| 33% |
| 0:16 |
| Team Total | 592 | 172 | 109 | 1 | 543 | 32.8 cm | 1.58 | 61% | 32% | 0:56 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| PeRcH72 | 141 | 48 | 59 | 0 | 179 | 20.3 cm | 0.81 | 45% | 27% | 0:11 |
| -cide-FB | 115 | 56 | 60 | 0 | 206 | 46.0 cm | 0.93 | 48% | 27% | 0:10 |
| Lilia | 7 | 5 | 53 | 0 | 38 | - | 0.09 | 9% | 13% | 0:12 |
| Team Total | 263 | 109 | 172 | 0 | 423 | 33.1 cm | 0.63 | 39% | 26% | 0:34 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 |
| 1 |
| 3 kills |
| PeRcH72 | 4 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| tono | 2 | 9 kills | ||||
| localhero | 3 | 8 kills | ||||
| -cide- | 1 | 6 kills | ||||
| -cide- | 1 | 5 kills | ||||
| PeRcH72 | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | tono | Attacker | 20 | 7 | 3 | 7 | 2 | 0/- | 896 | 0 | 9 | 1 | 1 | 1 | 0 | 1002 |
| - | -cide- | Attacker | 9 | 4 | 1 | 2 | 8 | 0/- | 382 | 4 | 12 | 9 | 0 | 9 | 0 | 710 |
| - | localhero | Defender | 0 | 2 | 0 | 0 | 0 | 16/7 | 22 | 4 | 11 | 13 | 0 | 14 | 1 | 559 |
| - | PeRcH72 | Defender | 3 | 1 | 0 | 1 | 0 | 13/1 | 100 | 0 | 3 | 10 | 0 | 10 | 0 | 362 |
| - | -cide- | Attacker | 10 | 0 | 0 | 0 | 10 | 0/- | 0 | 2 | 0 | 3 | 1 | 5 | 2 | 221 |
| - | Lilia | Attacker | 12 | 0 | 0 | 0 | 0 | 0/- | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 26 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| tono | 25000 | 250 | 144Hz | 66 | 80 | 109 | 3 | Unstable spikes | |
| -cide- | 30000 | 360 | 240Hz | 23 | 23 | 24 | 0 | Good connection | |
| localhero | 20000 | - | - | 21 | 21 | 22 | 0 | Good connection | |
| Lilia | 25000 | 0 | 123Hz | 10 | 12 | 14 | 0 | Sawtooth variation | |
| PeRcH72 | 25000 | 300 | 175Hz | 16 | 19 | 24 | 0 | Sawtooth variation | |
| -cide- | 30000 | 360 | 240Hz | 17 | 18 | 19 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| tono | Godlike | Attacker | You had a huge game and played well above your usual level at 2.70x. You looked dangerous whenever you got the flag, and 20 grabs led to 7 caps and 7 solos. You fought efficiently: 53-29 with a 1.83 K/D, and I think you played your role in the team well. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |
| -cide- | Godlike | Attacker | Well played, this was a fantastic performance at 1.71x. You gave the enemy defence problems and backed it up with 4 caps and 2 solos from 9 grabs. You fought efficiently: 55-41 with a 1.34 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| localhero | Godlike | Defender | You put together a top-level game here and finished at 1.54x. Your defensive timing was good: 13 mid returns and 1 clutch return cut off runs at important moments. You fought efficiently: 64-39 with a 1.64 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| PeRcH72 | Dominating | Defender | I think you can take confidence from this one; you played above expectation at 1.16x. Your defensive timing was good: 10 mid returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -cide- | Struggling | Attacker | You had a quieter game than normal at 0.80x; I think the useful part is that your improvement target is visible. 10 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. Nothing in the stats was wildly good or bad, which means small improvements in timing, survival, and team support could move your rating up. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |
| Lilia | Feeding | Attacker | This was a hard outing for you at 0.11x; treat it as a reset point, not a verdict on your ability. You were active on attack with 12 grabs; I think your next step is turning more of those into safe runs. I think survival was your main issue: 5-53 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |