Unreal HeavenThe home of 2v2 and 3v3 iCTF6 Jan 2026, 00:05
Jump that crates
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 196 | 104 | 92 | 0 | 286 | 20.3 cm | 1.13 | 53% | 42% | 0:07 |
| _-=Pr3dazZz=- | 119 | 69 | 88 | 0 | 255 | 36.0 cm | 0.78 | 44% | 30% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| brash- | 17 | 5 | 1 | 1 | 5 kills | ||
| newut | 13 | 10 | 1 | 1 | 5 kills | ||
| _-=Pr3dazZz=- | 11 | 4 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-2on2-Crates-v1 between Red and Blue Team, ending 0-9 in favour of Blue Team.
The opening breakthrough came at 0:58 when dupthegodless scored for Blue Team. Blue Team created more scoring chances, converting 9 of the 9 captures. The scoring pattern stayed relatively stable once the first lead was established. 5 captures were completed solo.
The final capture arrived at 10:24, with newut finishing for Blue Team. That score set the closing shape of the match at 0-9.
dupthegodless stood out as the main objective influence with 20 grabs, 6 captures, 4 returns, and an MVP score of 783. brash- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 52 grabs, 27 pickups, 9 captures, 2 solos, 5 assists, 70 flag kills, 27 covers, 0 seals, 42 returns, 40 mid returns, 2 clutch returns, and 0 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 45% accuracy and 116 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: brash- produced 1 close-save return, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 75 |
| 43 |
| 98 |
| 0 |
| 194 |
| 58.3 cm |
| 0.44 |
| 30% |
| 26% |
| 0:06 |
| Team Total | 390 | 216 | 278 | 0 | 735 | 38.2 cm | 0.78 | 44% | 34% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newut | 266 | 116 | 72 | 0 | 258 | - | 1.61 | 62% | 45% | 0:09 |
| dupthegodless | 202 | 63 | 73 | 0 | 285 | - | 0.86 | 46% | 26% | 0:09 |
| brash-FB | 197 | 99 | 71 | 0 | 314 | - | 1.39 | 58% | 38% | 0:09 |
| Team Total | 665 | 278 | 216 | 0 | 857 | - | 1.29 | 56% | 36% | 0:27 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 9 |
| 1 |
| 5 kills |
| dupthegodless | 10 | 2 | 3 kills |
| Broken_Soul | 7 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| brash- | 7 | 8 kills | ||||
| newut | 5 | 8 kills | ||||
| _-=Pr3dazZz=- | 2 | 7 kills | ||||
| pho` | 2 | 5 kills | ||||
| dupthegodless | 4 kills | |||||
| Broken_Soul | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | dupthegodless | Attacker | 20 | 6 | 2 | 2 | 7 | 0/- | 563 | 9 | 2 | 3 | 0 | 4 | 1 | 783 |
| - | newut | Defender | 0 | 3 | 0 | 0 | 0 | 22/5 | 51 | 5 | 11 | 13 | 0 | 14 | 0 | 601 |
| - | brash- | Attacker | 9 | 0 | 3 | 0 | 7 | 0/- | 286 | 0 | 10 | 5 | 0 | 5 | 1 | 596 |
| - | pho` | Attacker | 7 | 0 | 0 | 0 | 19 | 0/- | 0 | 3 | 1 | 9 | 0 | 9 | 0 | 319 |
| - | _-=Pr3dazZz=- | Attacker | 10 | 0 | 0 | 0 | 8 | 0/- | 0 | 5 | 3 | 6 | 0 | 6 | 0 | 190 |
| - | Broken_Soul | Attacker | 6 | 0 | 0 | 0 | 7 | 0/- | 0 | 5 | 0 | 4 | 0 | 4 | 0 | 126 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 13 | 14 | 16 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 15 | 16 | 16 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 31 | 36 | 38 | 0 | Variable ping | |
| newut | 30000 | 0 | 240Hz | 96 | 100 | 102 | 0 | Minor variation | |
| dupthegodless | 30000 | - | - | 89 | 90 | 91 | 0 | Good connection | |
| brash- | 30000 | - | - | 22 | 24 | 26 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| newut | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.82x. As a defender, your standout work was stopping danger before it became a cap: 13 mid returns. You fought efficiently: 116-72 with a 1.61 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| dupthegodless | Godlike | Attacker | You had a huge game and played well above your usual level at 1.73x. Your attacking play was strong, especially because you turned 20 grabs into 6 caps and 2 solos. Your stats were fairly balanced, so your next gain is one cleaner objective action or one fewer unnecessary death each run. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| brash- | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.17x. 9 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. You fought efficiently: 99-71 with a 1.39 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| pho` | Stable | Attacker | You played around your normal level at 1.07x, so your focus should be small improvements rather than a full reset. As an attacker, you kept pressure on the enemy base with 7 grabs; your next jump is converting more of those starts into completed runs. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |
| _-=Pr3dazZz=- | Feeding | Attacker | You had a rough game at 0.75x, so I think your goal should be to simplify and rebuild from safer plays. You created plenty of starts with 10 grabs; now try to turn more of them into pickups, covers, or caps. I think survival was your main issue: 69-88 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |
| Broken_Soul | Feeding | Attacker | This was a hard outing for you at 0.48x; treat it as a reset point, not a verdict on your ability. You kept looking for the flag with 6 grabs; now the aim is cleaner routes and better timing with cover. I think survival was your main issue: 43-98 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |