11 Aug 2025, 21:31
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| =oZ`Mac= | 210 | 94 | 57 | 6 | 241 | - | 1.65 | 60% | 40% | 0:11 |
| -uh.StarzZz`-FB | 204 | 66 | 91 | 0 | 221 | 13.5 cm | 0.73 | 42% | 31% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Broken_Soul | 12 | 2 | 3 kills | ||||
| =oZ`Mac= | 17 | 1 | 2 | 5 kills | |||
| pho` | 11 | 1 | 2 | 4 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-FB-CommandArena-V3 between Red and Blue Team, ending 8-9 in favour of Blue Team.
The opening breakthrough came at 0:45 when -cide- scored for Red Team. Blue Team created more scoring chances, converting 9 of the 17 captures. Momentum changed hands 1 time as the scoreline developed. 9 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:46, with -uh.StarzZz`- finishing for Red Team on a solo run. That score set the closing shape of the match at 8-9.
macz^ stood out as the main objective influence with 21 grabs, 4 captures, 2 returns, and an MVP score of 773. Broken_Soul made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 76 grabs, 25 pickups, 17 captures, 8 solos, 10 assists, 81 flag kills, 31 covers, 5 seals, 55 returns, 2 mid returns, 8 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 43% accuracy and 90 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 23 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: Broken_Soul produced 3 close-save returns, also known as deleting someone else's highlight clip.
| 168 |
| 77 |
| 78 |
| 2 |
| 214 |
| 46.0 cm |
| 0.99 |
| 49% |
| 36% |
| 0:08 |
| Team Total | 582 | 237 | 226 | 8 | 676 | 29.7 cm | 1.05 | 51% | 36% | 0:27 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 229 | 90 | 91 | 0 | 211 | 20.3 cm | 0.99 | 50% | 43% | 0:07 |
| Broken_Soul | 206 | 73 | 69 | 0 | 199 | 58.3 cm | 1.06 | 51% | 38% | 0:09 |
| macz^ | 183 | 63 | 77 | 2 | 219 | - | 0.82 | 44% | 29% | 0:08 |
| Team Total | 618 | 226 | 237 | 2 | 629 | 39.3 cm | 0.95 | 49% | 36% | 0:26 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 |
| 1 |
| 2 |
| 4 kills |
| -cide- | 11 | 3 | 2 | 4 kills |
| -uh.StarzZz`- | 5 | 3 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Broken_Soul | 3 | 9 kills | ||||
| =oZ`Mac= | 6 | 8 kills | ||||
| pho` | 1 | 6 kills | ||||
| macz^ | 2 | 6 kills | ||||
| -cide- | 1 | 5 kills | ||||
| -uh.StarzZz`- | 4 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | macz^ | Attacker | 21 | 4 | 5 | 2 | 5 | 0/- | 689 | 4 | 1 | 0 | 0 | 2 | 0 | 773 |
| - | -uh.StarzZz`- | Attacker | 17 | 5 | 1 | 4 | 11 | 0/- | 510 | 5 | 6 | 0 | 0 | 7 | 0 | 658 |
| - | pho` | Attacker | 9 | 3 | 2 | 0 | 16 | 0/- | 208 | 7 | 12 | 2 | 0 | 9 | 3 | 486 |
| - | -cide- | Attacker | 20 | 3 | 1 | 2 | 4 | 0/- | 290 | 3 | 9 | 0 | 0 | 3 | 1 | 480 |
| - | =oZ`Mac= | Defender | 3 | 0 | 0 | 0 | 0 | 25/6 | 0 | 3 | 2 | 0 | 0 | 15 | 1 | 321 |
| - | Broken_Soul | Attacker | 6 | 2 | 1 | 0 | 20 | 0/- | 3 | 3 | 1 | 0 | 0 | 19 | 3 | 153 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 28 | 29 | 31 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 13 | 14 | 15 | 0 | Good connection | |
| =oZ`Mac= | 30000 | - | - | 39 | 39 | 40 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 13 | 14 | 15 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 14 | 15 | 17 | 0 | Minor variation | |
| macz^ | 30000 | - | - | 19 | 21 | 23 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| macz^ | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.58x. You ran the flag well and gave your team end product: 4 caps and 2 solos from 21 grabs. Your stats were fairly balanced, so your next gain is one cleaner objective action or one fewer unnecessary death each run. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.47x. You gave the enemy defence problems and backed it up with 5 caps and 4 solos from 17 grabs. I think survival was your main issue: 66-91 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| pho` | Godlike | Attacker | Well played, this was a fantastic performance at 1.35x. Very strong flag running: you made 9 grabs count with 3 caps. Aim was a real positive at 43% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.33x. Your flag work was one of your best areas, with 20 grabs producing 3 caps and 2 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Broken_Soul | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.15x rating. Your flag work was one of your best areas, with 6 grabs producing 2 caps. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| =oZ`Mac= | Stable | Defender | You played around your normal level at 1.09x, so your focus should be small improvements rather than a full reset. Your defensive timing was good: 1 clutch return cut off runs at important moments. 6 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |