Unreal HeavenThe home of 2v2 and 3v3 iCTF16 Oct 2026, 21:19
Absolute Destruction
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| TescoValueTerminatorFB | 167 | 65 | 39 | 4 | 420 | - | 1.67 | 60% | 46% | 0:16 |
| O2 | 135 | 38 | 42 | 2 | 479 | - | 0.90 | 46% | 32% | 0:15 |
| -uh.StarzZz`- | 76 | 34 | 53 |
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| TescoValueTerminator | 7 | 2 | 3 kills | ||||
| tono | 6 | 1 | 3 kills | ||||
| -uh.StarzZz`- | 5 | 2 kills | |||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Flak CTF took place on CTF-AbsoluteDestruction between Red and Blue Team, ending 13-9 in favour of Red Team.
The opening breakthrough came at 0:42 when O2 scored for Red Team. Red Team created more scoring chances, converting 13 of the 22 captures. The scoring pattern stayed relatively stable once the first lead was established. 16 captures were completed solo.
The final capture arrived at 10:50, with pho` finishing for Blue Team. That score set the closing shape of the match at 13-9.
TescoValueTerminator stood out as the main objective influence with 16 grabs, 6 captures, 12 returns, and an MVP score of 666. O2 anchored the recovery work with 17 total returns.
Objective ledger for the match: 89 grabs, 30 pickups, 22 captures, 12 solos, 0 assists, 91 flag kills, 0 covers, 0 seals, 65 returns, 0 mid returns, 0 clutch returns, and 3 cherry picks.
TescoValueTerminator supplied the sharpest shooting numbers, finishing with 46% accuracy and 65 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: tono logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 0 |
| 304 |
| 13.5 cm |
| 0.64 |
| 39% |
| 44% |
| 0:12 |
| Team Total | 378 | 137 | 134 | 6 | 1203 | 13.5 cm | 1.02 | 51% | 40% | 0:45 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 153 | 50 | 52 | 3 | 387 | 20.3 cm | 0.96 | 48% | 42% | 0:12 |
| tono | 139 | 53 | 35 | 4 | 375 | 19.6 cm | 1.51 | 58% | 19% | 0:18 |
| PeRcH72 | 105 | 31 | 50 | 1 | 311 | 20.3 cm | 0.62 | 38% | 46% | 0:13 |
| Team Total | 397 | 134 | 137 | 8 | 1073 | 20.0 cm | 0.98 | 49% | 35% | 0:45 |
| 2 |
| 2 kills |
| O2 | 1 | 1 | 3 kills |
| PeRcH72 | 1 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| TescoValueTerminator | 1 | 7 kills | ||||
| tono | 1 | 7 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| pho` | 4 kills | |||||
| O2 | 3 kills | |||||
| PeRcH72 | 2 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | TescoValueTerminator | Attacker | 16 | 6 | 0 | 2 | 16 | 0/- | 533 | 13 | 0 | 0 | 0 | 12 | 0 | 666 |
| - | O2 | Attacker | 16 | 5 | 0 | 4 | 16 | 0/- | 575 | 6 | 0 | 0 | 1 | 17 | 0 | 643 |
| - | PeRcH72 | Attacker | 19 | 5 | 0 | 4 | 10 | 0/- | 617 | 2 | 0 | 0 | 0 | 8 | 0 | 624 |
| - | -uh.StarzZz`- | Attacker | 12 | 2 | 0 | 1 | 7 | 0/- | 191 | 4 | 0 | 0 | 0 | 6 | 0 | 341 |
| - | tono | Attacker | 15 | 2 | 0 | 0 | 19 | 0/- | 182 | 2 | 0 | 0 | 2 | 9 | 0 | 305 |
| - | pho` | Attacker | 11 | 2 | 0 | 1 | 23 | 0/- | 101 | 3 | 0 | 0 | 0 | 13 | 0 | 305 |
CTF objective progression by player across this match.
Winning team players are shown with brighter, thicker solid lines. Normal kills and headshots are hidden here; larger coloured dots mark CTF flag events such as grabs, captures, returns, assists, covers, seals, and flag carrier kills.
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 21 | 29 | 123 | 2 | Occasional lag spikes | |
| O2 | 25000 | 120 | 60Hz | 37 | 46 | 153 | 2 | Occasional lag spikes | |
| TescoValueTerminator | - | - | - | 24 | 26 | 36 | 1 | Occasional lag spikes | |
| PeRcH72 | - | - | - | 23 | 24 | 24 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 48 | 50 | 85 | 1 | Occasional lag spikes | |
| tono | 25000 | 250 | 144Hz | 80 | 102 | 195 | 4 | Unstable spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| tono | Godlike | Attacker | Well played, this was a fantastic performance at 1.45x. Your attacking runs had purpose, with 15 grabs leading to 2 caps. 4 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| TescoValueTerminator | Godlike | Attacker | You put together a top-level game here and finished at 1.33x. Your flag work was one of your best areas, with 16 grabs producing 6 caps and 2 solos. 4 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| pho` | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.32x. Your attacking runs had purpose, with 11 grabs leading to 2 caps and 1 solo. 3 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| O2 | Dominating | Attacker | You gave your team more than expected here and finished at 1.21x. Excellent flag running from you: 16 grabs became 5 caps and 4 solos. You did make some good returns, and those stops helped your team stay in the game. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |
| -uh.StarzZz`- | Stable | Attacker | You were close to your usual level at 1.09x, with room to turn steady play into a bigger influence. You gave the enemy defence problems and backed it up with 2 caps and 1 solo from 12 grabs. I think survival was your main issue: 34-53 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| PeRcH72 | Stable | Attacker | I think you had a steady game at 1.07x; one or two stronger moments would lift it nicely. You gave the enemy defence problems and backed it up with 5 caps and 4 solos from 19 grabs. I think survival was your main issue: 31-50 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |