Unreal HeavenThe home of 2v2 and 3v3 iCTF2 Sept 2025, 20:16
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 362 | 131 | 44 | 1 | 317 | 46.0 cm | 2.98 | 74% | 41% | 0:17 |
| pho` | 259 | 116 | 84 | 0 | 242 | 20.3 cm | 1.38 | 58% | 48% | 0:09 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -cide- | 20 | 3 | 3 | 2 | 5 kills | ||
| newut | 25 | 5 | 2 | 1 | 5 kills | ||
| pho` | 17 | 7 | 2 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 12-1 in favour of Red Team.
The opening breakthrough came at 1:11 when pho` scored for Red Team. Red Team created more scoring chances, converting 12 of the 13 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 8:32, with -cide- finishing for Red Team. That score set the closing shape of the match at 12-1.
-cide- stood out as the main objective influence with 0 grabs, 5 captures, 21 returns, and an MVP score of 967. -cide- made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 67 grabs, 37 pickups, 13 captures, 2 solos, 13 assists, 91 flag kills, 47 covers, 0 seals, 53 returns, 46 mid returns, 7 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 48% accuracy and 116 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 8 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Lama watch: jt finished with 3 lama score from 93 kills and 45 objective actions, which is the stats page politely asking what the plan was.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 235 |
| 114 |
| 87 |
| 0 |
| 302 |
| - |
| 1.31 |
| 57% |
| 38% |
| 0:08 |
| Team Total | 856 | 361 | 215 | 1 | 861 | 33.1 cm | 1.68 | 63% | 42% | 0:35 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 266 | 101 | 129 | 0 | 260 | 58.3 cm | 0.78 | 44% | 39% | 0:05 |
| jt | 187 | 93 | 112 | 0 | 270 | - | 0.83 | 45% | 34% | 0:06 |
| Lilia | 49 | 21 | 120 | 0 | 87 | - | 0.17 | 15% | 24% | 0:06 |
| Team Total | 502 | 215 | 361 | 0 | 617 | 58.3 cm | 0.60 | 37% | 35% | 0:19 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 8 |
| 2 |
| 2 |
| 1 |
| 5 kills |
| Broken_Soul | 13 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -cide- | 9 | 1 | 17 kills | |||
| newut | 3 | 7 kills | ||||
| pho` | 1 | 5 kills | ||||
| jt | 1 | 5 kills | ||||
| Broken_Soul | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Defender | 0 | 5 | 1 | 0 | 0 | 26/9 | 198 | 8 | 8 | 19 | 0 | 21 | 4 | 967 |
| - | pho` | Attacker | 19 | 4 | 7 | 2 | 5 | 0/- | 507 | 12 | 14 | 1 | 0 | 2 | 1 | 842 |
| - | newut | Attacker | 17 | 3 | 4 | 0 | 6 | 0/- | 496 | 10 | 24 | 5 | 0 | 7 | 0 | 803 |
| - | Broken_Soul | Defender | 1 | 0 | 0 | 0 | 0 | 29/6 | 0 | 2 | 1 | 12 | 0 | 13 | 1 | 505 |
| - | jt | Attacker | 14 | 1 | 0 | 0 | 20 | 0/- | 100 | 3 | 0 | 6 | 0 | 7 | 1 | 398 |
| - | Lilia | Attacker | 16 | 0 | 1 | 0 | 5 | 0/- | 0 | 2 | 0 | 3 | 0 | 3 | 0 | 134 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 12 | 14 | 15 | 0 | Minor variation | |
| -cide- | 30000 | 360 | 240Hz | 22 | 23 | 24 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 94 | 95 | 97 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 13 | 15 | 17 | 0 | Sawtooth variation | |
| Lilia | 25000 | 0 | 123Hz | 9 | 11 | 12 | 0 | Minor variation | |
| jt | 30000 | - | - | 10 | 11 | 14 | 0 | Bumpy connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Defender | You played a really good game here and your 2.44x rating shows it. As a defender, your standout work was stopping danger before it became a cap: 19 mid returns and 4 clutch returns. You fought efficiently: 131-44 with a 2.98 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| pho` | Godlike | Attacker | You had a huge game and played well above your usual level at 1.77x. Your flag work was one of your best areas, with 19 grabs producing 4 caps and 2 solos. You fought efficiently: 116-84 with a 1.38 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| newut | Godlike | Attacker | You had a huge game and played well above your usual level at 1.69x. You carried real threat on attack, turning 17 grabs into 3 caps. You fought efficiently: 114-87 with a 1.31 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Broken_Soul | Godlike | Defender | You had a huge game and played well above your usual level at 1.40x. You helped keep the score under control with 12 mid returns and 1 clutch return. I think survival was your main issue: 101-129 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| jt | Stable | Attacker | You played around your normal level at 1.02x, so your focus should be small improvements rather than a full reset. Very strong flag running: you made 14 grabs count with 1 cap. You did make some good returns, and those stops helped your team stay in the game. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Lilia | Feeding | Attacker | You had a rough game at 0.34x, so I think your goal should be to simplify and rebuild from safer plays. 16 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. I think survival was your main issue: 21-120 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |