Unreal HeavenThe home of 2v2 and 3v3 iCTF22 Mar 2026, 21:26
Jump that crates
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 209 | 84 | 80 | 0 | 234 | 46.0 cm | 1.05 | 51% | 36% | 0:08 |
| -uh.StarzZz`- | 163 | 94 | 82 | 0 | 247 | 13.5 cm | 1.15 | 53% | 40% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 16 | 4 | 2 | 5 kills | |||
| pato^ | 16 | 2 | 1 | 4 kills | |||
| localhero | 12 | 4 | 3 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-2on2-Crates-v1 between Red and Blue Team, ending 2-6 in favour of Blue Team.
The opening breakthrough came at 1:30 when -cide- scored for Red Team. Blue Team created more scoring chances, converting 6 of the 8 captures. Momentum changed hands 1 time as the scoreline developed. 4 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:32, with localhero finishing for Blue Team on a solo run. That score set the closing shape of the match at 2-6.
localhero stood out as the main objective influence with 19 grabs, 3 captures, 8 returns, and an MVP score of 587. -cide- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 56 grabs, 30 pickups, 8 captures, 3 solos, 5 assists, 76 flag kills, 38 covers, 0 seals, 46 returns, 41 mid returns, 5 clutch returns, and 0 cherry picks.
pato^ supplied the sharpest shooting numbers, finishing with 40% accuracy and 93 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 27 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 3 close-save returns, also known as deleting someone else's highlight clip.
| 105 |
| 41 |
| 104 |
| 0 |
| 184 |
| 58.3 cm |
| 0.39 |
| 28% |
| 22% |
| 0:06 |
| Team Total | 477 | 219 | 266 | 0 | 665 | 39.3 cm | 0.82 | 45% | 34% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 224 | 95 | 79 | 0 | 277 | - | 1.20 | 55% | 34% | 0:08 |
| pato^FB | 224 | 93 | 60 | 0 | 243 | - | 1.55 | 61% | 40% | 0:10 |
| -cide- | 173 | 78 | 80 | 0 | 270 | 46.0 cm | 0.97 | 49% | 30% | 0:08 |
| Team Total | 621 | 266 | 219 | 0 | 790 | 46.0 cm | 1.21 | 55% | 35% | 0:27 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 3 |
| 1 |
| 5 kills |
| -cide- | 15 | 2 | 1 | 4 kills |
| Broken_Soul | 2 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 5 | 9 kills | ||||
| pato^ | 4 | 8 kills | ||||
| localhero | 3 | 6 kills | ||||
| -cide- | 1 | 5 kills | ||||
| -cide- | 3 | 5 kills | ||||
| Broken_Soul | 3 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | localhero | Attacker | 19 | 3 | 1 | 1 | 14 | 0/- | 197 | 5 | 7 | 7 | 0 | 8 | 2 | 587 |
| - | -cide- | Attacker | 20 | 2 | 0 | 0 | 15 | 0/- | 163 | 7 | 2 | 8 | 0 | 11 | 3 | 542 |
| - | pato^ | Defender | 0 | 0 | 1 | 0 | 0 | 21/12 | 80 | 2 | 9 | 12 | 0 | 13 | 0 | 532 |
| - |
| Attacker |
| 11 |
| 3 |
| 2 |
| 2 |
| 3 |
| 0/- |
| 323 |
| 8 |
| 11 |
| 2 |
| 0 |
| 2 |
| 0 |
| 522 |
| - | -uh.StarzZz`- | Defender | 1 | 0 | 0 | 0 | 0 | 11/- | 37 | 1 | 8 | 7 | 0 | 7 | 0 | 328 |
| - | Broken_Soul | Attacker | 5 | 0 | 1 | 0 | 12 | 0/- | 0 | 7 | 1 | 5 | 0 | 5 | 0 | 219 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 17 | 17 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 27 | 28 | 29 | 0 | Good connection | |
| Broken_Soul | 20000 | - | - | 21 | 22 | 23 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 16 | 17 | 19 | 0 | Minor variation | |
| localhero | 20000 | - | - | 20 | 21 | 22 | 0 | Good connection | |
| pato^ | 20000 | - | - | 30 | 33 | 36 | 0 | Variable ping |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pato^ | Godlike | Defender | Well played, this was a fantastic performance at 1.87x. You helped keep the score under control with 12 mid returns. You fought efficiently: 93-60 with a 1.55 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| localhero | Godlike | Attacker | You put together a top-level game here and finished at 1.68x. You gave the enemy defence problems and backed it up with 3 caps and 1 solo from 19 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -cide- | Godlike | Attacker | You played a really good game here and your 1.53x rating shows it. You ran the flag well and gave your team end product: 2 caps from 20 grabs. You did make some good returns, and those stops helped your team stay in the game. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -cide- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.40x. You gave the enemy defence problems and backed it up with 3 caps and 2 solos from 11 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Stable | Defender | You were close to your usual level at 0.97x, with room to turn steady play into a bigger influence. As a defender, your standout work was stopping danger before it became a cap: 7 mid returns. Aim was a real positive at 40% accuracy, so keep taking fights where that strength matters. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| Broken_Soul | Feeding | Attacker | You had a tough match at 0.69x, well below your usual level, but I think it is fixable. You showed flashes in attack; your next step is entering with a clearer escape route or teammate cover. I think survival was your main issue: 41-104 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |