Unreal HeavenThe home of 2v2 and 3v3 iCTF8 Nov 2025, 22:54
andAction-V~eo
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 297 | 129 | 91 | 0 | 326 | - | 1.42 | 59% | 40% | 0:07 | |
| 241 | 105 | 102 | 0 | 322 | 36.0 cm | 1.03 | 51% | 33% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 8 | 1 | 1 | 4 kills | ||||
| 14 | 9 | 2 | 1 | 5 kills | |||
| 15 | 4 | 1 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-AndAction-V between Red and Blue Team, ending 6-4 in favour of Red Team.
The opening breakthrough came at 0:52 when _-=Pr3dazZz=- scored for Red Team. Red Team created more scoring chances, converting 6 of the 10 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 10:25, with localhero finishing for Red Team. That score set the closing shape of the match at 6-4.
pho` stood out as the main objective influence with 13 grabs, 1 capture, 8 returns, and an MVP score of 663. pho` made the biggest clutch contribution, recording 5 close-save returns.
Objective ledger for the match: 57 grabs, 70 pickups, 10 captures, 1 solos, 12 assists, 117 flag kills, 57 covers, 11 seals, 47 returns, 0 mid returns, 15 clutch returns, and 2 cherry picks.
localhero supplied the sharpest shooting numbers, finishing with 40% accuracy and 129 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 28 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: localhero logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 209 | 103 | 85 | 0 | 331 | 46.0 cm | 1.21 | 55% | 31% | 0:07 |
| Team Total | 747 | 337 | 278 | 0 | 979 | 41.0 cm | 1.21 | 55% | 35% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 346 | 110 | 116 | 0 | 316 | 20.3 cm | 0.95 | 49% | 35% | 0:05 | |
| 283 | 115 | 113 | 0 | 350 | - | 1.02 | 50% | 33% | 0:05 | |
| 133 | 53 | 108 | 0 | 184 | - | 0.49 | 33% | 29% | 0:06 | |
| Team Total | 762 | 278 | 337 | 0 | 850 | 20.3 cm | 0.82 | 45% | 33% | 0:18 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 12 |
| 4 |
| 1 |
| 5 kills |
| 11 | 5 | 5 | 3 | 5 kills |
| 17 | 4 | 5 | 1 | 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 1 | 8 kills | |||||
| 1 | 7 kills | |||||
| 2 | 7 kills | |||||
| 6 | 6 kills | |||||
| 3 | 6 kills | |||||
| 2 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 13 | 1 | 2 | 0 | 33 | 0/- | 182 | 6 | 9 | 0 | 0 | 8 | 5 | 663 | |
| -🇬🇧 | Attacker | 9 | 3 | 2 | 0 | 22 | 0/- | 323 | 5 | 11 | 0 | 2 | 9 | 2 | 619 | |
| -🇫🇷 | Attacker | 12 | 2 | 3 | 0 | 8 | 0/- | 145 | 16 | 10 | 0 | 0 | 4 | 4 | 478 | |
| -🇬🇧 | Attacker | 10 | 1 | 3 | 0 | 20 | 0/- | 131 | 21 | 10 | 0 | 0 | 9 | 2 | 475 | |
| -🇬🇧 | Attacker | 5 | 2 | 1 | 1 | 21 | 0/- | 90 | 10 | 14 | 0 | 0 | 10 | 2 | 362 | |
| -🇬🇧 | Attacker | 8 | 1 | 1 | 0 | 13 | 0/- | 128 | 12 | 3 | 0 | 0 | 7 | 0 | 307 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 360 | 240Hz | 15 | 16 | 17 | 0 | Good connection | ||
| 30000 | 498 | 498Hz | 9 | 10 | 10 | 0 | Good connection | ||
| 30000 | - | - | 21 | 22 | 22 | 0 | Good connection | ||
| 25000 | 0 | 123Hz | 10 | 11 | 13 | 0 | Minor variation | ||
| 30000 | 0 | 240Hz | 87 | 153 | 1514 | 1 | Occasional lag spikes | ||
| 25000 | 400 | 280Hz | 13 | 14 | 15 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.79x. Your attacking runs had purpose, with 9 grabs leading to 3 caps. You fought efficiently: 129-91 with a 1.42 K/D, and I think you played your role in the team well. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.73x. You were dangerous with the flag: 13 grabs led to 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.46x. You looked dangerous whenever you got the flag, and 5 grabs led to 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.41x. You carried real threat on attack, turning 10 grabs into 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.35x. Your attacking runs had purpose, with 12 grabs leading to 2 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Stable | Attacker | You played around your normal level at 0.98x, so your focus should be small improvements rather than a full reset. You carried real threat on attack, turning 8 grabs into 1 cap. I think survival was your main issue: 53-108 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |