27 Jul 2025, 19:42
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| JugzZz | 272 | 127 | 86 | 0 | 456 | - | 1.48 | 60% | 38% | 0:07 |
| -uh.StarzZz`- | 237 | 94 | 103 | 0 | 343 | 13.5 cm | 0.91 | 48% | 37% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| localhero | 21 | 3 | 2 | 2 | 5 kills | ||
| JugzZz | 23 | 8 | 3 kills | ||||
| newut | 14 | 3 | 1 | 4 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 9-3 in favour of Red Team.
The opening breakthrough came at 1:35 when newut scored for Red Team. Red Team created more scoring chances, converting 9 of the 12 captures. The scoring pattern stayed relatively stable once the first lead was established. 7 captures were completed solo.
The final capture arrived at 10:41, with -uh.StarzZz`- finishing for Red Team. That score set the closing shape of the match at 9-3.
-uh.StarzZz`- stood out as the main objective influence with 18 grabs, 4 captures, 4 returns, and an MVP score of 716. -uh.StarzZz`- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 55 grabs, 40 pickups, 12 captures, 4 solos, 8 assists, 83 flag kills, 39 covers, 0 seals, 42 returns, 39 mid returns, 3 clutch returns, and 0 cherry picks.
_-=Pr3dazZz=- supplied the sharpest shooting numbers, finishing with 38% accuracy and 91 kills.
Banter read: -uh.StarzZz`- did enough objective damage that the report had to stop being polite and put their name in bold mentally.
Clutch desk: -uh.StarzZz`- produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 186 |
| 87 |
| 95 |
| 0 |
| 297 |
| - |
| 0.92 |
| 48% |
| 29% |
| 0:07 |
| Team Total | 695 | 308 | 284 | 0 | 1096 | 13.5 cm | 1.08 | 52% | 35% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 240 | 115 | 96 | 0 | 307 | - | 1.20 | 55% | 38% | 0:13 |
| _-=Pr3dazZz=- | 192 | 91 | 110 | 0 | 279 | 36.0 cm | 0.83 | 45% | 38% | 0:06 |
| macz^ | 144 | 78 | 102 | 0 | 241 | - | 0.76 | 43% | 32% | 0:06 |
| Team Total | 576 | 284 | 308 | 0 | 827 | 36.0 cm | 0.92 | 48% | 36% | 0:27 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 2 |
| 2 |
| 4 kills |
| -uh.StarzZz`- | 17 | 5 | 3 kills |
| macz^ | 13 | 5 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| localhero | 5 | 8 kills | ||||
| JugzZz | 4 | 6 kills | ||||
| newut | 1 | 5 kills | ||||
| _-=Pr3dazZz=- | 4 kills | |||||
| -uh.StarzZz`- | 4 kills | |||||
| macz^ | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 18 | 4 | 3 | 2 | 13 | 0/- | 488 | 7 | 3 | 2 | 0 | 4 | 2 | 716 |
| - | newut | Attacker | 13 | 2 | 3 | 1 | 9 | 0/- | 339 | 10 | 7 | 4 | 0 | 4 | 0 | 599 |
| - | JugzZz | Defender | 0 | 3 | 0 | 0 | 0 | 19/6 | 73 | 3 | 10 | 12 | 0 | 12 | 0 | 588 |
| - | _-=Pr3dazZz=- | Attacker | 11 | 1 | 1 | 1 | 16 | 0/- | 197 | 8 | 2 | 8 | 0 | 8 | 0 | 481 |
| - | localhero | Defender | 1 | 0 | 1 | 0 | 0 | 19/4 | 0 | 4 | 13 | 10 | 0 | 10 | 0 | 421 |
| - | macz^ | Attacker | 12 | 2 | 0 | 0 | 7 | 0/- | 103 | 8 | 4 | 3 | 0 | 4 | 1 | 318 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 14 | 15 | 0 | Minor variation | |
| JugzZz | 25000 | 9999 | 360Hz | 108 | 114 | 130 | 0 | Variable ping | |
| newut | 30000 | 0 | 240Hz | 94 | 95 | 97 | 0 | Good connection | |
| macz^ | 30000 | - | - | 19 | 21 | 22 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 10 | 11 | 11 | 0 | Good connection | |
| localhero | 30000 | - | - | 21 | 21 | 22 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| JugzZz | Godlike | Defender | You played a really good game here and your 1.82x rating shows it. Your defensive timing was good: 12 mid returns cut off runs at important moments. You fought efficiently: 127-86 with a 1.48 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -uh.StarzZz`- | Godlike | Attacker | You had a huge game and played well above your usual level at 1.62x. You ran the flag well and gave your team end product: 4 caps and 2 solos from 18 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| localhero | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.50x. Your defensive timing was good: 10 mid returns cut off runs at important moments. The support share was meaningful at 35%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| newut | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.29x. Your attacking play was strong, especially because you turned 13 grabs into 2 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Dominating | Attacker | You gave your team a strong contribution and finished at 1.15x. Excellent flag running from you: 11 grabs became 1 cap and 1 solo. You did make some good returns, and those stops helped your team stay in the game. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| macz^ | Stable | Attacker | You played around your normal level at 0.96x, so your focus should be small improvements rather than a full reset. Very strong flag running: you made 12 grabs count with 2 caps. I think survival was your main issue: 78-102 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |