Unreal HeavenThe home of 2v2 and 3v3 iCTF2 Nov 2025, 23:30
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| ownageFB | 221 | 104 | 83 | 0 | 316 | - | 1.25 | 56% | 33% | 0:07 |
| -GoDeYe.PrT- | 215 | 102 | 77 | 0 | 294 | - | 1.32 | 57% | 35% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -GoDeYe.PrT- | 17 | 4 | 1 | 1 | 5 kills | ||
| localhero | 18 | 4 | 3 kills | ||||
| -cide- | 10 | 4 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 3-1 in favour of Red Team.
The opening breakthrough came at 3:22 when ownage scored for Red Team. Red Team created more scoring chances, converting 3 of the 4 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 10:44, with ownage finishing for Red Team on a solo run. That score set the closing shape of the match at 3-1.
-GoDeYe.PrT- stood out as the main objective influence with 0 grabs, 0 captures, 15 returns, and an MVP score of 550. -cide- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 55 grabs, 22 pickups, 4 captures, 1 solos, 2 assists, 73 flag kills, 15 covers, 0 seals, 51 returns, 48 mid returns, 3 clutch returns, and 0 cherry picks.
localhero supplied the sharpest shooting numbers, finishing with 36% accuracy and 95 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 19 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 1 close-save return, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Broken_Soul |
| 112 |
| 65 |
| 91 |
| 0 |
| 259 |
| 58.3 cm |
| 0.71 |
| 42% |
| 25% |
| 0:07 |
| Team Total | 548 | 271 | 251 | 0 | 869 | 58.3 cm | 1.08 | 52% | 31% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 205 | 95 | 81 | 0 | 266 | - | 1.17 | 54% | 36% | 0:08 |
| -cide- | 130 | 77 | 94 | 0 | 267 | 46.0 cm | 0.82 | 45% | 29% | 0:07 |
| _-=Pr3dazZz=- | 122 | 79 | 96 | 0 | 277 | 36.0 cm | 0.82 | 45% | 30% | 0:06 |
| Team Total | 457 | 251 | 271 | 0 | 810 | 41.0 cm | 0.93 | 48% | 31% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 10 |
| 3 kills |
| _-=Pr3dazZz=- | 10 | 4 | 3 kills |
| Broken_Soul | 11 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -GoDeYe.PrT- | 5 | 7 kills | ||||
| localhero | 3 | 6 kills | ||||
| -cide- | 1 | 5 kills | ||||
| ownage | 4 kills | |||||
| _-=Pr3dazZz=- | 4 kills | |||||
| Broken_Soul | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -GoDeYe.PrT- | Defender | 0 | 0 | 1 | 0 | 0 | 18/5 | 75 | 5 | 2 | 14 | 0 | 15 | 1 | 550 |
| - | ownage | Attacker | 11 | 3 | 0 | 0 | 15 | 0/- | 140 | 4 | 2 | 11 | 0 | 12 | 1 | 548 |
| - | localhero | Defender | 0 | 0 | 0 | 0 | 0 | 20/5 | 0 | 0 | 1 | 13 | 0 | 13 | 0 | 384 |
| - | -cide- | Attacker | 16 | 1 | 0 | 1 | 6 | 0/- | 100 | 3 | 1 | 4 | 0 | 4 | 1 | 311 |
| - | Broken_Soul | Attacker | 14 | 0 | 1 | 0 | 5 | 0/- | 85 | 4 | 5 | 2 | 0 | 2 | 0 | 275 |
| - | _-=Pr3dazZz=- | Attacker | 14 | 0 | 0 | 0 | 9 | 0/- | 0 | 6 | 4 | 4 | 0 | 5 | 0 | 209 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -GoDeYe.PrT- | 30000 | 399 | 280Hz | 39 | 40 | 41 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 13 | 14 | 15 | 0 | Good connection | |
| ownage | 30000 | - | - | 91 | 93 | 96 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 23 | 24 | 26 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 7 | 8 | 10 | 0 | Minor variation | |
| localhero | 30000 | - | - | 21 | 22 | 22 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| ownage | Godlike | Attacker | Well played, this was a fantastic performance at 1.54x. Your grabs and running were a real strength, with 11 grabs turning into 3 caps. You fought efficiently: 104-83 with a 1.25 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -GoDeYe.PrT- | Godlike | Defender | Great game, this was a really strong performance from you at 1.39x. You helped keep the score under control with 14 mid returns and 1 clutch return. You fought efficiently: 102-77 with a 1.32 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| localhero | Godlike | Defender | Well played, this was a fantastic performance at 1.35x. As a defender, your standout work was stopping danger before it became a cap: 13 mid returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -cide- | Stable | Attacker | You played around your normal level at 1.00x, so your focus should be small improvements rather than a full reset. Your attacking play was strong, especially because you turned 16 grabs into 1 cap and 1 solo. Nothing in the stats was wildly good or bad, which means small improvements in timing, survival, and team support could move your rating up. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Broken_Soul | Struggling | Attacker | You had a quieter game than normal at 0.86x; I think the useful part is that your improvement target is visible. 14 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. I think survival was your main issue: 65-91 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Struggling | Attacker | You were below your usual level at 0.83x, so cleaner decisions and timing will matter most for you. 14 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |