Unreal HeavenThe home of 2v2 and 3v3 iCTF30 Jun 2026, 19:38
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 271 | 109 | 92 | 0 | 306 | 13.5 cm | 1.18 | 54% | 36% | 0:07 |
| Broken_Soul | 243 | 86 | 107 | 0 | 270 | 58.3 cm | 0.80 | 45% | 32% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| newut | 14 | 4 | 3 | 2 | 5 kills | ||
| _-=Pr3dazZz=- | 11 | 1 | 1 | 5 kills | |||
| -uh.StarzZz`- | 20 | 2 | 1 | 3 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 11-8 in favour of Red Team.
The opening breakthrough came at 0:43 when gzm scored for Blue Team. Red Team created more scoring chances, converting 11 of the 19 captures. Momentum changed hands 1 time as the scoreline developed. 8 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:24, with Broken_Soul finishing for Red Team. That score set the closing shape of the match at 11-8.
newut stood out as the main objective influence with 24 grabs, 3 captures, 11 returns, and an MVP score of 996. newut made the biggest clutch contribution, recording 6 close-save returns.
Objective ledger for the match: 86 grabs, 39 pickups, 19 captures, 4 solos, 14 assists, 106 flag kills, 65 covers, 0 seals, 67 returns, 53 mid returns, 14 clutch returns, and 0 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 38% accuracy and 114 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 26 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: newut produced 6 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| -cide- |
| 239 |
| 68 |
| 108 |
| 0 |
| 256 |
| 46.0 cm |
| 0.63 |
| 39% |
| 27% |
| 0:06 |
| Team Total | 753 | 263 | 307 | 0 | 832 | 39.3 cm | 0.86 | 46% | 32% | 0:19 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newutFB | 317 | 114 | 86 | 0 | 303 | - | 1.33 | 57% | 38% | 0:07 |
| _-=Pr3dazZz=- | 303 | 90 | 98 | 0 | 462 | 36.0 cm | 0.92 | 48% | 29% | 0:06 |
| gzm | 242 | 103 | 79 | 0 | 360 | - | 1.30 | 57% | 31% | 0:08 |
| Team Total | 862 | 307 | 263 | 0 | 1125 | 36.0 cm | 1.17 | 54% | 32% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 19 |
| 2 |
| 1 |
| 1 |
| 5 kills |
| Broken_Soul | 15 | 3 | 1 | 4 kills |
| -cide- | 8 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| newut | 2 | 9 kills | ||||
| _-=Pr3dazZz=- | 1 | 8 kills | ||||
| -uh.StarzZz`- | 1 | 7 kills | ||||
| gzm | 1 | 6 kills | ||||
| Broken_Soul | 1 | 5 kills | ||||
| -cide- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | newut | Attacker | 24 | 3 | 2 | 1 | 17 | 0/- | 454 | 3 | 12 | 5 | 0 | 11 | 6 | 996 |
| - | -uh.StarzZz`- | Attacker | 23 | 5 | 3 | 1 | 10 | 0/- | 648 | 12 | 17 | 7 | 0 | 7 | 1 | 970 |
| - | _-=Pr3dazZz=- | Defender | 2 | 4 | 1 | 0 | 0 | 24/9 | 129 | 7 | 12 | 12 | 0 | 13 | 3 | 793 |
| - |
| Attacker |
| 19 |
| 2 |
| 4 |
| 1 |
| 18 |
| 0/- |
| 215 |
| 7 |
| 3 |
| 12 |
| 0 |
| 15 |
| 4 |
| 774 |
| - | Broken_Soul | Defender | 2 | 4 | 1 | 1 | 0 | 17/1 | 238 | 9 | 9 | 10 | 0 | 12 | 0 | 670 |
| - | gzm | Attacker | 16 | 1 | 3 | 0 | 20 | 0/- | 217 | 1 | 12 | 7 | 0 | 9 | 0 | 622 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 25000 | 360 | 240Hz | 32 | 34 | 35 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 16 | 17 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 22 | 23 | 23 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 18 | 18 | 19 | 0 | Good connection | |
| gzm | 30000 | - | - | 20 | 21 | 22 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 85 | 88 | 91 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| newut | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.95x. You ran the flag well and gave your team end product: 3 caps and 1 solo from 24 grabs. You fought efficiently: 114-86 with a 1.33 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.73x. Very strong flag running: you made 23 grabs count with 5 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| _-=Pr3dazZz=- | Godlike | Defender | Well played, this was a fantastic performance at 1.67x. Your defensive timing was good: 12 mid returns and 3 clutch returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -cide- | Godlike | Attacker | You put together a top-level game here and finished at 1.54x. Your attacking runs had purpose, with 19 grabs leading to 2 caps and 1 solo. I think survival was your main issue: 68-108 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| gzm | Godlike | Attacker | Well played, this was a fantastic performance at 1.53x. You were dangerous with the flag: 16 grabs led to 1 cap. You fought efficiently: 103-79 with a 1.30 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Godlike | Defender | You had a huge game and played well above your usual level at 1.47x. You helped keep the score under control with 10 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |