Unreal HeavenThe home of 2v2 and 3v3 iCTF26 Mar 2026, 20:59
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 236 | 100 | 85 | 0 | 289 | 46.0 cm | 1.18 | 54% | 35% | 0:07 |
| aMpEnergyFB | 210 | 94 | 92 | 1 | 289 | - | 1.02 | 50% | 33% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 7 | 7 | 3 | 4 kills | |||
| newut | 11 | 5 | 1 | 5 kills | |||
| pato^ | 12 | 1 | 3 kills | ||||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 3-4 in favour of Blue Team.
The opening breakthrough came at 1:31 when newut scored for Red Team. Blue Team created more scoring chances, converting 4 of the 7 captures. Momentum changed hands 1 time as the scoreline developed. 1 capture was completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:01, with -uh.Pr3DazZz finishing for Blue Team. That score set the closing shape of the match at 3-4.
-uh.StarzZz`- stood out as the main objective influence with 18 grabs, 2 captures, 10 returns, and an MVP score of 626. -uh.Pr3DazZz made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 69 grabs, 29 pickups, 7 captures, 1 solos, 8 assists, 89 flag kills, 36 covers, 0 seals, 60 returns, 48 mid returns, 12 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 37% accuracy and 105 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 11 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -uh.Pr3DazZz produced 4 close-save returns, also known as deleting someone else's highlight clip.
| newut |
| 171 |
| 99 |
| 100 |
| 0 |
| 303 |
| - |
| 0.99 |
| 50% |
| 33% |
| 0:06 |
| Team Total | 617 | 293 | 277 | 1 | 881 | 46.0 cm | 1.06 | 51% | 33% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pato^ | 235 | 80 | 90 | 0 | 263 | - | 0.89 | 47% | 31% | 0:07 |
| -uh.StarzZz`- | 211 | 105 | 95 | 0 | 282 | 13.5 cm | 1.11 | 52% | 37% | 0:06 |
| -uh.Pr3DazZz | 202 | 92 | 108 | 0 | 277 | - | 0.85 | 46% | 34% | 0:06 |
| Team Total | 648 | 277 | 293 | 0 | 822 | 13.5 cm | 0.95 | 49% | 34% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 17 |
| 2 |
| 1 |
| 5 kills |
| -cide- | 18 | 1 | 1 | 5 kills |
| -uh.Pr3DazZz | 13 | 5 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 1 | 9 kills | ||||
| newut | 2 | 6 kills | ||||
| pato^ | 1 | 6 kills | ||||
| aMpEnergy | 1 | 5 kills | ||||
| -cide- | 4 kills | |||||
| -uh.Pr3DazZz | 4 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 18 | 2 | 1 | 1 | 15 | 0/- | 233 | 4 | 3 | 7 | 0 | 10 | 2 | 626 |
| - | -uh.Pr3DazZz | Attacker | 15 | 1 | 1 | 0 | 12 | 0/- | 165 | 4 | 6 | 5 | 0 | 6 | 4 | 576 |
| - | -cide- | Defender | 1 | 2 | 0 | 0 | 0 | 16/- | 102 | 10 | 5 | 8 | 0 | 10 | 2 | 521 |
| - | aMpEnergy | Attacker | 15 | 0 | 3 | 0 | 10 | 0/- | 125 | 4 | 11 | 6 | 0 | 9 | 4 | 509 |
| - | pato^ | Defender | 0 | 1 | 2 | 0 | 0 | 23/11 | 2 | 3 | 6 | 14 | 0 | 16 | 0 | 503 |
| - | newut | Attacker | 20 | 1 | 1 | 0 | 13 | 0/- | 73 | 4 | 5 | 8 | 0 | 9 | 0 | 374 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| newut | 30000 | 0 | 240Hz | 93 | 94 | 96 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 26 | 27 | 27 | 0 | Good connection | |
| aMpEnergy | 25000 | 290 | 0Hz | 99 | 101 | 103 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 15 | 15 | 16 | 0 | Good connection | |
| -uh.Pr3DazZz | 20000 | - | - | 11 | 12 | 12 | 0 | Good connection | |
| pato^ | 20000 | - | - | 31 | 35 | 54 | 1 | Occasional lag spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pato^ | Godlike | Defender | Great game, this was a really strong performance from you at 1.73x. Your defensive timing was good: 14 mid returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| aMpEnergy | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.67x. 15 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Godlike | Defender | Well played, this was a fantastic performance at 1.45x. You helped keep the score under control with 8 mid returns and 2 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| -uh.StarzZz`- | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.43x. You were dangerous with the flag: 18 grabs led to 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.Pr3DazZz | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.36x. Your grabs and running were a real strength, with 15 grabs turning into 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| newut | Dominating | Attacker | You played well and finished above your usual level at 1.15x. Your attacking play was strong, especially because you turned 20 grabs into 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |