Unreal HeavenThe home of 2v2 and 3v3 iCTF12 Jan 2026, 20:04
andAction-V~eo
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 250 | 113 | 104 | 0 | 346 | - | 1.09 | 52% | 35% | 0:06 |
| -cide- | 212 | 109 | 104 | 0 | 383 | 46.0 cm | 1.05 | 51% | 31% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 23 | 6 | 4 | 2 | 5 kills | ||
| localhero | 12 | 2 | 2 | 3 | 5 kills | ||
| Broken_Soul | 10 | 2 | 1 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-AndAction-V between Red and Blue Team, ending 6-7 in favour of Blue Team.
The opening breakthrough came at 0:36 when gzm scored for Blue Team. Blue Team created more scoring chances, converting 7 of the 13 captures. Momentum changed hands 2 times as the scoreline developed. 4 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:59, with -uh.StarzZz`- finishing for Blue Team on a solo run. That score set the closing shape of the match at 6-7.
-uh.StarzZz`- stood out as the main objective influence with 11 grabs, 5 captures, 12 returns, and an MVP score of 710. -cide- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 56 grabs, 43 pickups, 13 captures, 2 solos, 13 assists, 86 flag kills, 65 covers, 4 seals, 42 returns, 0 mid returns, 7 clutch returns, and 1 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 39% accuracy and 134 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 20 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: _-=Pr3dazZz=- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
| 205 |
| 84 |
| 117 |
| 0 |
| 295 |
| 58.3 cm |
| 0.72 |
| 42% |
| 29% |
| 0:05 |
| Team Total | 667 | 306 | 325 | 0 | 1024 | 52.1 cm | 0.94 | 48% | 32% | 0:18 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 319 | 134 | 101 | 0 | 340 | 13.5 cm | 1.33 | 57% | 39% | 0:06 |
| _-=Pr3dazZz=- | 200 | 93 | 97 | 0 | 321 | 36.0 cm | 0.96 | 49% | 32% | 0:06 |
| gzm | 193 | 98 | 108 | 0 | 319 | - | 0.91 | 48% | 31% | 0:06 |
| Team Total | 712 | 325 | 306 | 0 | 980 | 24.7 cm | 1.06 | 52% | 34% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 18 |
| 8 |
| 2 |
| 4 kills |
| gzm | 7 | 8 | 4 | 4 kills |
| _-=Pr3dazZz=- | 15 | 3 | 2 | 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 3 | 9 kills | ||||
| localhero | 2 | 6 kills | ||||
| Broken_Soul | 1 | 5 kills | ||||
| -cide- | 1 | 5 kills | ||||
| gzm | 1 | 5 kills | ||||
| _-=Pr3dazZz=- | 4 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 11 | 5 | 2 | 2 | 17 | 0/- | 425 | 9 | 15 | 0 | 0 | 12 | 3 | 710 |
| - | Broken_Soul | Attacker | 9 | 4 | 1 | 0 | 15 | 0/- | 293 | 12 | 7 | 0 | 0 | 13 | 0 | 492 |
| - | -cide- | Attacker | 12 | 2 | 2 | 0 | 10 | 0/- | 146 | 8 | 7 | 0 | 0 | 2 | 3 | 463 |
| - | localhero | Attacker | 7 | 0 | 3 | 0 | 17 | 0/- | 161 | 2 | 14 | 0 | 0 | 6 | 1 | 462 |
| - | gzm | Attacker | 8 | 2 | 2 | 0 | 14 | 0/- | 242 | 8 | 6 | 0 | 0 | 4 | 0 | 443 |
| - | _-=Pr3dazZz=- | Attacker | 9 | 0 | 3 | 0 | 13 | 0/- | 33 | 4 | 16 | 0 | 1 | 5 | 0 | 244 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 23 | 24 | 25 | 0 | Good connection | |
| localhero | 30000 | - | - | 20 | 21 | 23 | 0 | Minor variation | |
| -cide- | 30000 | 360 | 240Hz | 16 | 18 | 18 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 9 | 10 | 11 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 45 | 52 | 80 | 0 | Sawtooth variation | |
| gzm | 30000 | - | - | 22 | 26 | 33 | 0 | Rhythmic fluctuation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.95x. Excellent flag running from you: 11 grabs became 5 caps and 2 solos. You fought efficiently: 134-101 with a 1.33 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| localhero | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.45x. Your flag pressure was good with 7 grabs, and working closer with your team would make those grabs more dangerous. The support share was meaningful at 40%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.37x. You ran the flag well and gave your team end product: 4 caps from 9 grabs. I think survival was your main issue: 84-117 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -cide- | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.33x. Your flag work was one of your best areas, with 12 grabs producing 2 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| gzm | Godlike | Attacker | Well played, this was a fantastic performance at 1.29x. You looked dangerous whenever you got the flag, and 8 grabs led to 2 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Stable | Attacker | You played around your normal level at 1.09x, so your focus should be small improvements rather than a full reset. 9 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. The support share was meaningful at 47%, which usually means the quiet team-work was helping the bigger plays happen. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |