6 Oct 2026, 21:42
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 220 | 94 | 87 | 0 | 315 | 36.0 cm | 1.08 | 52% | 36% | 0:07 |
| tono | 189 | 84 | 86 | 0 | 349 | 19.6 cm | 0.98 | 49% | 27% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 22 | 2 | 3 kills | ||||
| -uh.StarzZz`- | 23 | 3 | 1 | 4 kills | |||
| pho` | 12 | 3 | 3 kills | ||||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 3-4 in favour of Blue Team.
The opening breakthrough came at 2:49 when newut scored for Blue Team. Blue Team created more scoring chances, converting 4 of the 7 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 9:52, with tono finishing for Red Team. That score set the closing shape of the match at 3-4.
-uh.StarzZz`- stood out as the main objective influence with 1 grab, 0 captures, 19 returns, and an MVP score of 554. _-=Pr3dazZz=- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 65 grabs, 24 pickups, 7 captures, 1 solos, 6 assists, 82 flag kills, 26 covers, 0 seals, 57 returns, 52 mid returns, 5 clutch returns, and 1 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 39% accuracy and 84 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: ROSE logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 165 |
| 84 |
| 89 |
| 0 |
| 266 |
| 20.3 cm |
| 0.94 |
| 49% |
| 39% |
| 0:07 |
| Team Total | 574 | 262 | 262 | 0 | 930 | 25.3 cm | 1.00 | 50% | 34% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 261 | 104 | 83 | 0 | 334 | 13.5 cm | 1.25 | 56% | 35% | 0:07 |
| newut | 170 | 93 | 90 | 0 | 292 | - | 1.03 | 51% | 32% | 0:07 |
| ROSE | 136 | 65 | 89 | 0 | 262 | - | 0.73 | 42% | 29% | 0:07 |
| Team Total | 567 | 262 | 262 | 0 | 888 | 13.5 cm | 1.00 | 50% | 32% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 6 |
| 3 kills |
| tono | 12 | 2 | 3 kills |
| ROSE | 11 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 3 | 7 kills | ||||
| -uh.StarzZz`- | 2 | 6 kills | ||||
| pho` | 1 | 6 kills | ||||
| newut | 1 | 5 kills | ||||
| tono | 4 kills | |||||
| ROSE | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Defender | 1 | 0 | 1 | 0 | 0 | 23/6 | 0 | 1 | 2 | 18 | 0 | 19 | 1 | 554 |
| - | tono | Attacker | 14 | 2 | 1 | 0 | 15 | 0/- | 139 | 4 | 3 | 11 | 0 | 11 | 0 | 487 |
| - | pho` | Attacker | 13 | 0 | 2 | 0 | 8 | 0/- | 153 | 5 | 4 | 3 | 0 | 6 | 2 | 462 |
| - | _-=Pr3dazZz=- | Attacker | 5 | 1 | 0 | 0 | 18 | 0/- | 8 | 3 | 6 | 10 | 0 | 11 | 2 | 457 |
| - | newut | Attacker | 17 | 1 | 2 | 0 | 11 | 0/- | 197 | 4 | 7 | 6 | 0 | 6 | 0 | 455 |
| - | ROSE | Attacker | 15 | 3 | 0 | 1 | 7 | 0/- | 203 | 7 | 4 | 4 | 1 | 4 | 0 | 376 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 50 | 50 | 54 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 17 | 18 | 18 | 0 | Good connection | |
| tono | 25000 | 250 | 144Hz | 74 | 77 | 83 | 0 | Minor variation | |
| newut | 30000 | 0 | 240Hz | 92 | 97 | 100 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 17 | 17 | 18 | 0 | Good connection | |
| ROSE | 25000 | 260 | 0Hz | 273 | 275 | 277 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| tono | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.55x. You ran the flag well and gave your team end product: 2 caps from 14 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.55x. As a defender, your standout work was stopping danger before it became a cap: 18 mid returns and 1 clutch return. You fought efficiently: 104-83 with a 1.25 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| _-=Pr3dazZz=- | Godlike | Attacker | Well played, this was a fantastic performance at 1.42x. Very strong flag running: you made 5 grabs count with 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| ROSE | Godlike | Attacker | Great game, this was a really strong performance from you at 1.37x. You looked dangerous whenever you got the flag, and 15 grabs led to 3 caps and 1 solo. I think survival was your main issue: 65-89 means you died too often before you could put enough pressure on the enemy or help your team objective. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |
| newut | Godlike | Attacker | You played a really good game here and your 1.30x rating shows it. Your flag work was one of your best areas, with 17 grabs producing 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| pho` | Stable | Attacker | I think you had a steady game at 1.09x; one or two stronger moments would lift it nicely. 13 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |