Unreal HeavenThe home of 2v2 and 3v3 iCTF28 Jul 2025, 18:44
CTF-ThornsV2_Small
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 391 | 151 | 101 | 0 | 313 | - | 1.50 | 60% | 49% | 0:06 | |
| 284 | 89 | 119 | 0 | 267 | 58.3 cm | 0.75 | 43% | 33% | 0:05 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 68 | ||
| 83 | ||
| 45 | ||
| 44 |
| Killer | Victim | |
|---|---|---|
| 58 | ||
| 60 | ||
| 43 | ||
| 59 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 19 | 8 | 6 | 3 | 5 kills | |||
| 18 | 4 | 1 | 5 kills | ||||
| 20 | 5 | 3 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-ThornsV2_Small between Red and Blue Team, ending 7-4 in favour of Red Team.
The opening breakthrough came at 2:15 when Broken_Soul scored for Red Team. Red Team created more scoring chances, converting 7 of the 11 captures. The scoring pattern stayed relatively stable once the first lead was established. 11 captures were completed solo.
The final capture arrived at 10:49, with (FT)Swat finishing for Red Team on a solo run. That score set the closing shape of the match at 7-4.
(FT)Swat stood out as the main objective influence with 11 grabs, 3 captures, 15 returns, and an MVP score of 1022. Broken_Soul made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 50 grabs, 38 pickups, 11 captures, 4 solos, 0 assists, 77 flag kills, 30 covers, 0 seals, 39 returns, 32 mid returns, 7 clutch returns, and 0 cherry picks.
(FT)Swat supplied the sharpest shooting numbers, finishing with 49% accuracy and 151 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 37 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: Broken_Soul produced 4 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 675 |
| 240 |
| 220 |
| 0 |
| 580 |
| 58.3 cm |
| 1.09 |
| 52% |
| 42% |
| 0:13 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 234 | 118 | 113 | 0 | 283 | 46.0 cm | 1.04 | 51% | 42% | 0:05 | |
| 163 | 102 | 127 | 0 | 288 | 36.0 cm | 0.80 | 45% | 37% | 0:05 | |
| Team Total | 397 | 220 | 240 | 0 | 571 | 41.0 cm | 0.92 | 48% | 39% | 0:11 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 20 |
| 5 |
| 1 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 5 | 7 kills | |||||
| 3 | 6 kills | |||||
| 4 kills | ||||||
| 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇭🇺 | Attacker | 11 | 3 | 0 | 1 | 34 | 0/- | 298 | 4 | 12 | 11 | 0 | 15 | 3 | 1022 | |
| -🇬🇧 | Attacker | 8 | 4 | 0 | 0 | 18 | 0/- | 402 | 9 | 6 | 9 | 0 | 12 | 4 | 925 | |
| -🇩🇪 | Attacker | 18 | 3 | 0 | 2 | 16 | 0/- | 300 | 19 | 4 | 7 | 0 | 7 | 0 | 613 | |
| -🇬🇧 | Attacker | 13 | 1 | 0 | 1 | 9 | 0/- | 100 | 6 | 8 | 5 | 0 | 5 | 0 | 364 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 48 | 49 | 50 | 0 | Good connection | ||
| 35000 | - | - | 12 | 13 | 15 | 0 | Minor variation | ||
| 30000 | 360 | 240Hz | 29 | 30 | 31 | 0 | Good connection | ||
| 30000 | 498 | 498Hz | 11 | 11 | 12 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.79x. You carried real threat on attack, turning 11 grabs into 3 caps and 1 solo. You fought efficiently: 151-101 with a 1.50 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.77x. You gave the enemy defence problems and backed it up with 4 caps from 8 grabs. I think survival was your main issue: 89-119 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.50x. Your attacking runs had purpose, with 18 grabs leading to 3 caps and 2 solos. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Struggling | Attacker | You dipped below your usual level at 0.87x, but I think there are clear areas you can tighten next match. Your attacking runs had purpose, with 13 grabs leading to 1 cap and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |