30 Oct 2026, 19:43
Stalwart
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 50 | 50 | 36 | 0 | 140 | 13.5 cm | 1.39 | 58% | 36% | 0:09 |
| pat^o2 | 41 | 41 | 32 | 0 | 125 | - | 1.28 | 56% | 33% | 0:11 |
| <{xan}>vanhelsingFB | 24 | 24 | 47 | 0 | 133 | - | 0.51 | 34% | 18% | 0:07 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 11 | 1 | 3 kills | ||||
| pat^o2 | 7 | 2 | 3 kills | ||||
| <{xan}>vanhelsing | 3 | 2 kills |
Loading player feedback...
Generated from the match events and player statistics.
A tight Instagib DM match took place on DM-Stalwart.unr, with 3 active players recorded in the report.
-uh.StarzZz`- produced the strongest overall performance, finishing with 50 score, 50 kills, and 58% efficiency.
-uh.StarzZz`- led the fragging pace with 50 kills.
-uh.StarzZz`- posted the best accuracy at 36%.
Banter read: -uh.StarzZz`- produced the kind of combat line that makes people immediately ask for the next map.
The final table reflects the players who converted pressure most consistently across the match.
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|
| -uh.StarzZz`- | 1 | 1 | 10 kills | |||
| pat^o2 | 1 | 9 kills | ||||
| <{xan}>vanhelsing | 4 kills |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| <{xan}>vanhelsing | 20000 | - | - | 18 | 21 | 23 | 0 | Rhythmic fluctuation | |
| pat^o2 | 20000 | - | - | 38 | 40 | 45 | 0 | Bumpy connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 16 | 17 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pat^o2 | Godlike | Combat | You were one of the players who shaped this match, finishing at 2.28x. You played a useful combat game: enough frags, controlled deaths, and good pressure. Your 41-32 scoreline gave you a 1.28 K/D, which shows you were getting more value from your lives than the enemy. Next focus: turn the frag pressure into control by holding stronger areas and timing armour or belt when they are available. |
| -uh.StarzZz`- | Godlike | Combat | You made a clear difference in this match and finished well above your normal level at 1.44x. You played a useful combat game: enough frags, controlled deaths, and good pressure. Your 50-36 scoreline gave you a 1.39 K/D, which shows you were getting more value from your lives than the enemy. Next focus: after a kill, use the advantage to take space or deny a powerup instead of instantly chasing the next duel. |
| <{xan}>vanhelsing | Struggling | Combat | You had a quieter game than normal at 0.82x; I think the useful part is that your improvement target is visible. This was mostly about combat basics for you: win cleaner fights, keep better positions, and avoid giving away easy deaths. 34% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: avoid chancing it into stacked players; wait for armour, a better weapon, or a teammate before re-engaging. |