Unreal HeavenThe home of 2v2 and 3v3 iCTF3 Oct 2026, 22:36
Jump that crates
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 281 | 103 | 78 | 0 | 265 | 20.3 cm | 1.32 | 57% | 39% | 0:08 |
| newut | 260 | 91 | 71 | 0 | 239 | - | 1.28 | 56% | 38% | 0:09 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 14 | 1 | 1 | 4 kills | |||
| newut | 14 | 4 | 1 | 4 kills | |||
| pho` | 20 | 3 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Normal Weapons CTF took place on CTF-UH-2on2-Crates-v1 between Red and Blue Team, ending 8-5 in favour of Red Team.
The opening breakthrough came at 0:23 when newut scored for Red Team. Red Team created more scoring chances, converting 8 of the 13 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 10:14, with pho` finishing for Red Team. That score set the closing shape of the match at 8-5.
newut stood out as the main objective influence with 22 grabs, 4 captures, 8 returns, and an MVP score of 871. ROSE made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 64 grabs, 38 pickups, 13 captures, 2 solos, 13 assists, 89 flag kills, 55 covers, 0 seals, 51 returns, 45 mid returns, 6 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 39% accuracy and 103 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: ROSE produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 141 |
| 51 |
| 69 |
| 0 |
| 232 |
| - |
| 0.74 |
| 43% |
| 23% |
| 0:09 |
| Team Total | 682 | 245 | 218 | 0 | 736 | 20.3 cm | 1.12 | 53% | 34% | 0:27 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 239 | 86 | 97 | 0 | 270 | 36.0 cm | 0.89 | 47% | 33% | 0:06 |
| GrossebafFB | 201 | 87 | 78 | 0 | 269 | - | 1.12 | 53% | 32% | 0:08 |
| ROSE | 141 | 45 | 70 | 0 | 208 | - | 0.64 | 39% | 22% | 0:09 |
| Team Total | 581 | 218 | 245 | 0 | 747 | 36.0 cm | 0.89 | 47% | 29% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 1 |
| 1 |
| 1 |
| 5 kills |
| ROSE | 7 | 2 kills |
| Vu3k | 7 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 3 | 9 kills | ||||
| newut | 1 | 7 kills | ||||
| pho` | 3 | 5 kills | ||||
| Grossebaf | 1 | 5 kills | ||||
| ROSE | 4 kills | |||||
| Vu3k | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | newut | Attacker | 22 | 4 | 3 | 2 | 13 | 0/- | 575 | 8 | 9 | 6 | 0 | 8 | 1 | 871 |
| - | pho` | Defender | 0 | 3 | 2 | 0 | 0 | 23/5 | 35 | 6 | 13 | 15 | 0 | 15 | 1 | 623 |
| - | _-=Pr3dazZz=- | Defender | 1 | 2 | 1 | 0 | 0 | 25/6 | 74 | 4 | 7 | 14 | 0 | 14 | 0 | 554 |
| - | Grossebaf | Attacker | 18 | 2 | 2 | 0 | 13 | 0/- | 239 | 7 | 9 | 4 | 0 | 5 | 0 | 507 |
| - | Vu3k | Attacker | 10 | 1 | 3 | 0 | 6 | 0/- | 190 | 9 | 13 | 2 | 0 | 4 | 2 | 472 |
| - | ROSE | Attacker | 13 | 1 | 2 | 0 | 9 | 0/- | 187 | 4 | 4 | 4 | 0 | 5 | 2 | 451 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| newut | 30000 | 0 | 240Hz | 90 | 92 | 95 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 22 | 23 | 24 | 0 | Good connection | |
| Vu3k | 25000 | 0 | 0Hz | 66 | 66 | 68 | 0 | Good connection | |
| Grossebaf | 30000 | 400 | 0Hz | 17 | 19 | 20 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 14 | 15 | 15 | 0 | Good connection | |
| ROSE | 25000 | 260 | 0Hz | 292 | 294 | 296 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Defender | Great game, this was a really strong performance from you at 2.70x. Your defensive timing was good: 15 mid returns and 1 clutch return cut off runs at important moments. You fought efficiently: 103-78 with a 1.32 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| newut | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.36x. You gave the enemy defence problems and backed it up with 4 caps and 2 solos from 22 grabs. You fought efficiently: 91-71 with a 1.28 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| _-=Pr3dazZz=- | Stable | Defender | You played around your normal level at 1.03x, so your focus should be small improvements rather than a full reset. As a defender, your standout work was stopping danger before it became a cap: 14 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| Grossebaf | Stable | Attacker | You played around your normal level at 0.94x, so your focus should be small improvements rather than a full reset. You were dangerous with the flag: 18 grabs led to 2 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Vu3k | Feeding | Attacker | This was a hard outing for you at 0.74x; treat it as a reset point, not a verdict on your ability. Your flag work was one of your best areas, with 10 grabs producing 1 cap. I think survival was your main issue: 51-69 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| ROSE | Feeding | Attacker | You had a rough game at 0.70x, so I think your goal should be to simplify and rebuild from safer plays. You looked dangerous whenever you got the flag, and 13 grabs led to 1 cap. I think survival was your main issue: 45-70 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |