Unreal HeavenThe home of 2v2 and 3v3 iCTF24 Apr 2026, 22:33
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| dupthegodless | 252 | 95 | 101 | 0 | 328 | - | 0.94 | 48% | 29% | 0:06 |
| PeRcH72 | 216 | 104 | 93 | 0 | 283 | 20.3 cm | 1.12 | 53% | 37% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| PeRcH72 | 11 | 3 | 1 | 2 | 5 kills | ||
| dupthegodless | 13 | 2 | 1 | 1 | 5 kills | ||
| newut | 18 | 8 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 8-11 in favour of Blue Team.
The opening breakthrough came at 0:38 when dupthegodless scored for Red Team. Blue Team created more scoring chances, converting 11 of the 19 captures. Momentum changed hands 1 time as the scoreline developed. 9 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:40, with JugzZz finishing for Blue Team. That score set the closing shape of the match at 8-11.
newut stood out as the main objective influence with 20 grabs, 6 captures, 7 returns, and an MVP score of 1034. JugzZz made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 76 grabs, 37 pickups, 19 captures, 9 solos, 14 assists, 94 flag kills, 51 covers, 0 seals, 57 returns, 53 mid returns, 4 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 40% accuracy and 100 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: JugzZz produced 2 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 207 |
| 100 |
| 110 |
| 0 |
| 254 |
| 20.3 cm |
| 0.91 |
| 48% |
| 40% |
| 0:06 |
| Team Total | 675 | 299 | 304 | 0 | 865 | 20.3 cm | 0.98 | 50% | 35% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| JugzZz | 328 | 111 | 107 | 0 | 305 | - | 1.04 | 51% | 36% | 0:06 |
| newut | 279 | 112 | 96 | 0 | 302 | - | 1.17 | 54% | 37% | 0:06 |
| aMpEnergy | 198 | 81 | 96 | 0 | 279 | - | 0.84 | 46% | 30% | 0:06 |
| Team Total | 805 | 304 | 299 | 0 | 886 | - | 1.02 | 50% | 35% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 5 |
| 2 |
| 4 kills |
| pho` | 18 | 1 | 1 | 5 kills |
| aMpEnergy | 8 | 6 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| PeRcH72 | 4 | 7 kills | ||||
| dupthegodless | 1 | 6 kills | ||||
| newut | 2 | 6 kills | ||||
| JugzZz | 2 | 6 kills | ||||
| pho` | 1 | 5 kills | ||||
| aMpEnergy | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | newut | Attacker | 20 | 6 | 2 | 4 | 15 | 0/- | 747 | 6 | 5 | 7 | 0 | 7 | 0 | 1034 |
| - | dupthegodless | Attacker | 21 | 3 | 3 | 1 | 16 | 0/- | 597 | 7 | 7 | 8 | 0 | 9 | 0 | 835 |
| - | JugzZz | Defender | 0 | 1 | 2 | 0 | 0 | 31/15 | 36 | 4 | 10 | 20 | 0 | 22 | 2 | 804 |
| - | aMpEnergy | Attacker | 16 | 4 | 3 | 2 | 8 | 0/- | 317 | 5 | 14 | 3 | 0 | 3 | 0 | 565 |
| - | pho` | Attacker | 18 | 4 | 1 | 2 | 11 | 0/- | 201 | 9 | 8 | 5 | 0 | 5 | 1 | 538 |
| - | PeRcH72 | Defender | 1 | 1 | 3 | 0 | 0 | 13/- | 3 | 6 | 7 | 10 | 0 | 11 | 1 | 479 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| dupthegodless | 30000 | 999 | 0Hz | 84 | 85 | 86 | 0 | Good connection | |
| PeRcH72 | 25000 | 300 | 175Hz | 17 | 17 | 18 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 21 | 22 | 23 | 0 | Good connection | |
| aMpEnergy | 25000 | 290 | 0Hz | 102 | 102 | 103 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 92 | 93 | 95 | 0 | Good connection | |
| JugzZz | 25000 | 9999 | 360Hz | 93 | 94 | 95 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| newut | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.96x. You gave the enemy defence problems and backed it up with 6 caps and 4 solos from 20 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| JugzZz | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.91x. You helped keep the score under control with 20 mid returns and 2 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| dupthegodless | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.63x. Your attacking play was strong, especially because you turned 21 grabs into 3 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| aMpEnergy | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.55x. You were dangerous with the flag: 16 grabs led to 4 caps and 2 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| PeRcH72 | Godlike | Defender | You played a really good game here and your 1.33x rating shows it. You helped keep the score under control with 10 mid returns and 1 clutch return. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| pho` | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.20x rating. Very strong flag running: you made 18 grabs count with 4 caps and 2 solos. Aim was a real positive at 40% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |