Unreal HeavenThe home of 2v2 and 3v3 iCTF27 Jun 2026, 00:02
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 376 | 155 | 54 | 0 | 413 | 13.5 cm | 2.87 | 74% | 45% | 0:12 | |
| 171 | 79 | 93 | 0 | 283 | 82.4 cm | 0.85 | 46% | 29% | 0:07 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 24 | 10 | 3 | 3 | 5 kills | |||
| 32 | 9 | 3 | 1 | 5 kills | |||
| 13 | 1 | 3 kills | |||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 2-4 in favour of Blue Team.
The opening breakthrough came at 0:52 when pho` scored for Blue Team. Blue Team created more scoring chances, converting 4 of the 6 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 10:33, with Stealth finishing for Red Team on a solo run. That score set the closing shape of the match at 2-4.
pho` stood out as the main objective influence with 0 grabs, 1 capture, 37 returns, and an MVP score of 951. -uh.StarzZz`- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 85 grabs, 23 pickups, 6 captures, 4 solos, 2 assists, 101 flag kills, 21 covers, 0 seals, 79 returns, 73 mid returns, 6 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 48% accuracy and 154 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: -uh.StarzZz`- produced 3 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 78 |
| 45 |
| 99 |
| 0 |
| 160 |
| - |
| 0.45 |
| 31% |
| 28% |
| 0:06 |
| Team Total | 625 | 279 | 246 | 0 | 856 | 48.0 cm | 1.13 | 53% | 36% | 0:26 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 421 | 154 | 83 | 0 | 326 | 20.3 cm | 1.86 | 65% | 48% | 0:07 | |
| 171 | 75 | 100 | 1 | 328 | - | 0.75 | 43% | 34% | 0:06 | |
| 35 | 17 | 96 | 0 | 112 | - | 0.18 | 15% | 15% | 0:06 | |
| Team Total | 627 | 246 | 279 | 1 | 766 | 20.3 cm | 0.88 | 47% | 37% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 |
| 2 |
| 3 kills |
| 7 | 2 kills |
| 3 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 11 | 1 | 10 kills | ||||
| 7 | 9 kills | |||||
| 3 kills | ||||||
| 3 kills | ||||||
| 3 kills | ||||||
| 2 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Defender | 0 | 1 | 0 | 0 | 0 | 46/15 | 2 | 4 | 7 | 37 | 0 | 37 | 0 | 951 | |
| -🇬🇧 | Defender | 0 | 0 | 0 | 0 | 0 | 36/1 | 0 | 1 | 6 | 23 | 0 | 27 | 3 | 806 | |
| -🇳🇱 | Attacker | 23 | 3 | 1 | 3 | 6 | 0/- | 398 | 6 | 1 | 4 | 0 | 5 | 1 | 612 | |
| -🇵🇹 | Attacker | 23 | 1 | 1 | 1 | 8 | 0/- | 198 | 3 | 3 | 6 | 0 | 7 | 2 | 509 | |
| -🇬🇧 | Attacker | 22 | 1 | 0 | 0 | 4 | 0/- | 2 | 6 | 3 | 2 | 0 | 2 | 0 | 168 | |
| -🇧🇪 | Attacker | 17 | 0 | 0 | 0 | 1 | 0/- | 0 | 3 | 1 | 1 | 0 | 1 | 0 | 157 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 25000 | 0 | 123Hz | 10 | 11 | 13 | 0 | Minor variation | ||
| 30000 | 238 | 238Hz | 16 | 17 | 17 | 0 | Good connection | ||
| 30000 | - | - | 47 | 47 | 47 | 0 | Good connection | ||
| 30000 | 155 | - | 21 | 22 | 25 | 0 | Minor variation | ||
| 25000 | 0 | 0Hz | 28 | 32 | 35 | 0 | Sawtooth variation | ||
| 25000 | 400 | 280Hz | 20 | 22 | 31 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 2.42x. You helped keep the score under control with 37 mid returns. You fought efficiently: 154-83 with a 1.86 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. | |
| Godlike | Defender | You put together a top-level game here and finished at 2.15x. You helped keep the score under control with 23 mid returns and 3 clutch returns. You fought efficiently: 155-54 with a 2.87 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.72x. Your attacking play was strong, especially because you turned 23 grabs into 3 caps and 3 solos. I think survival was your main issue: 75-100 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.60x. You ran the flag well and gave your team end product: 1 cap and 1 solo from 23 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Struggling | Attacker | You were below your usual level at 0.78x, so cleaner decisions and timing will matter most for you. Very strong flag running: you made 22 grabs count with 1 cap. I think survival was your main issue: 45-99 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Feeding | Attacker | This was a hard outing for you at 0.46x; treat it as a reset point, not a verdict on your ability. You were active on attack with 17 grabs; I think your next step is turning more of those into safe runs. I think survival was your main issue: 17-96 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |