Unreal HeavenThe home of 2v2 and 3v3 iCTF6 Oct 2025, 18:35
Jump that crates
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 288 | 105 | 78 | 0 | 278 | 46.0 cm | 1.35 | 57% | 38% | 0:08 |
| -uh.PreDaToR- | 244 | 81 | 71 | 0 | 224 | - | 1.14 | 53% | 37% | 0:09 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 7 | 4 | 3 | 4 kills | |||
| gzm | 8 | 1 | 1 | 4 kills | |||
| -uh.PreDaToR- | 9 | 7 | 3 kills | ||||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-2on2-Crates-v1 between Red and Blue Team, ending 9-5 in favour of Red Team.
The opening breakthrough came at 0:52 when -uh.PreDaToR- scored for Red Team. Red Team created more scoring chances, converting 9 of the 14 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 10:57, with -uh.PreDaToR- finishing for Red Team. That score set the closing shape of the match at 9-5.
-uh.PreDaToR- stood out as the main objective influence with 21 grabs, 4 captures, 6 returns, and an MVP score of 713. -cide- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 66 grabs, 43 pickups, 14 captures, 1 solos, 13 assists, 95 flag kills, 40 covers, 0 seals, 52 returns, 48 mid returns, 4 clutch returns, and 0 cherry picks.
-cide- supplied the sharpest shooting numbers, finishing with 38% accuracy and 105 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 6 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 155 |
| 55 |
| 84 |
| 0 |
| 235 |
| - |
| 0.65 |
| 40% |
| 23% |
| 0:07 |
| Team Total | 687 | 241 | 233 | 0 | 737 | 46.0 cm | 1.03 | 51% | 33% | 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 261 | 88 | 76 | 0 | 265 | 20.3 cm | 1.16 | 54% | 33% | 0:08 |
| gzm | 172 | 70 | 78 | 0 | 260 | - | 0.90 | 47% | 27% | 0:08 |
| -uh.StarzZz`-FB | 159 | 75 | 87 | 0 | 241 | 13.5 cm | 0.86 | 46% | 34% | 0:07 |
| Team Total | 592 | 233 | 241 | 0 | 766 | 16.9 cm | 0.97 | 49% | 31% | 0:25 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 7 |
| 1 |
| 4 kills |
| silent | 6 | 1 | 3 kills |
| -uh.StarzZz`- | 13 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 6 | 7 kills | ||||
| gzm | 2 | 7 kills | ||||
| -uh.PreDaToR- | 3 | 7 kills | ||||
| -cide- | 4 | 6 kills | ||||
| silent | 4 kills | |||||
| -uh.StarzZz`- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.PreDaToR- | Attacker | 21 | 4 | 3 | 0 | 17 | 0/- | 363 | 4 | 7 | 5 | 0 | 6 | 1 | 713 |
| - | -cide- | Defender | 0 | 4 | 0 | 0 | 0 | 26/6 | 59 | 6 | 4 | 16 | 0 | 17 | 2 | 713 |
| - | silent | Attacker | 14 | 1 | 5 | 0 | 5 | 0/- | 478 | 11 | 7 | 2 | 0 | 3 | 0 | 641 |
| - |
| Defender |
| 0 |
| 3 |
| 0 |
| 0 |
| 0 |
| 27/6 |
| 44 |
| 11 |
| 9 |
| 16 |
| 0 |
| 16 |
| 0 |
| 540 |
| - | gzm | Attacker | 19 | 1 | 3 | 0 | 12 | 0/- | 276 | 3 | 7 | 7 | 0 | 7 | 0 | 532 |
| - | -uh.StarzZz`- | Attacker | 12 | 1 | 2 | 1 | 8 | 0/- | 180 | 8 | 6 | 2 | 0 | 3 | 1 | 456 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 22 | 24 | 26 | 0 | Minor variation | |
| -uh.PreDaToR- | 30000 | - | - | 29 | 30 | 32 | 0 | Minor variation | |
| silent | 30000 | - | - | 24 | 25 | 27 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 14 | 17 | 0 | Sawtooth variation | |
| pho` | 25000 | 400 | 280Hz | 14 | 14 | 14 | 0 | Good connection | |
| gzm | 30000 | - | - | 16 | 19 | 22 | 0 | Rhythmic fluctuation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.PreDaToR- | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.88x. Your grabs and running were a real strength, with 21 grabs turning into 4 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -cide- | Godlike | Defender | Great game, this was a really strong performance from you at 1.84x. You helped keep the score under control with 16 mid returns and 2 clutch returns. You fought efficiently: 105-78 with a 1.35 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| pho` | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.44x. As a defender, your standout work was stopping danger before it became a cap: 16 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| silent | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.35x. You looked dangerous whenever you got the flag, and 14 grabs led to 1 cap. I think survival was your main issue: 55-84 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| gzm | Godlike | Attacker | Well played, this was a fantastic performance at 1.33x. Your attacking runs had purpose, with 19 grabs leading to 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Stable | Attacker | You were close to your usual level at 1.05x, with room to turn steady play into a bigger influence. Your flag work was one of your best areas, with 12 grabs producing 1 cap and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |