Unreal HeavenThe home of 2v2 and 3v3 iCTF12 Apr 2026, 14:53
Triplex
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pato^ | 191 | 62 | 54 | 0 | 185 | - | 1.15 | 53% | 39% | 0:12 |
| -uh.StarzZz`- | 163 | 67 | 46 | 0 | 201 | 13.5 cm | 1.46 | 59% | 36% | 0:14 |
| -cide- | 163 | 52 | 73 | 0 | 151 | 46.0 cm |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 10 | 1 | 4 kills | ||||
| PeRcH72 | 5 | 1 | 3 kills | ||||
| pato^ | 11 | 2 kills | |||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Triplex-5 between Red and Blue Team, ending 8-3 in favour of Red Team.
The opening breakthrough came at 0:23 when -uh.Pr3DazZz scored for Blue Team. Red Team created more scoring chances, converting 8 of the 11 captures. Momentum changed hands 1 time as the scoreline developed. 8 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:40, with -cide- finishing for Red Team. That score set the closing shape of the match at 8-3.
pato^ stood out as the main objective influence with 14 grabs, 3 captures, 5 returns, and an MVP score of 661. pato^ made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 52 grabs, 11 pickups, 11 captures, 7 solos, 3 assists, 51 flag kills, 26 covers, 1 seals, 40 returns, 2 mid returns, 13 clutch returns, and 2 cherry picks.
pato^ supplied the sharpest shooting numbers, finishing with 39% accuracy and 62 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 18 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: PeRcH72 logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 0.71 |
| 42% |
| 34% |
| 0:08 |
| Team Total | 517 | 181 | 173 | 0 | 537 | 29.7 cm | 1.05 | 51% | 36% | 0:35 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| PeRcH72FB | 146 | 62 | 51 | 0 | 218 | 20.3 cm | 1.22 | 55% | 28% | 0:12 |
| pho` | 134 | 59 | 63 | 0 | 168 | 20.3 cm | 0.94 | 48% | 38% | 0:10 |
| -uh.Pr3DazZz | 111 | 52 | 67 | 0 | 227 | - | 0.78 | 44% | 31% | 0:09 |
| Team Total | 391 | 173 | 181 | 0 | 613 | 20.3 cm | 0.96 | 49% | 32% | 0:33 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 6 |
| 1 |
| 3 kills |
| -uh.Pr3DazZz | 4 | 1 | 3 kills |
| -cide- | 8 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 3 | 1 | 10 kills | |||
| PeRcH72 | 2 | 6 kills | ||||
| pato^ | 1 | 6 kills | ||||
| pho` | 1 | 5 kills | ||||
| -uh.Pr3DazZz | 4 kills | |||||
| -cide- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pato^ | Attacker | 14 | 3 | 1 | 2 | 6 | 0/- | 371 | 4 | 5 | 0 | 0 | 5 | 4 | 661 |
| - | -cide- | Attacker | 16 | 4 | 1 | 3 | 5 | 0/- | 350 | 2 | 6 | 0 | 0 | 4 | 2 | 569 |
| - | -uh.StarzZz`- | Defender | 0 | 1 | 1 | 0 | 0 | 11/2 | 79 | 2 | 10 | 2 | 0 | 10 | 2 | 409 |
| - | PeRcH72 | Defender | 1 | 1 | 0 | 1 | 0 | 12/5 | 100 | 0 | 0 | 0 | 1 | 12 | 2 | 314 |
| - | -uh.Pr3DazZz | Attacker | 11 | 1 | 0 | 1 | 6 | 0/- | 100 | 1 | 2 | 0 | 0 | 4 | 2 | 280 |
| - | pho` | Attacker | 10 | 1 | 0 | 0 | 11 | 0/- | 100 | 2 | 3 | 0 | 1 | 5 | 1 | 199 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 16 | 16 | 0 | Good connection | |
| pato^ | 20000 | - | - | 33 | 35 | 38 | 0 | Minor variation | |
| -cide- | 25000 | 360 | 240Hz | 27 | 28 | 28 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 20 | 20 | 21 | 0 | Good connection | |
| -uh.Pr3DazZz | 20000 | - | - | 12 | 12 | 13 | 0 | Good connection | |
| PeRcH72 | 20000 | - | - | 17 | 18 | 18 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pato^ | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.87x. Your grabs and running were a real strength, with 14 grabs turning into 3 caps and 2 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -cide- | Godlike | Attacker | You played a really good game here and your 1.51x rating shows it. You carried real threat on attack, turning 16 grabs into 4 caps and 3 solos. I think survival was your main issue: 52-73 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| PeRcH72 | Dominating | Defender | You had a positive match and your 1.17x rating backs that up. Your defensive timing was good: 2 clutch returns cut off runs at important moments. You did make some good returns, and those stops helped your team stay in the game. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -uh.StarzZz`- | Dominating | Defender | I think this was a good step up from your normal game, with a 1.15x rating. Your defensive timing was good: 2 mid returns and 2 clutch returns cut off runs at important moments. You fought efficiently: 67-46 with a 1.46 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -uh.Pr3DazZz | Struggling | Attacker | You dipped below your usual level at 0.86x, but I think there are clear areas you can tighten next match. Your grabs and running were a real strength, with 11 grabs turning into 1 cap and 1 solo. I think survival was your main issue: 52-67 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| pho` | Struggling | Attacker | You had a quieter game than normal at 0.78x; I think the useful part is that your improvement target is visible. Excellent flag running from you: 10 grabs became 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |