Unreal HeavenThe home of 2v2 and 3v3 iCTF30 Jun 2026, 19:50
CTF-]STORM[
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 197 | 113 | 88 | 0 | 373 | 13.5 cm | 1.28 | 56% | 35% | 0:07 |
| -cide- | 162 | 62 | 96 | 0 | 247 | 46.0 cm | 0.65 | 39% | 25% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 14 | 4 | 2 | 1 | 5 kills | ||
| gzm | 7 | 6 | 2 | 1 | 5 kills | ||
| _-=Pr3dazZz=- | 8 | 2 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-3v3-STORMY-v3 between Red and Blue Team, ending 6-3 in favour of Red Team.
The opening breakthrough came at 2:03 when newut scored for Blue Team. Red Team created more scoring chances, converting 6 of the 9 captures. Momentum changed hands 1 time as the scoreline developed. 5 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:00, with _-=Pr3dazZz=- finishing for Blue Team. That score set the closing shape of the match at 6-3.
-cide- stood out as the main objective influence with 12 grabs, 5 captures, 4 returns, and an MVP score of 635. Broken_Soul made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 35 grabs, 31 pickups, 9 captures, 2 solos, 5 assists, 57 flag kills, 33 covers, 0 seals, 24 returns, 22 mid returns, 2 clutch returns, and 0 cherry picks.
Broken_Soul supplied the sharpest shooting numbers, finishing with 38% accuracy and 78 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 24 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: Broken_Soul produced 1 close-save return, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Broken_Soul |
| 153 |
| 78 |
| 97 |
| 0 |
| 236 |
| 58.3 cm |
| 0.80 |
| 45% |
| 38% |
| 0:06 |
| Team Total | 512 | 253 | 281 | 0 | 856 | 39.3 cm | 0.90 | 47% | 33% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newutFB | 178 | 91 | 89 | 0 | 289 | - | 1.02 | 51% | 31% | 0:07 |
| gzm | 170 | 104 | 82 | 0 | 307 | - | 1.27 | 56% | 34% | 0:08 |
| _-=Pr3dazZz=- | 139 | 86 | 82 | 0 | 311 | 36.0 cm | 1.05 | 51% | 34% | 0:08 |
| Team Total | 487 | 281 | 253 | 0 | 907 | 36.0 cm | 1.11 | 53% | 33% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 17 |
| 2 |
| 3 kills |
| newut | 13 | 3 | 4 | 4 kills |
| -cide- | 5 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 4 | 8 kills | ||||
| gzm | 3 | 8 kills | ||||
| _-=Pr3dazZz=- | 1 | 6 kills | ||||
| Broken_Soul | 1 | 6 kills | ||||
| newut | 1 | 5 kills | ||||
| -cide- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 12 | 5 | 1 | 1 | 5 | 0/- | 500 | 12 | 2 | 4 | 0 | 4 | 0 | 635 |
| - | newut | Attacker | 8 | 2 | 1 | 1 | 14 | 0/- | 200 | 4 | 1 | 4 | 0 | 4 | 0 | 418 |
| - | -uh.StarzZz`- | Defender | 0 | 0 | 1 | 0 | 0 | 12/3 | 20 | 3 | 11 | 7 | 0 | 7 | 0 | 372 |
| - | Broken_Soul | Attacker | 7 | 1 | 1 | 0 | 8 | 0/- | 80 | 4 | 10 | 0 | 0 | 1 | 1 | 315 |
| - | gzm | Attacker | 4 | 0 | 1 | 0 | 10 | 0/- | 27 | 2 | 6 | 4 | 0 | 5 | 1 | 306 |
| - | _-=Pr3dazZz=- | Attacker | 4 | 1 | 0 | 0 | 8 | 0/- | 73 | 6 | 3 | 3 | 0 | 3 | 0 | 273 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 17 | 17 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 22 | 23 | 23 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 30 | 32 | 34 | 0 | Minor variation | |
| newut | 30000 | 0 | 240Hz | 85 | 88 | 91 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 18 | 19 | 19 | 0 | Good connection | |
| gzm | 30000 | - | - | 20 | 22 | 26 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.52x. You ran the flag well and gave your team end product: 5 caps and 1 solo from 12 grabs. I think survival was your main issue: 62-96 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| newut | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.34x. You were dangerous with the flag: 8 grabs led to 2 caps and 1 solo. Your stats were fairly balanced, so your next gain is one cleaner objective action or one fewer unnecessary death each run. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| gzm | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.29x. You showed flashes in attack; your next step is entering with a clearer escape route or teammate cover. You fought efficiently: 104-82 with a 1.27 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Dominating | Defender | Good game from you, with your performance coming in above normal at 1.24x. You helped keep the score under control with 7 mid returns. You fought efficiently: 113-88 with a 1.28 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| Broken_Soul | Dominating | Attacker | You gave your team more than expected here and finished at 1.15x. You looked dangerous whenever you got the flag, and 7 grabs led to 1 cap. The support share was meaningful at 36%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| _-=Pr3dazZz=- | Stable | Attacker | I think you had a steady game at 0.95x; one or two stronger moments would lift it nicely. Your attacking runs had purpose, with 4 grabs leading to 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |