Unreal HeavenThe home of 2v2 and 3v3 iCTF24 Aug 2025, 18:04
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 237 | 109 | 111 | 0 | 311 | 20.3 cm | 0.98 | 50% | 35% | 0:07 |
| JugzZzFB | 221 | 112 | 119 | 0 | 361 | - | 0.94 | 48% | 31% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 13 | 4 | 1 | 2 | 5 kills | ||
| macz^ | 19 | 4 | 2 | 2 | 5 kills | ||
| JugzZz | 25 | 2 | 3 | 4 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-Yard-2025a between Red and Blue Team, ending 5-4 in favour of Red Team.
The opening breakthrough came at 0:39 when JugzZz scored for Red Team. Red Team created more scoring chances, converting 5 of the 9 captures. Momentum changed hands 2 times as the scoreline developed. 3 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 13:26, with -cide- finishing for Red Team on a solo run. That score set the closing shape of the match at 5-4.
JugzZz stood out as the main objective influence with 13 grabs, 2 captures, 10 returns, and an MVP score of 616. pho` anchored the recovery work with 12 total returns.
Objective ledger for the match: 59 grabs, 18 pickups, 9 captures, 4 solos, 7 assists, 68 flag kills, 34 covers, 0 seals, 50 returns, 50 mid returns, 0 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 35% accuracy and 109 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 17 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Lama watch: newut finished with 6 lama score from 118 kills and 56 objective actions, which is the stats page politely asking what the plan was.
| 184 |
| 88 |
| 124 |
| 0 |
| 321 |
| 46.0 cm |
| 0.71 |
| 42% |
| 28% |
| 0:06 |
| Team Total | 642 | 309 | 354 | 0 | 993 | 33.1 cm | 0.87 | 47% | 31% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| macz^ | 212 | 123 | 117 | 0 | 376 | - | 1.05 | 51% | 33% | 0:06 |
| -uh.StarzZz`- | 202 | 113 | 82 | 0 | 335 | 13.5 cm | 1.38 | 58% | 34% | 0:09 |
| newut | 180 | 118 | 110 | 0 | 358 | - | 1.07 | 52% | 33% | 0:07 |
| Team Total | 594 | 354 | 309 | 0 | 1069 | 13.5 cm | 1.15 | 53% | 33% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 7 |
| 3 |
| 1 |
| 5 kills |
| pho` | 19 | 3 | 1 | 4 kills |
| -cide- | 12 | 4 | 3 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 7 | 9 kills | ||||
| macz^ | 3 | 7 kills | ||||
| JugzZz | 1 | 7 kills | ||||
| newut | 2 | 5 kills | ||||
| pho` | 5 | 5 kills | ||||
| -cide- | 1 | 5 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | JugzZz | Attacker | 13 | 2 | 1 | 2 | 12 | 0/- | 268 | 1 | 6 | 10 | 0 | 10 | 0 | 616 |
| - | -cide- | Attacker | 13 | 2 | 1 | 2 | 8 | 0/- | 231 | 4 | 4 | 7 | 0 | 7 | 0 | 515 |
| - | pho` | Defender | 0 | 1 | 0 | 0 | 0 | 21/9 | 1 | 1 | 5 | 12 | 0 | 12 | 0 | 467 |
| - | macz^ | Attacker | 19 | 2 | 1 | 0 | 9 | 0/- | 201 | 6 | 8 | 6 | 0 | 6 | 0 | 450 |
| - | newut | Attacker | 14 | 1 | 3 | 0 | 6 | 0/- | 176 | 4 | 6 | 4 | 0 | 4 | 0 | 426 |
| - | -uh.StarzZz`- | Defender | 0 | 1 | 1 | 0 | 0 | 12/1 | 23 | 2 | 5 | 11 | 0 | 11 | 0 | 416 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 12 | 13 | 14 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 29 | 30 | 31 | 0 | Good connection | |
| JugzZz | 25000 | 9999 | 360Hz | 96 | 98 | 102 | 0 | Minor variation | |
| newut | 30000 | 0 | 240Hz | 93 | 112 | 544 | 1 | Occasional lag spikes | |
| macz^ | 30000 | - | - | 19 | 21 | 23 | 0 | Sawtooth variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 13 | 15 | 17 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| JugzZz | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.61x. You were dangerous with the flag: 13 grabs led to 2 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| macz^ | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.39x. You carried real threat on attack, turning 19 grabs into 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.37x. Very strong flag running: you made 13 grabs count with 2 caps and 2 solos. I think survival was your main issue: 88-124 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| pho` | Godlike | Defender | Well played, this was a fantastic performance at 1.28x. As a defender, your standout work was stopping danger before it became a cap: 12 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| newut | Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.20x. Your attacking play was strong, especially because you turned 14 grabs into 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Dominating | Defender | I think this was a good step up from your normal game, with a 1.19x rating. Your defensive timing was good: 11 mid returns cut off runs at important moments. You fought efficiently: 113-82 with a 1.38 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |