Unreal HeavenThe home of 2v2 and 3v3 iCTF23 Jul 2026, 20:00
CTF-F_RIFK
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 210 | 103 | 121 | 0 | 298 | 13.5 cm | 0.85 | 46% | 36% | 0:05 |
| O2 | 130 | 64 | 100 | 0 | 266 | - | 0.64 | 39% | 24% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| tono | 18 | 3 | 1 | 4 kills | |||
| JugzZz | 28 | 4 | 2 | 2 | 5 kills | ||
| -uh.StarzZz`- | 20 | 4 | 1 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-RIFK-3v3 between Red and Blue Team, ending 1-7 in favour of Blue Team.
The opening breakthrough came at 0:46 when tono scored for Blue Team. Blue Team created more scoring chances, converting 7 of the 8 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 10:02, with pho` finishing for Blue Team. That score set the closing shape of the match at 1-7.
tono stood out as the main objective influence with 16 grabs, 3 captures, 3 returns, and an MVP score of 645. O2 made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 53 grabs, 15 pickups, 8 captures, 4 solos, 5 assists, 60 flag kills, 28 covers, 0 seals, 45 returns, 43 mid returns, 2 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 44% accuracy and 102 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: O2 produced 2 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 96 |
| 53 |
| 106 |
| 0 |
| 266 |
| 82.4 cm |
| 0.50 |
| 33% |
| 20% |
| 0:06 |
| Team Total | 436 | 220 | 327 | 0 | 830 | 48.0 cm | 0.67 | 40% | 27% | 0:18 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| JugzZz | 267 | 131 | 71 | 0 | 356 | - | 1.85 | 65% | 37% | 0:09 |
| tono | 181 | 94 | 68 | 0 | 358 | 19.6 cm | 1.38 | 58% | 27% | 0:09 |
| pho` | 166 | 102 | 81 | 0 | 232 | 20.3 cm | 1.26 | 56% | 44% | 0:08 |
| Team Total | 614 | 327 | 220 | 0 | 946 | 19.9 cm | 1.49 | 60% | 35% | 0:27 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 6 |
| 3 kills |
| O2 | 10 | 2 | 3 kills |
| Stealth | 4 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| tono | 3 | 9 kills | ||||
| JugzZz | 9 | 8 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| pho` | 4 kills | |||||
| O2 | 4 kills | |||||
| Stealth | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | tono | Attacker | 16 | 3 | 3 | 3 | 5 | 0/- | 470 | 4 | 5 | 3 | 0 | 3 | 0 | 645 |
| - | JugzZz | Defender | 0 | 1 | 1 | 0 | 0 | 17/5 | 62 | 2 | 10 | 16 | 0 | 16 | 0 | 597 |
| - | -uh.StarzZz`- | Defender | 0 | 0 | 0 | 0 | 0 | 19/5 | 0 | 0 | 1 | 14 | 0 | 14 | 0 | 423 |
| - | pho` | Attacker | 15 | 3 | 0 | 1 | 4 | 0/- | 168 | 4 | 8 | 2 | 0 | 2 | 0 | 408 |
| - | Stealth | Attacker | 10 | 1 | 0 | 0 | 5 | 0/- | 100 | 4 | 1 | 5 | 0 | 5 | 0 | 278 |
| - | O2 | Attacker | 12 | 0 | 1 | 0 | 10 | 0/- | 0 | 1 | 3 | 3 | 0 | 5 | 2 | 263 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 13 | 14 | 0 | Good connection | |
| O2 | 25000 | 120 | 60Hz | 26 | 33 | 128 | 3 | Unstable spikes | |
| Stealth | 30000 | - | - | 45 | 45 | 46 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 20 | 22 | 24 | 0 | Minor variation | |
| tono | 25000 | 250 | 144Hz | 81 | 90 | 106 | 0 | Variable ping | |
| JugzZz | 25000 | 9999 | 360Hz | 89 | 91 | 94 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| JugzZz | Godlike | Defender | You played a really good game here and your 1.91x rating shows it. You helped keep the score under control with 16 mid returns. You fought efficiently: 131-71 with a 1.85 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| tono | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.86x. Your grabs and running were a real strength, with 16 grabs turning into 3 caps and 3 solos. You fought efficiently: 94-68 with a 1.38 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Dominating | Defender | You were sharp in this match and pushed above your usual level at 1.23x. As a defender, your standout work was stopping danger before it became a cap: 14 mid returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| pho` | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.16x rating. Very strong flag running: you made 15 grabs count with 3 caps and 1 solo. You fought efficiently: 102-81 with a 1.26 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| O2 | Dominating | Attacker | You gave your team a strong contribution and finished at 1.12x. As an attacker, you kept pressure on the enemy base with 12 grabs; your next jump is converting more of those starts into completed runs. I think survival was your main issue: 64-100 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Stealth | Stable | Attacker | You played around your normal level at 0.91x, so your focus should be small improvements rather than a full reset. You carried real threat on attack, turning 10 grabs into 1 cap. I think survival was your main issue: 53-106 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |