Unreal HeavenThe home of 2v2 and 3v3 iCTF30 Oct 2026, 19:57
Curse][
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`-FB | 50 | 50 | 47 | 0 | 140 | 13.5 cm | 1.06 | 52% | 36% | 0:11 |
| <{xan}>vanhelsing | 49 | 49 | 54 | 0 | 185 | - | 0.91 | 48% | 26% | 0:09 |
| pat^o2 | 46 | 46 | 44 | 0 | 133 | - | 1.05 | 51% | 35% | 0:11 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 7 | 2 | 1 | 4 kills | |||
| <{xan}>vanhelsing | 11 | 1 | 3 kills | ||||
| pat^o2 | 4 | 2 kills |
Loading player feedback...
Generated from the match events and player statistics.
A tight Instagib DM match took place on DM-Curse][.unr, with 3 active players recorded in the report.
-uh.StarzZz`- produced the strongest overall performance, finishing with 50 score, 50 kills, and 52% efficiency.
-uh.StarzZz`- led the fragging pace with 50 kills.
-uh.StarzZz`- posted the best accuracy at 36%.
Banter read: -uh.StarzZz`- made the table look personal with 50 score and 52% efficiency.
The final table reflects the players who converted pressure most consistently across the match.
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|
| -uh.StarzZz`- | 2 | 9 kills | ||||
| <{xan}>vanhelsing | 1 | 6 kills | ||||
| pat^o2 | 1 | 5 kills |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| <{xan}>vanhelsing | 20000 | - | - | 17 | 20 | 22 | 0 | Minor variation | |
| pat^o2 | 20000 | - | - | 37 | 40 | 43 | 0 | Bumpy connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 16 | 17 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| <{xan}>vanhelsing | Dominating | Combat | You had a positive match and your 1.20x rating backs that up. You found plenty of frags, but the deaths made the pressure harder to convert into control. Nothing was wildly out of line, but improving fight selection and timing around armour, belt, or key weapons would make you harder to control. Next focus: die less by leaving lost fights earlier and returning with a better weapon or armour stack. |
| -uh.StarzZz`- | Dominating | Combat | You had a positive match and your 1.12x rating backs that up. You gave your team a solid score base and avoided turning it into a messy trade game. You were close to an even combat game; the next gain is cleaner positioning before the fight starts. Next focus: turn the frag pressure into control by holding stronger areas and timing armour or belt when they are available. |
| pat^o2 | Dominating | Combat | I think you can take confidence from this one; you played above expectation at 1.11x. You gave your team a solid score base and avoided turning it into a messy trade game. Your combat stats were fairly balanced, so one fewer needless death or one cleaner powerup fight could move the rating up. Next focus: keep the fragging up, but make the kills happen around weapons, armour, belt, and routes your team needs. |