Unreal HeavenThe home of 2v2 and 3v3 iCTF21 Jul 2025, 21:11
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 223 | 84 | 106 | 0 | 281 | 58.3 cm | 0.79 | 44% | 31% | 0:06 |
| newutFB | 172 | 101 | 89 | 0 | 294 | - | 1.13 | 53% | 34% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| (FT)Swat | 19 | 7 | 4 | 3 | 5 kills | ||
| newut | 17 | 2 | 2 | 2 | 5 kills | ||
| Broken_Soul | 9 | 4 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-v3 between Red and Blue Team, ending 0-5 in favour of Blue Team.
The opening breakthrough came at 2:15 when _-=Pr3dazZz=- scored for Blue Team. Blue Team created more scoring chances, converting 5 of the 5 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 10:28, with -uh.StarzZz`- finishing for Blue Team on a solo run. That score set the closing shape of the match at 0-5.
Broken_Soul stood out as the main objective influence with 0 grabs, 0 captures, 20 returns, and an MVP score of 484. Broken_Soul anchored the recovery work with 20 total returns.
Objective ledger for the match: 52 grabs, 14 pickups, 5 captures, 3 solos, 3 assists, 60 flag kills, 38 covers, 0 seals, 45 returns, 45 mid returns, 0 clutch returns, and 1 cherry picks.
(FT)Swat supplied the sharpest shooting numbers, finishing with 48% accuracy and 148 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 10 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -uh.StarzZz`- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| -cide- |
| 86 |
| 59 |
| 126 |
| 0 |
| 284 |
| 46.0 cm |
| 0.47 |
| 32% |
| 22% |
| 0:05 |
| Team Total | 481 | 244 | 321 | 0 | 859 | 52.1 cm | 0.76 | 43% | 29% | 0:18 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| (FT)Swat | 252 | 148 | 74 | 0 | 311 | - | 2.00 | 67% | 48% | 0:08 |
| _-=Pr3dazZz=- | 169 | 96 | 84 | 0 | 298 | 36.0 cm | 1.14 | 53% | 37% | 0:07 |
| -uh.StarzZz`- | 131 | 77 | 86 | 0 | 270 | 13.5 cm | 0.90 | 47% | 29% | 0:07 |
| Team Total | 552 | 321 | 244 | 0 | 879 | 24.7 cm | 1.32 | 57% | 38% | 0:25 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 6 |
| 3 |
| 1 |
| 5 kills |
| _-=Pr3dazZz=- | 17 | 2 | 2 | 4 kills |
| -uh.StarzZz`- | 15 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| (FT)Swat | 9 | 1 | 10 kills | |||
| newut | 3 | 7 kills | ||||
| Broken_Soul | 1 | 5 kills | ||||
| -cide- | 4 kills | |||||
| _-=Pr3dazZz=- | 4 kills | |||||
| -uh.StarzZz`- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Broken_Soul | Defender | 0 | 0 | 0 | 0 | 0 | 22/15 | 0 | 1 | 0 | 20 | 0 | 20 | 0 | 484 |
| - | (FT)Swat | Defender | 0 | 1 | 0 | 0 | 0 | 11/- | 45 | 2 | 17 | 9 | 0 | 9 | 0 | 481 |
| - | _-=Pr3dazZz=- | Attacker | 16 | 3 | 1 | 2 | 2 | 0/- | 272 | 5 | 11 | 2 | 0 | 2 | 0 | 455 |
| - | -uh.StarzZz`- | Attacker | 22 | 1 | 2 | 1 | 3 | 0/- | 183 | 5 | 8 | 2 | 1 | 2 | 0 | 342 |
| - | newut | Attacker | 4 | 0 | 0 | 0 | 15 | 0/- | 0 | 1 | 2 | 8 | 0 | 8 | 0 | 304 |
| - | -cide- | Attacker | 10 | 0 | 0 | 0 | 7 | 0/- | 0 | 0 | 0 | 4 | 0 | 4 | 0 | 176 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 35000 | - | - | 12 | 14 | 18 | 0 | Variable ping | |
| newut | 30000 | 0 | 240Hz | 94 | 96 | 99 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 17 | 19 | 22 | 0 | Minor variation | |
| (FT)Swat | 35000 | - | - | 48 | 49 | 50 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 15 | 18 | 21 | 0 | Rhythmic fluctuation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 10 | 10 | 11 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Broken_Soul | Godlike | Defender | You played a really good game here and your 1.53x rating shows it. As a defender, your standout work was stopping danger before it became a cap: 20 mid returns. I think survival was your main issue: 84-106 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| _-=Pr3dazZz=- | Godlike | Attacker | You played a really good game here and your 1.31x rating shows it. Your grabs and running were a real strength, with 16 grabs turning into 3 caps and 2 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| (FT)Swat | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.25x. You helped keep the score under control with 9 mid returns. You fought efficiently: 148-74 with a 2.00 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -uh.StarzZz`- | Stable | Attacker | You played around your normal level at 1.04x, so your focus should be small improvements rather than a full reset. Your attacking play was strong, especially because you turned 22 grabs into 1 cap and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |
| newut | Stable | Attacker | You played around your normal level at 1.01x, so your focus should be small improvements rather than a full reset. You showed flashes in attack; your next step is entering with a clearer escape route or teammate cover. You did make some good returns, and those stops helped your team stay in the game. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |
| -cide- | Feeding | Attacker | This was a hard outing for you at 0.64x; treat it as a reset point, not a verdict on your ability. 10 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. I think survival was your main issue: 59-126 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |