Unreal HeavenThe home of 2v2 and 3v3 iCTF28 Jul 2025, 19:34
Hunter
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 181 | 106 | 147 | 0 | 303 | 36.0 cm | 0.72 | 42% | 37% | 0:04 |
| Broken_Soul | 168 | 108 | 147 | 0 | 348 | 58.3 cm | 0.73 | 42% | 31% | 0:04 |
| Team Total | 349 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| (FT)Swat | 16 | 12 | 4 | 9 | 5 kills | ||
| -uh.StarzZz`- | 10 | 9 | 2 | 1 | 5 kills | ||
| Broken_Soul | 19 | 6 | 1 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 0-8 in favour of Blue Team.
The opening breakthrough came at 0:18 when (FT)Swat scored for Blue Team. Blue Team created more scoring chances, converting 8 of the 8 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 8:25, with (FT)Swat finishing for Blue Team on a solo run. That score set the closing shape of the match at 0-8.
(FT)Swat stood out as the main objective influence with 9 grabs, 5 captures, 10 returns, and an MVP score of 956. _-=Pr3dazZz=- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 40 grabs, 15 pickups, 8 captures, 3 solos, 4 assists, 47 flag kills, 19 covers, 0 seals, 31 returns, 30 mid returns, 1 clutch returns, and 0 cherry picks.
(FT)Swat supplied the sharpest shooting numbers, finishing with 48% accuracy and 182 kills.
Banter read: (FT)Swat was the main CTF problem, turning useful moments into scoreboard paperwork.
Lama watch: Broken_Soul finished with 8 lama score from 108 kills and 50 objective actions, which is the stats page politely asking what the plan was.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 214 |
| 294 |
| 0 |
| 651 |
| 47.1 cm |
| 0.73 |
| 42% |
| 34% |
| 0:08 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| (FT)SwatFB | 321 | 182 | 103 | 0 | 383 | - | 1.77 | 64% | 48% | 0:06 |
| -uh.StarzZz`- | 222 | 112 | 111 | 0 | 348 | 13.5 cm | 1.01 | 50% | 33% | 0:05 |
| Team Total | 543 | 294 | 214 | 0 | 731 | 13.5 cm | 1.37 | 58% | 41% | 0:12 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 6 |
| 2 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| (FT)Swat | 9 | 9 kills | ||||
| -uh.StarzZz`- | 1 | 8 kills | ||||
| Broken_Soul | 1 | 5 kills | ||||
| _-=Pr3dazZz=- | 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | (FT)Swat | Attacker | 9 | 5 | 2 | 2 | 12 | 0/- | 483 | 5 | 7 | 10 | 0 | 10 | 0 | 956 |
| - | -uh.StarzZz`- | Attacker | 14 | 3 | 2 | 1 | 9 | 0/- | 317 | 6 | 10 | 6 | 0 | 6 | 0 | 674 |
| - | _-=Pr3dazZz=- | Attacker | 8 | 0 | 0 | 0 | 13 | 0/- | 0 | 4 | 1 | 9 | 0 | 10 | 1 | 336 |
| - | Broken_Soul | Attacker | 9 | 0 | 0 | 0 | 13 | 0/- | 0 | 0 | 1 | 5 | 0 | 5 | 0 | 244 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 13 | 14 | 15 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 10 | 11 | 11 | 0 | Good connection | |
| (FT)Swat | 30000 | - | - | 49 | 49 | 50 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 13 | 16 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| (FT)Swat | Godlike | Attacker | You played a really good game here and your 1.76x rating shows it. Your flag work was one of your best areas, with 9 grabs producing 5 caps and 2 solos. You fought efficiently: 182-103 with a 1.77 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.46x. You gave the enemy defence problems and backed it up with 3 caps and 1 solo from 14 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Stable | Attacker | You played around your normal level at 0.94x, so your focus should be small improvements rather than a full reset. You created plenty of starts with 8 grabs; now try to turn more of them into pickups, covers, or caps. I think survival was your main issue: 106-147 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |
| Broken_Soul | Stable | Attacker | You were close to your usual level at 0.91x, with room to turn steady play into a bigger influence. 9 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. I think survival was your main issue: 108-147 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |