Unreal HeavenThe home of 2v2 and 3v3 iCTF29 Dec 2025, 20:49
Hunter
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 290 | 147 | 108 | 0 | 403 | 20.3 cm | 1.36 | 58% | 39% | 0:06 |
| Broken_Soul | 270 | 71 | 103 | 0 | 303 | 58.3 cm | 0.69 | 41% | 24% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 21 | 8 | 4 | 3 | 5 kills | ||
| gzm | 14 | 5 | 2 | 5 | 5 kills | ||
| localhero | 13 | 6 | 2 | 2 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 8-6 in favour of Red Team.
The opening breakthrough came at 0:23 when gzm scored for Blue Team. Red Team created more scoring chances, converting 8 of the 14 captures. Momentum changed hands 3 times as the scoreline developed. 5 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:21, with localhero finishing for Blue Team. That score set the closing shape of the match at 8-6.
Broken_Soul stood out as the main objective influence with 15 grabs, 7 captures, 12 returns, and an MVP score of 847. _-=Pr3dazZz=- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 75 grabs, 51 pickups, 14 captures, 3 solos, 13 assists, 112 flag kills, 57 covers, 0 seals, 60 returns, 51 mid returns, 9 clutch returns, and 6 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 39% accuracy and 147 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: silent logged 3 cherry picks, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 242 |
| 103 |
| 103 |
| 0 |
| 429 |
| 36.0 cm |
| 1.00 |
| 50% |
| 31% |
| 0:06 |
| Team Total | 802 | 321 | 314 | 0 | 1135 | 38.2 cm | 1.02 | 51% | 32% | 0:18 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| gzm | 289 | 129 | 106 | 0 | 465 | - | 1.22 | 55% | 34% | 0:06 |
| localhero | 266 | 112 | 108 | 0 | 374 | - | 1.04 | 51% | 33% | 0:06 |
| silent | 200 | 73 | 107 | 0 | 327 | - | 0.68 | 41% | 22% | 0:06 |
| Team Total | 755 | 314 | 321 | 0 | 1166 | - | 0.98 | 49% | 31% | 0:18 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 19 |
| 10 |
| 3 kills |
| silent | 10 | 2 | 1 | 5 kills |
| Broken_Soul | 10 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 3 | 6 kills | ||||
| gzm | 6 | 6 kills | ||||
| localhero | 4 | 6 kills | ||||
| _-=Pr3dazZz=- | 1 | 5 kills | ||||
| silent | 4 kills | |||||
| Broken_Soul | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Broken_Soul | Attacker | 15 | 7 | 0 | 2 | 18 | 0/- | 471 | 8 | 6 | 10 | 1 | 12 | 2 | 847 |
| - | gzm | Attacker | 17 | 3 | 3 | 1 | 16 | 0/- | 438 | 9 | 9 | 7 | 1 | 8 | 1 | 745 |
| - | pho` | Attacker | 11 | 0 | 3 | 0 | 21 | 0/- | 171 | 5 | 15 | 11 | 0 | 12 | 1 | 691 |
| - | _-=Pr3dazZz=- | Attacker | 9 | 1 | 4 | 0 | 18 | 0/- | 158 | 15 | 7 | 8 | 0 | 10 | 2 | 633 |
| - | localhero | Attacker | 11 | 1 | 1 | 0 | 20 | 0/- | 21 | 3 | 15 | 9 | 1 | 10 | 2 | 457 |
| - | silent | Attacker | 12 | 2 | 2 | 0 | 19 | 0/- | 140 | 11 | 5 | 6 | 3 | 8 | 1 | 434 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 14 | 15 | 15 | 0 | Good connection | |
| _-=Pr3dazZz=- | 25000 | 498 | 498Hz | 9 | 9 | 10 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 15 | 18 | 31 | 1 | Occasional lag spikes | |
| gzm | 30000 | - | - | 23 | 25 | 29 | 0 | Sawtooth variation | |
| localhero | 30000 | - | - | 19 | 20 | 21 | 0 | Good connection | |
| silent | 30000 | - | - | 22 | 24 | 26 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| gzm | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.87x. You carried real threat on attack, turning 17 grabs into 3 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |
| Broken_Soul | Godlike | Attacker | Well played, this was a fantastic performance at 1.81x. Excellent flag running from you: 15 grabs became 7 caps and 2 solos. I think survival was your main issue: 71-103 means you died too often before you could put enough pressure on the enemy or help your team objective. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |
| pho` | Godlike | Attacker | You had a huge game and played well above your usual level at 1.53x. As an attacker, you kept pressure on the enemy base with 11 grabs; your next jump is converting more of those starts into completed runs. You fought efficiently: 147-108 with a 1.36 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| _-=Pr3dazZz=- | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.44x. You carried real threat on attack, turning 9 grabs into 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| localhero | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.42x. You carried real threat on attack, turning 11 grabs into 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |
| silent | Godlike | Attacker | You put together a top-level game here and finished at 1.28x. Your attacking play was strong, especially because you turned 12 grabs into 2 caps. I think survival was your main issue: 73-107 means you died too often before you could put enough pressure on the enemy or help your team objective. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |